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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275892 times)

Quasarlight

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1110 on: April 21, 2020, 01:24:36 AM »

Thank you for the fix. I had a crash myself.

I just wanted to say that I enjoy this mod very much. I love the animations of the Wanzers and the ship designs. The lazyhorn is a very cool idea in particular. I sometimes build a frigate that is just packed with it, to escort a cruiser or a capital ship.

Thank you for your hard work. I'm really looking forward to your reworks and future updates.
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Frod

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1111 on: April 24, 2020, 09:42:43 PM »

Is there any way to obtain Gulf class cruiser without ships/weapon pack installed?
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1112 on: April 24, 2020, 11:11:35 PM »

Currently, no. I will probably add a Nexerelin start at some point though.
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pairedeciseaux

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1113 on: April 25, 2020, 01:03:54 PM »

I couldn't resist, I did a DA playthrough with the new version although I finished one just two weeks ago. Here is a quick report.

General
Spoiler
  • Although the feeling is a bit different, overall a DA fleet still perform really well.
  • The wanzer presence feel less overwhelming/overpowering, maybe just because there are now less of them on the battlefield.
  • The new sprites are great.
  • I have heared some neat new DA sound effects, such as the Artdeux SFX. On the other hand, the drift system SFX (available on both capital) sounds a bit goofy to me. The system itself is fine, both for player and AI.
[close]

Ships
Spoiler
  • I was surprised to get interested in the Pocket Gust. With the big wanzer/carrier rebalancing that ship now seems more compeling than it was before, but maybe it's just me.
  • Flew the Hayle during one third of the run. I've used it a lot in the past, but that was a long time ago and I don't remember it being so good ... but maybe it was. In this run with 1 Grave HMC, 1 Raptor Defense System, 1 vanilla Assault Chaingun, 4 Sabot pods ... it was clearly overpowered. I have not done a careful analysis, but it seems: Grave HMC a bit too good with the new version, vanilla Assault Chaingun overpowered, Hayle's flux stat too good (slightly above Medusa) ... with 3 front facing medium hybrid turrets.
  • Maelstrom is weaker than before. It was too good before. Now it may be in the right spot or a bit too weak, hard to tell at this point. Have you considered putting back an omni shield? It would allow broadside-type engagements (as with Conquest or Odyssey), which IMO suit the ship as long as it can protect its long hull, and thus allow a more varied/dynamic gameplay.
  • One specific Maelstrom loadout I tried was : 1 Opfer GV, 2 Artdeux, Expended Magazine. It had overwelming DPS (that's the point), but was not effective at damaging target with heavy armor. Not really a surprise. I find interesting that with this particular weapon combo I got a very specialised ship type that I have not encountered before.
[close]

Looking forward to try the following in a future run: updated Mostro Cannon on Gust/Maelstrom/Pandemonium, updated Versant.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1114 on: April 26, 2020, 12:18:18 AM »

Thanks for the feedback! I think confirms Diable is in the right space I want them to be. The Hayle is strong but when the Hammerhead exists, is it that strong?
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lethargie

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1115 on: April 26, 2020, 08:03:05 PM »

Played some more, still love it. High quality and all, like if I was more verbose I would heap tons of deserved praise on you.

I dislike pointing some remark that can be taken as critic of such a great mod, but in case this would interest you, here are some mild thing I have been bothered with:

  • I cannot find a use for the versant. It seems like a cool ship, It looks AMAZING, but it is super fragile with poor flux stat. I bought 2, and in the very first battle I did with them, they got murdered at the very start. Is there a loadout I havent tried that solve that?.
  • What am I supposed to use as anti-fighter wanzer? I generally only use fighter to keep other fighter off my fleet, and I haven't found whats the best option for that yet. Wanzer in low number get murdered very fast because the AI send them to attack, and they drain the replacement rate super fast.
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shoi

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1116 on: April 27, 2020, 12:14:41 AM »

Versant was my go to flagship for a long time, and the new Versant is absurdly powerful, especially in groups. I think its a bit too common in markets imo..but thats another topic

For your question, you shouldn't ever send AI versant directly to the front battle line, exception being as escort of tankier ship, because they will eat missiles and other projectiles in high speed mode instead of defending with shields and eventually die. Instead, you should send them with other ships (preferably other versant or fast ship) for flanking manuevre.

I use escort versants loadout for the most part with hardened shields + burst fire mode, medium universal being a longer range weapon helps to make them change modes faster instead of killing themselves

you should be using arbitrator for general fighter duty, especially on carriers that dont have wanzer gantries. For a specific wanzer to fill that role, I guess Strifes or Valiants would be the -best-, and frosts can do it decently.
« Last Edit: April 27, 2020, 12:16:31 AM by shoi »
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Jackundor

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1117 on: April 27, 2020, 01:58:18 PM »

me today: eh, i don't think i'll keep this nod for my next campaign, i hate dealing with their capitals
me after using the Pandemonium for the first time: There is no way back... ahahahahahAHAHAHAH
also, I'm currently playing with the 2.0.4 version of the mod, would updating break my campaign?
« Last Edit: April 27, 2020, 02:07:32 PM by Jackundor »
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1118 on: April 27, 2020, 02:55:40 PM »

Sigh...
Earliest save-compatible version: 2.50 BETA 8
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Fatman_D

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1119 on: May 01, 2020, 04:37:33 PM »

It seem that Harvest is dropped in the post battle salvage, I don't think it is designed to do so since it's a build-in weapon
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1120 on: May 01, 2020, 11:36:10 PM »

It is an unavoidable consequence of the firemode switch, I need to bug Alex about it.
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Nick XR

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1121 on: May 02, 2020, 01:00:59 AM »

Sigh...
Earliest save-compatible version: 2.50 BETA 8

You/I/SomeoneWithTime should add a way in MagicLib to log an error on game load if you're running a version that is known incompatible with a prior mod version (could have your mod save it's version value in a KVP in Global.getSector().getPersistentData()).  I'd do it now, but I'm in the middle of something.  But this must be at least 10% of the recent posts in yours and Nia's threads...  Oy.

Also thanks for all the amazing work.

xucthclu

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1122 on: May 02, 2020, 03:36:15 AM »

Some of the strings mention Diable as "Diable Corporation" instead of Diable Avionics
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AxleMC131

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1123 on: May 02, 2020, 03:49:42 AM »

Some of the strings mention Diable as "Diable Corporation" instead of Diable Avionics

Is that their full or alternate name? I'm sure I've heard DA and DC used interchangeably. The mod is generally referred to as Diable Avionics, but the faction's proper name might be Diable Corporation.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« Reply #1124 on: May 02, 2020, 04:10:27 AM »

The full name is "Diable Avionics Corporation".
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