Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
. AI seems to use the new and improved Hexafire well.DPS might be a little high, especially since with gunnery implants 10 or Gunnery Control AI the projectile spread is a non-thing.Also, since its a double-mount, any chance of a single-mount medium?
Erm, indeed. Seems like I did one too many undo when editing the ships... Well there was going to be a small hotfix sometime anyway. Maybe with some new content too?
1.51NEW CONTENT: - Blizzaia Bomber Wanzer: . Slow but resilient Wanzer wing of two. . Each armed with two single Banish Torpedoes and a PD.BALANCING: - Storm, Maelstrom and Pandemonium got the proper hull and supplies values applied. - Banish Torpedo (single): . Fire rate lowered to 6 rpm from 60 (in line with vanilla). - Magic-Box PD System: . Now won't fire against ships, . Damage raised to 150 FRAGMENTATION from 100, . AOE damage significantly reduced. - Derecho: . OP raised to 65 from 60. - Faction relation shuffled around for a more interesting dynamic: . Diable is still hostile to all major Factions, . Diable is now inhospitable to the Independents, . Diable is now suspicious/favorable to all trouble-makers, including the Pirates and the Scy Nation.
the ballistic pds are kinda underpower compare to vanilla's flak and vulkan. hope you could buff them a bit?