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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275859 times)

etherealblade

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Re: [0.9.0a] Diable Avionics 2.02 (2019/01/05)
« Reply #870 on: January 24, 2019, 03:55:46 PM »

 :-\ So...I have particular....er...problem. I have Nexerlin. I finish a satisfying play through, or start over after a major update to all the mods. I have a ton of really great mod factions to pick from....so I'm excited to figure out which one I shall choose.

I get to the faction select screen and I select Diable Avionics....again. This just keeps HAPPENING. O.O

Those transforming ships, those capitals with powerful high tech weapons with smooth animations and macross style missiles, those baddass wanzer mech fighters....

I.......I really love this faction. Thank you again for this awesome mod.


Not that it would really be necessary to insert more awesomeness in the universe more than you already have but...
Did you have a ideas on the table able about a larger transforming thing and/or combiner capital/station?
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Spoiler

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Tartiflette

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Re: [0.9.0a] Diable Avionics 2.02 (2019/01/05)
« Reply #871 on: February 19, 2019, 05:39:29 AM »



Small balance update for the tournament. As such, it won't break your saves nor your loadouts.

Download link in the first post.

Changelog:
Spoiler
2.03

 - Added Vesperon Combine compatibility.

BALANCING:
 - Daze-class Cruiser:
   . Speed reduced to 50 from 55,
   . Shield efficiency reduced to 0.9 from 0.8,
   . Shield upkeep raised to 0.4 from 0.35,
   . Flux dissipation reduced to 650 from 825,
   . Flux capacity raised to 13000 from 12000,
   . Hull reduced to 10000 from 12000.

 - Haze-class Cruiser:
   . Flux dissipation raised to 750 from 650.

BUGFIXES/IMPROVEMENTS:
 - Uhlan Artillery changed all around, should fire a lot more often.
[close]
« Last Edit: February 19, 2019, 05:41:50 AM by Tartiflette »
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Kittah Khan

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Re: [0.9.0a] Diable Avionics 2.02 (2019/01/05)
« Reply #872 on: February 19, 2019, 05:57:17 AM »

- Daze-class Cruiser:
   . Speed reduced to 50 from 55,
   . Shield efficiency reduced to 0.9 from 0.8,
   . Shield upkeep raised to 0.4 from 0.35,
   . Flux dissipation reduced to 650 from 825,
   . Flux capacity raised to 13000 from 12000,
   . Hull reduced to 10000 from 12000

Alas, poor Daze! I knew him well.
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Nia Tahl

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #873 on: February 19, 2019, 06:04:32 AM »

should still be a strong anvil, just not as hyperefficient as it was
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SapphireSage

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #874 on: February 19, 2019, 11:51:09 AM »

The Daze was definitely overtuned originally, it was only a matter of time before a tournament happened and the Daze would be abused for its many strengths.

It looks like it'd still be able to make a decent frontliner.
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docssy

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #875 on: February 21, 2019, 05:54:04 PM »

There's a ship in this mod that obliterates the frame rate. Discovered it when it came across the front screen...

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Shad

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #876 on: March 01, 2019, 10:24:23 AM »

Is the Pandemonium still around? Realised I have not seen the ship at all in 0.9.
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CitizenJoe

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #877 on: March 08, 2019, 08:33:21 AM »

Its definitely around. I found one drifting in hyperspace a while back
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voltaxic_rift

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #878 on: March 16, 2019, 01:04:46 AM »

I hope this mod would add a main carrier which have around 6 decks.

robot plane  are  one of the biggest feature of this MOD, but no ship is mainly use planes to battle is a regret.
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TimeDiver

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #879 on: March 16, 2019, 01:10:13 AM »

I seem to recall either on the Discord, or the Fleet Building Tournament commentaries, that more than a few joked about Diable getting a Macross Quarter-type variable fighter carrier.

As in, yes... a transformation-capable warship killer with BFG (Macross Cannon) and carrying a full complement of its own variable fighters wanzers.

Balance-shattering? Definitely. But horrendously expensive to build/purchase, let along maintain (CR upkeep would be utter hell).
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Tartiflette

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #880 on: March 16, 2019, 01:40:00 AM »

Boring to fly because the transformation will take ages without the magic of cut editing? It sure will.
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Grizzlyadamz

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #881 on: April 02, 2019, 11:28:50 AM »

I've noticed an issue with the Rime- I fitted it for freight-hauling, figuring they'd be more survivable than colossi if we're trying to flee something.
But the combat-freighter AI insists on turning to face nearby enemies with the burn-catalyst active. So these unarmed freighters will forgo sprinting for the exit as quickly as possible and instead do a slow, graceful bank & hard burn into the pursuers.
The AI also doesn't seem to understand it has to point itself where it wants to go like a regular burn-drive, instead activating the catalyst and then throwing it into reverse & trying to fight it (failing utterly).
« Last Edit: April 02, 2019, 11:33:56 AM by Grizzlyadamz »
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Mr. Nobody

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #882 on: April 02, 2019, 12:55:46 PM »

Boring to fly because the transformation will take ages without the magic of cut editing? It sure will.
Or rip off the Nemean Lion, the transformation isn't too drastic shape-wise (ie not full SDF-01/Quarter).
Example:
-closed mode: fast, fairly decently armored, most weapons are covered up so little firepower is available
-open mode: slow, weapons and underlying hull more exposed to enemy fire so is quite fragile, all weapons available (maybe flux dissipation bonus too?)
So a destroyer or cruised sized version of one of the transforming frigates
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dk1332

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #883 on: April 07, 2019, 01:02:01 AM »

Is it just me or both the Maelstrom and Pandemonium doesn't have blueprints? I've already searched 3/4 of the map, Stuck in a stalemate war with DA for 4 cycles and in the process, got into a tug-of-war with some planets and stations and still no Blueprints of the two. I already got the base and advance packages and I know that they aren't included in those.

Oddly enough, I tried spawning them via console commands and for some reason I receive the blueprint packages instead of the individual blueprints.
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Midnight Kitsune

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Re: [0.9.0a] Diable Avionics 2.03 (2019/02/19)
« Reply #884 on: April 08, 2019, 11:37:53 AM »

Is it just me or both the Maelstrom and Pandemonium doesn't have blueprints? I've already searched 3/4 of the map, Stuck in a stalemate war with DA for 4 cycles and in the process, got into a tug-of-war with some planets and stations and still no Blueprints of the two. I already got the base and advance packages and I know that they aren't included in those.

Oddly enough, I tried spawning them via console commands and for some reason I receive the blueprint packages instead of the individual blueprints.
Both are part the rare_bp group which is the single ship blueprint drop groups. You might try raiding a heavy industry of DA's to see if you can steal one from them
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