Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
I love the fighters in this mod. thank you! it lets me have my dream of watching a fleet get swarmed by 20+ fighter wings while laughing extra evil-like. Though i think the DA needs a larger freighter. many of their larger fleets use precious fleet points and space in combat freighters instead of more fighters and combat ships. their fleets end up being weaker overall and get shredded by most things they come in contact in. I am playing in nexerelin, if that is relevant.
Not sure if it is a bug I have never seen the AI firing a single Thunderbolt SRM so far.
When I take the fighter wings into battle I end up losing about 40% cr on them, despite the tool tip saying it only costs them 10% per deployment. Is this down to the fact that I don't have a carrier for them? If that is the reason, it charply limits thier usability, and thus the faction as a whole, when you are just starting out.
Quote from: sycspysycspy on December 25, 2015, 03:13:08 AMNot sure if it is a bug I have never seen the AI firing a single Thunderbolt SRM so far.I've added a tag in to thunderbolts that should make them fire more often, don't say you weren't warned... Lol.
The Codex will list it as CR PER fighter deployed, so if it says 10% and your wing has 4 in it, it'll take 40% off.
Wyvern is 100% correct about the math.
I think there's something wrong with the Banish torpedo? At least when I try it, it goes out a bit, takes aim, and then just... vanishes.
It's a bug with SS+ if you really want the fix now, you can just delete line 25 in weapons/proj/diableavionics_banishwarhead "fadeTime":4.5, # fadeout duration
Does this mod have SS+ support?