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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275836 times)

Darkwhip

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1290 on: March 09, 2021, 07:03:58 AM »

Are the wanzers in this mod inspired by the wanzers in the Frontier Mission series? they seem to behave more like E.S. from xenosaga
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1291 on: March 09, 2021, 08:21:27 AM »

Most names are taken from Front Mission, but that's where the similarities end.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1292 on: March 18, 2021, 12:23:58 AM »


   Double forum update:
2.55 was available for a little while but in the absence of feedback I completely forgot to make it public on the forum, my bad! It adds a bunch of small balance changes to weapons plus a noticeable buff to the Storm-class carrier.

2.60 introduces the long awaited Diable Avionics-designed stations! With the game update seemingly close, I decided to release them without the campaign update to get some feedback on their balance. They do not follow the vanilla design lines so there is more room for error than I like.

   This update should not break saves, however the new content will only show up with a new one.
   This update REQUIRES the latest version of MagicLib

   ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING A NEW ONE.

CHANGELOG

2.6

NEW CONTENT:
 - Added a new set of stations.

BALANCING:
 - Hexafire/Twin-Hexafire: damage bonus now applies on soft flux instead of hard flux.

2.55

BALANCING:
 - Flux Redirection: no longer causes a loss of accuracy.
 - Storm-class carrier:
   . System changed to Flux Redirection from Targeting Feed.
 - Thrush LRM system:
   . OP cost reduced to 13 from 14,
   . AI tweaked so that it can now be reliably fired off-bore.
 - Tunderbolt MRM Pod: OP cost reduced to 10 from 12.
 - Recson V: dps increased to 175 from 160.
 - Artdeux twin cannon:
   . flux efficiency improved to 1.1 from 1.25,
   . Max recoil inaccuracy increased, but accuracy loss per shot decreased (more accurate in short burst).

BUGFIXES/IMPROVEMENTS:
 - Implemented MagicSettings.
 - Derecho Quantum Disruption Device: Added an optional missile resistance in modSettings.
 - Fixed hidden weapon crash for good this time.
 - Further attempt at preventing the Versant's swapabble built-in weapons from dropping after a fight.
[close]


Latest save compatible version: 2.50 BETA 8
« Last Edit: March 18, 2021, 01:19:44 AM by Tartiflette »
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Cyan Leader

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1293 on: March 18, 2021, 12:42:09 AM »

Would you mind posting a preview of them?
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shoi

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1294 on: March 18, 2021, 12:46:42 AM »

click the DL link, pics are in the post.

Anyway, those statons look gorgeous
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Simbot34

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1295 on: March 20, 2021, 08:33:11 PM »

The game crashes when I open the info page for the Diable Avionics starfortress.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1296 on: March 21, 2021, 12:37:52 AM »

The game crashes when I open the info page for the Diable Avionics starfortress.
Works on my machineTM. Are you sure you are running the latest version of the game (0.9.1 rc8), the latest MagicLib (0.30 rc7) and the latest LazyLib (2.5 c)?
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Psyentific

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1297 on: March 21, 2021, 01:39:39 PM »

If there's one thing this mod needs, it's Gundam portraits.
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Simbot34

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1298 on: March 21, 2021, 06:45:51 PM »

The game crashes when I open the info page for the Diable Avionics starfortress.
Works on my machineTM. Are you sure you are running the latest version of the game (0.9.1 rc8), the latest MagicLib (0.30 rc7) and the latest LazyLib (2.5 c)?

Yes, but.. when I check the version file for magiclib, it says 0rc6 even though I'm downloading rc7.
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Piemanlives

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1299 on: March 22, 2021, 01:57:05 AM »

The game crashes when I open the info page for the Diable Avionics starfortress.
Works on my machineTM. Are you sure you are running the latest version of the game (0.9.1 rc8), the latest MagicLib (0.30 rc7) and the latest LazyLib (2.5 c)?

Yes, but.. when I check the version file for magiclib, it says 0rc6 even though I'm downloading rc7.
That sounds like you overwrote the previous of MagicLib with the new one. Don't do that. Infact if you did that for MagicLib you probably did so for the rest of your modlist, which is a big no no.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1300 on: March 22, 2021, 02:00:33 AM »

Nope, that version file error's on me. But the difference between RC6 and RC7 doesn't matter in this case.
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CatAlarm

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1301 on: March 22, 2021, 07:16:50 AM »

The game crashes when I open the info page for the Diable Avionics starfortress.

Same :c
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1302 on: March 22, 2021, 07:29:54 AM »

Alright, that's a bit more specific. I'll take a look after work. (so much for 2 weeks of "beta" with a few select people)
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CatAlarm

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Re: [0.9.1a] Diable Avionics 2.60 DEV2 (2021/03/18)
« Reply #1303 on: March 22, 2021, 08:07:27 AM »

Alright, that's a bit more specific. I'll take a look after work. (so much for 2 weeks of "beta" with a few select people)

I built 1 station, and after that the option with the construction of DA the station disappeared.
Perhaps the problem is Industrial Evolution or non-English localization.
Perhaps in addition to an already running company.


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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 rc3 (2021/03/22)
« Reply #1304 on: March 22, 2021, 12:45:09 PM »

Alright, found the issue and fixed it! Download available here
And remember:
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING A NEW ONE.


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