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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275717 times)

Hussar

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #510 on: May 08, 2017, 11:17:50 AM »

Now it does... for 0 credits? I take it's related to "that" bug he's going to fix in 0.8.1 then? :P

Anyway huge thanks. Also love for pirate versions. Rime is smexy with that paint and added mounts :)
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arwan

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #511 on: May 08, 2017, 11:02:19 PM »

I'm seriously looking forward to trying out the update when I get home. Also no sooner did I say that I had never seen a pandemonium for sale then the game must have been listening, as it went hold am beer, and all of a sudden there were 4 on the market at the same time between the 3 systems.

That or it is the end of the month clearance sale and everything must go for new stock.

Got to love that random chance lol.

Anyway I'm thoroughly enjoying the mod. Thank you for the effort you have put into it. 11/10 will keep playing.
« Last Edit: May 08, 2017, 11:04:25 PM by arwan »
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Troika

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #512 on: May 09, 2017, 02:35:03 AM »

The Gulf is my new favorite ship. It does a little of everything, it's pretty fast and agile for a cruiser, and it even has a hangar bay! Also, as a nice bonus, looks really cool too.


Ridiculous frigate-size transforming mecha when? The people cry out for mobile weapons! ;)
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SainnQ

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #513 on: May 09, 2017, 02:50:47 AM »

The Gulf is my new favorite ship. It does a little of everything, it's pretty fast and agile for a cruiser, and it even has a hangar bay! Also, as a nice bonus, looks really cool too.


Ridiculous frigate-size transforming mecha when? The people cry out for mobile weapons! ;)

There already is a pair of Frigate sized Combat Wanzers.

They're just rare as hell.

One looks like a mobile armor almost from gundam, and the other looks like a big ass dart.
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dk1332

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #514 on: May 09, 2017, 02:55:03 AM »

There already is a pair of Frigate sized Combat Wanzers.

They're just rare as hell.

One looks like a mobile armor almost from gundam, and the other looks like a big ass dart.


Gdi, now I'll never look at Vapors the same way again
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SainnQ

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #515 on: May 09, 2017, 03:45:56 AM »


Actually now that I think about it, the Valiant fighter wings that transform into some crazy ass hypersonic jet to transit around the field used to be a Frigate class ship.

Atleast I could've sworn it was.
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AxleMC131

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #516 on: May 09, 2017, 03:53:32 AM »


Actually now that I think about it, the Valiant fighter wings that transform into some crazy ass hypersonic jet to transit around the field used to be a Frigate class ship.

Atleast I could've sworn it was.

You might be confusing it with the extant Versant-class "Uber Wanzer" frigate.
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SainnQ

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #517 on: May 09, 2017, 03:58:46 AM »


Actually now that I think about it, the Valiant fighter wings that transform into some crazy ass hypersonic jet to transit around the field used to be a Frigate class ship.

Atleast I could've sworn it was.

You might be confusing it with the extant Versant-class "Uber Wanzer" frigate.

I could've sworn there were two Uber Wanzer's at one point.
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AxleMC131

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #518 on: May 09, 2017, 03:59:59 AM »

I could've sworn there were two Uber Wanzer's at one point.

Huh. Not that I knew of, but I could be wrong.
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whoopWHAT

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #519 on: May 09, 2017, 12:52:47 PM »

Quick thing that might be an issue, with Diable they seem to start off suspicious towards you, and they never seem to post missions that you can do for them. This makes it very difficult to win them over as a faction because you basically have to wait for a random bounty to pop up(usually on luddic path) and grind out those guys in the hopes to get them favorable towards you. I think they should at least start off neutral towards you, or at the very least have more mission available to the player so that being suspicious isn't as much of a hassle.
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K-64

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #520 on: May 09, 2017, 12:54:36 PM »

Bounties and AI cores get them up quickly enough I found. By the time you can gather the latter, you can reliably survive being enemies with everyone else anyway, so it's a good test of your fleet and abilities.
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whoopWHAT

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #521 on: May 09, 2017, 12:59:44 PM »

Really? I haven't seen them handing out any bounties, and not only that, they are ignoring the only open bounty they have posted, no matter how many Luddic Path fleets I kill. :l
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Hussar

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #522 on: May 09, 2017, 01:04:37 PM »

Quick thing that might be an issue, with Diable they seem to start off suspicious towards you, and they never seem to post missions that you can do for them. This makes it very difficult to win them over as a faction because you basically have to wait for a random bounty to pop up(usually on luddic path) and grind out those guys in the hopes to get them favorable towards you. I think they should at least start off neutral towards you, or at the very least have more mission available to the player so that being suspicious isn't as much of a hassle.

They're suspicious but neutral. You can do bounties & missions for them (hell you can do for pirates if you skip the tutorial and refuse to fight them - and we start at -60 with that faction - yet still i managed to befriend them in one of my playthroughs). But best and quickest way to 'befriend' DA is to provide them with any AI core you find. A couple and you're on 0, couple more and you can look into their military markets and even take commission. It's not that hard, and also very fitting given their lore that they'll be at least suspicious towards the player - especially since we start game in hegemony space.
« Last Edit: May 09, 2017, 01:07:38 PM by Hussar »
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K-64

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #523 on: May 09, 2017, 01:16:22 PM »

Really? I haven't seen them handing out any bounties, and not only that, they are ignoring the only open bounty they have posted, no matter how many Luddic Path fleets I kill. :l

I was meaning the single-target bounties in particular. Granted, you have to fly by the core systems to get the reward rather than the Diable ones for some reason, but it does work. Although yeah, they are relatively rare those bounties. AI cores are probably your best bet for building up reputation though.
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Hussar

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Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« Reply #524 on: May 09, 2017, 01:51:45 PM »

Really? I haven't seen them handing out any bounties, and not only that, they are ignoring the only open bounty they have posted, no matter how many Luddic Path fleets I kill. :l

I was meaning the single-target bounties in particular. Granted, you have to fly by the core systems to get the reward rather than the Diable ones for some reason, but it does work. Although yeah, they are relatively rare those bounties. AI cores are probably your best bet for building up reputation though.

Except that you can get communications near outer terminus - they got a working relay.
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