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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1276058 times)

Hazard

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #600 on: June 15, 2017, 11:07:36 AM »

I'm also getting a crash when trying fire Thunderbolt MRMs.

Spoiler
59729 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.util.CustomMissileTargetingTool.assignTarget(Lcom/fs/starfarer/api/combat/MissileAPI;Ldata/scripts/util/CustomMissileTargetingTool$targetSeeking;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: data.scripts.util.CustomMissileTargetingTool.assignTarget(Lcom/fs/starfarer/api/combat/MissileAPI;Ldata/scripts/util/CustomMissileTargetingTool$targetSeeking;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.weapons.diableavionics_ThunderboltMissileAI.advance(diableavionics_ThunderboltMissileAI.java:71)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Seems like something went wrong with the missile AI rework.
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #601 on: June 15, 2017, 01:21:53 PM »

Turns out it was a mod compatibility issue. Uploaded a fixed version so download the mod again to fix this.
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Hussar

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #602 on: June 15, 2017, 04:13:08 PM »

Sadly I'm getting exactly the same error as before D:

Spoiler
117531 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.DiableAvionicsUniversalDecksUpgrade.advanceInCombat(DiableAvionicsUniversalDecksUpgrade.java:47)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Burgone

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #603 on: June 15, 2017, 04:23:55 PM »

mod is not in working order iv tryed everything i could think on i keep getting a fatal. its  ship_system.csv is missing
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peperoni_playboy

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #604 on: June 15, 2017, 04:34:01 PM »

what were you guys doing that provoked a crash?
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Hazard

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #605 on: June 15, 2017, 05:24:22 PM »

Well, the Thunderbolt crash is gone, and no other issues have popped up so far.
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Recklessimpulse

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #606 on: June 15, 2017, 08:47:20 PM »

I'm getting a crash when I have Diable ships, I'll save a error log next time it happens but I think it has something to do with one of the missle systems.
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #607 on: June 15, 2017, 10:26:17 PM »

Did you properly delete the mod before extracting the newer version as you should always do?

Also, Are you using an existing save or a new game?
« Last Edit: June 15, 2017, 10:36:14 PM by Tartiflette »
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Tartiflette

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Re: [0.8.1a] Diable Avionics 1.84RC3 (15/06/2017)
« Reply #608 on: June 15, 2017, 11:46:24 PM »

Okay, I think I found the problem with the Carriers. Hopefully fixed so you can re-download the mod.

Sorry for the multiple updates in such a short span of time...

BTW, I fixed an issue with how the stations were displayed, but that also means they will look skewed if you are using an existing save.
« Last Edit: June 15, 2017, 11:50:54 PM by Tartiflette »
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Hussar

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Re: [0.8.1a] Diable Avionics 1.84RC3 (16/06/2017)
« Reply #609 on: June 16, 2017, 12:51:33 AM »

You have finally nailed it Tarti! Thanks.

Sorry for the multiple updates in such a short span of time...

And it happens. Guess it was sort of lucky I was having a save where I was about to fight a fleet composed of pretty much every type of DA ship so that bug was coming out. ;)
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Recklessimpulse

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #610 on: June 16, 2017, 03:39:50 AM »

Did you properly delete the mod before extracting the newer version as you should always do?

Also, Are you using an existing save or a new game?

The second time it crashed yes, but not the first and a save game of the first crash. edit didn't notice the new update I'll try that.
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Hazard

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Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« Reply #611 on: June 16, 2017, 10:36:29 AM »

Much to my annoyance, it seems the only way to really get the Pandemonium to stay consistently flux stable is to fill all the medium mounts with missile launchers. Pretty much anything else has it overload in seconds.
It has enough OP to fit a lot of vents, that helps a bit. Still, Pandemonium actually has 100 less flux dissipation than Maelstrom, which is weird considering the massive difference in the number of weapon mounts between them. Maybe it's an intentional balancing factor.
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Shyguy

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Re: [0.8.1a] Diable Avionics 1.84RC3 (16/06/2017)
« Reply #612 on: June 16, 2017, 01:23:38 PM »

Suffered a crash in Simulator with the battlecarrier.

Mods present in the battle as units were the Shadowyards as a pair of neriad fighters, simulator overhaul and the DA battlecarrier.


Disregard that, I must have updated my DA a few minutes before you uploaded the fighter fix and missed the new version.

Spoiler
1077608 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.DiableAvionicsUniversalDecksUpgrade.advanceInCombat(DiableAvionicsUniversalDecksUpgrade.java:47)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


« Last Edit: June 16, 2017, 01:28:13 PM by Shyguy »
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Burgone

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Re: [0.8.1a] Diable Avionics 1.84RC3 (16/06/2017)
« Reply #613 on: June 16, 2017, 03:39:52 PM »

i still cant use the mod iv sat here for 2 hours failed fix ship_systems.csv im clueless on what to do
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AxleMC131

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Re: [0.8.1a] Diable Avionics 1.84RC3 (16/06/2017)
« Reply #614 on: June 16, 2017, 04:55:23 PM »

i still cant use the mod iv sat here for 2 hours failed fix ship_systems.csv im clueless on what to do

Delete and re-install, if you haven't already. Tartiflette has put out an update fixing some stuff since your previous comment.
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