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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Diable Avionics 2.62 (2021/03/27)  (Read 750158 times)

aReclusiveMind

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #630 on: July 01, 2017, 09:38:26 AM »

Always great to see a Diable update when I get up in the morning.  Nice creative design on the new fighters!

I enjoyed using a lot of Diable ships in my last game after they were unfortunately (or fortunately from my perspective) disabled in a rather large intra-system war.  Their loss was my gain as I swooped in and snagged them.  The abandoned Maelstrom was the crown jewel.  It did far more work than the Astral I had actually.
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cjuicy

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #631 on: July 01, 2017, 09:55:31 AM »

Those fighters dropping the boosters remind me of the FAST Packs from Macross. IIRC they didn't work in atmosphere, so the fighters would detach them.
I'd be interesting to have the boosters fight on their own for a time, or perhaps become improvised bombs.
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.85RC1 (01/07/2017)
« Reply #632 on: July 01, 2017, 10:42:03 AM »

Those fighters dropping the boosters remind me of the FAST Packs from Macross. IIRC they didn't work in atmosphere, so the fighters would detach them.
I'd be interesting to have the boosters fight on their own for a time, or perhaps become improvised bombs.
See
   . Equipped with a drop-booster to quickly traverse the battlefield. Also usable for improvised bombing runs.
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cjuicy

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Re: [0.8.1a] Diable Avionics 1.85RC1 (01/07/2017)
« Reply #633 on: July 01, 2017, 11:10:47 AM »

Those fighters dropping the boosters remind me of the FAST Packs from Macross. IIRC they didn't work in atmosphere, so the fighters would detach them.
I'd be interesting to have the boosters fight on their own for a time, or perhaps become improvised bombs.
See
   . Equipped with a drop-booster to quickly traverse the battlefield. Also usable for improvised bombing runs.
Hehehe... I didn't see that there. I just installed the newest version, so I haven't encountered any of them yet.
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NightfallGemini

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #634 on: July 03, 2017, 03:25:29 PM »

Hmm, if there are fighters with drop-boosters...

Vanguard Overboost equipped wanzers in the future? :V (For those who don't know what a VOB is: http://armoredcore.wikia.com/wiki/Vanguard_Overed_Boost)
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Midnight Kitsune

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #635 on: July 03, 2017, 05:15:09 PM »

Hmm, if there are fighters with drop-boosters...

Vanguard Overboost equipped wanzers in the future? :V (For those who don't know what a VOB is: http://armoredcore.wikia.com/wiki/Vanguard_Overed_Boost)
I don't think that would work well. IIRC, the Wanzers have a short leash. Another thing is that I feel like they are closer to Normals than NEXTs. Don't forget the fact that the NEXTs were around 10M tall while Normals were half that
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #636 on: July 03, 2017, 11:55:51 PM »

Also, the "Armored Core" "Front mission" thing is just a naming scheme at this point. We make stuff for the mod and only then look for an appropriate name from that game.
« Last Edit: July 04, 2017, 03:05:07 AM by Tartiflette »
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Mr. Nobody

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #637 on: July 04, 2017, 01:15:46 AM »

And more importantly: wrong franchise
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SainnQ

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #638 on: July 04, 2017, 06:39:26 AM »

>Drop Booster equipped interceptors

Tart, bruh.
Bruh.

Just make a game already. Dear god.   :o :o
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Arkar1234

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Re: [0.8.1a] Diable Avionics 1.85RC1 (01/07/2017)
« Reply #639 on: July 04, 2017, 06:44:23 AM »


Whoa!! Those new fighters looks cool! Kinda having mixed feelings on the Fractus though, since the Reserve Deployment was the closest thing that reminds me of the wanzer spam tactic I used to do back in 0.7.2a. But the new ship system opens up new strategies to mess with so its good.

Some few questions:
  • Will some of the DA weapons getting a sprite update (Ibis, Banisher, Recson)?
  • Is the Gust getting a new look?

Well...ya could manually mess around in the mod file to give reserve deployment back to the fractus if ya like.
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #640 on: July 04, 2017, 11:01:17 AM »

>Drop Booster equipped interceptors

Tart, bruh.
Bruh.

Just make a game already. Dear god.   :o :o
That's the plan, someday....
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cjuicy

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #641 on: July 04, 2017, 01:03:11 PM »

>Drop Booster equipped interceptors

Tart, bruh.
Bruh.

Just make a game already. Dear god.   :o :o
That's the plan, someday....
Can I pre-pre-pre order?
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passwalker

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #642 on: July 09, 2017, 06:01:39 AM »

there's a thing with "uhlan siege laser"
it's projectiles are slow moving and have very large hitbox, almost as large as some frigates. because of that projectiles are often get intercepted by stray missiles and flares. and i don't mean head-on collision, but even some pesky annihillator or micromissile hitting the 'trail' of the progectile from the side.
i'm not sure if it's intended or not, but it sure looks ridiculous when a FRIGATE SIZED FLAMING PLASMA BOLT OF DOOM gets destroyed by a tiny speck on the monitor you can barely see.
also Gust's TPC doesn't seem to behave that way.

also, for such fighter oriented faction, DA lacks some dedicated carriers. as in 'flight deck with engines' kind of carriers. maybe even frigate sized.

also i made a thing. i'm sorry.

« Last Edit: July 09, 2017, 07:07:08 AM by passwalker »
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #643 on: July 09, 2017, 10:18:49 AM »

I'd say that the Fractus and the Storm are reasonable carriers in and of themselves.
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AudaciousBS

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Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« Reply #644 on: July 09, 2017, 11:39:38 AM »

I'd say that the Fractus and the Storm are reasonable carriers in and of themselves.
I don't disagree, but a pocket carrier (without using converted hangar) would be a neat addition.
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