RECENT CHANGELOGS
2.70
[RC3] Fixed Linux-related typo.
[RC2] Fixed issue with the Coanda-class' system that could give unlimited speed when spammed.
- Added Coanda-class frontline destroyer: A heavy destroyer hull with many small turrets and a medium missile hardpoint to bully smaller ships and distract bigger ones. Has a mixed mobility+defense ship system.
> This is to the Hayle what the Daze is to the Haze.
- Removed non built-in Dampened Mounts hullmod.
- Added a pair of bounties to point the player toward the Virtuous, and the Gulf if you don't have IBBs enabled.
BALANCING:
Massive balance pass that aims to make the Wanzers more usable on regular carriers, buff up a few ships that have been a bit too squishy for a while but also tone down a handful of weapons that have on the other hand crept in power a bit too far.
* WANZERS overall:
. Now all have default rebuild times closer to regular wings (around + 10 to 20% longer than regular fighters instead of + 100 to +200%),
. OP costs have been spread out upward a lot.
* Wanzer Gantry Hullmod:
. Now exclusively built into the Storm, Gust and Pandemonium (and added to the Gulf because why the hell not),
. Now adds one extra craft to all installed wanzer wings (instead of reducing rebuild times),
. No longer require "wanzer-exclusive" complements to apply its effect!
> This is an attempt at finding a new balancing paradigm for Wanzers.
> Hopefully this will make them more usable outside of Diable ships without relying on the Gantry hullmod crutch to prevent snowballing.
> At the same time, the Gantry has been turned into a tool to make Wanzers great on select hulls rather than an OP tax to make them usable at all on regular carrier.
> Thus the Wanzer Gantry hullmod has been removed from several ships.
> Mix-and-match of Wanzer and non-Wanzer wings is now possible with the Gantry, this should allow more versatility in using cheaper wings to draw fire away from the expensive units.
- Frost trooper:
. Covet handgun DPS doubled to 150 from 75 (stat card is also much clearer).
. Rebuild time reduced to 12s from 26, OP cost unchanged at 8.
> Now a solid Broadsword replacement with half the kinetic damage potential, but much more HE with the blade attacks.
- Strife gunner:
. Removed the Thunderbolt launcher.
. Rebuild time reduced to 15s from 34, OP cost raised to 12 from 9.
> There's a fierce competition in the 12OP range, I hope the reduced rebuild-time will make up for the loss of the single Thunderbolt.
- Hoar bodyguard:
. Gun damage per shot increased to 140 from 125 (dps of 175 per gun from 156), range increased to 600 from 500.
. HP reduced to 750 from 950, armor reduced to 75 from 100, speed increased to 250 from 160.
. Rebuild time reduced to 15s from 30, OP cost unchanged at 10.
> Should now be a capable interceptor able to defend a wide area against missiles and fighters instead of an escort for big ships.
- Avalanche shock trooper:
. Added a two-shot Thunderbolt launcher.
. Armor increased to 200 from 175, speed reduced to 160 from 175.
. Main gun no longer has limited ammo, damage per shot increased to 75 from 40 but number of pellets reduced to 6 from 8.
. Rebuild time reduced to 20s from 38, OP cost raised to 14 from 10.
> The Avalanche was lacking in bite against armored targets, so it gets the Strife's Thunderbolt missiles to make it the improvement it should have been.
> It now should be equivalent to a wing of Warthogs but more reliable and versatile.
- Warlust sniper:
. Main gun is now Kinetic instead of Energy, damage and dps unchanged at 400 et 200 respectively.
. Added 200 EMP damage per shot.
. Now has a "fighter" role instead of "support".
. Rebuild time reduced to 20s from 42, OP cost raised to 16 from 12.
> Basically, a fighter with a HVD.
> It's hard to beat the Broadsword in raw kinetic output (900 dps wing wide, if only for a moment) but between the point defense support and the pin-point accuracy, the Warlust should bring something interesting to the table.
- Blizzaia grenadier:
. Cicada grenade launcher ammo removed, dps reduced a bit.
. Rebuild time reduced to 25s from 42, OP cost raised to 18 from 15.
> Removed ammo due to an issue with the new Gantry effect
- Valiant commando
. Cull damage-per-shot increased to 100 from 65, firerate reduced to maintain dps.
. Rebuild time reduced to 18s from 38, OP cost raised to 22 from 14.
- Zephyr marksman
. Rebuild time reduced to 20s from 46, OP cost raised to 20 from 13.
- Raven heavy trooper:
. Glowtusk range reduced to 500 from 625, ammo removed, DPS increased to 200 from 125,
. Grave HMG range reduced to 550 from 650, DPS increased to 325 from 260,
. Rebuild time reduced to 25s from 60, OP cost raised to 26 from 16.
> Now you won't wait forever for the replacement to be deployed! OP cost might require further increase because that thing is a beast without the ammo limit.
* SHIPS
- Draft-class frigate
. Hull increased to 2250 points from 1750
- Versant-class hybrid wanzer:
. Shield efficiency buffed to 0.8 from 1.
. Increased the damage and flux-per-shot of all three built-in Harvest weapon variants.
> With its flux stats unchanged it should not be a ludicrous powerhouse yet, but still much better at punching through medium armor.
- Pocket Gust-class combat carrier:
. Deployment cost reduced to 9 from 11,
. Maneuverability significantly improved,
. Flux capacity increased to 4500 from 4000,
. OP amount increased to 95 from 85,
. Removed built-in Wanzer Servicing Gantry hullmod
> Gantry was no longer needed, and added some thematic buffs for a ship supposed to be quick and agile but ended up folding every other battle.
- Calm-class destroyer:
. Reduced cargo capacity to 80 from 110,
. Reduced fuel capacity to 50 from 60,
> These changes are more for flavor and give a bit of breathing room to the new Coanda-class destroyer to stand out.
- Gust-class light cruiser:
. Deployment cost reduced to 20 supplies from 24,
. Max speed increased to 75su/s from 65,
. Flux capacity increased to 9500 from 8200.
. Gets the improved Wanzer Gantry hullmod.
> I'm trying to keep it a bit more brittle than an Eagle but about as mobile and no longer ludicrously more expensive to deploy.
- Rime-class recon cruiser:
. Flux dissipation increased to 300 from 250,
. Flux capacity increased to 6000 from 5500,
. Speed increased to 65su/s from 50,
. Maneuverability slightly increased.
> It's in the deployment cost range of a Falcon and while it should not be as good, it certainly should not have been hopeless either.
- Haze-class cruiser:
. OP amount increased to 175 from 170,
. Maneuverability slightly increased.
> The Haze has been outshone by the Daze, these are very minor buff to try and bring it up to parity.
- Storm-class Battlecarrier:
. Removed 2 medium hybrid turrets,
. System changed to Plasma Burn from Targeting Feed,
. Deployment cost increased to 26 supplies from 23,
. Gets the improved Wanzer Gantry hullmod.
> If you think this is a nerf, wait until you give it a whirl with those +1 Wanzer wings!
- Maelstrom-class Battlecruiser:
. Removed the Wanzer Servicing Gantry hullmod.
> No longer needed
- Pandemonium-class Dreadnought:
. Oversized Hull hullmod removed,
. Deployment cost increased to 75 supplies from 60,
. Number of decks reduced to 3 from 4.
> Last update added a 4th deck and it is already gone... But hey, those three with the new Gantry hullmod are worth "6" decks if you use solo wings!
* WEAPONS:
- Artassault revolver cannon:
. Accuracy significantly improved
. Damage and Flux-per-shot increased to 75 from 60,
. DPS adjusted to 175 from 150.
> It needed a serious buff considering the anemic 500 range for the same cost and similar offensive stats as the Light Assault Gun.
- Artdeux Twin Cannon:
. Flux/dmg buffed to 1.0 from 1.1,
. OP cost reduced to 11 from 13.
- Glowtusk Linear Rifle:
. Flux-per-shot reduced to 400 from 500 (0.8 flux efficiency)
- SRAB:
. Range lowered to 800 from 1000,
. Projectile durability halved.
> Since it benefits from both weapons *and* missile hullmods and skills, it was a bit insane when deployed in numbers.
- Thunderbolt Pod:
. Fire delay increased to 6s from 3.6,
. Burst size increased to 4 from 3,
. Ammo reduced to 16 from 24,
. OP cost reduced to 10 from 12.
> Some changes to help the AI not waste missiles, others to make it less "power dense" for a single medium slot.
- Lazyhorn Warp Projector:
. Damage-per-shot reduced to 200 from 280,
. Flux-per-shot reduced to 100 from 140,
. OP cost reduced to 12 from 13.
> Same deal, the weapon just offered too much utility out of a single slot, even for the OP cost.
- Opfer GV:
. Damage and Flux-per-shot reduced to 10 from 15,
. Ammo reduced to 320 from 400,
. Ammo regen increased to half its burst DPS.
. OP cost reduced to 20 from 26.
> Another weapon that was just a bit too much power in a single slot,
> It should still be a worthwhile upgrade upon the Mark IX but no longer a massive jump in power with the OP cost as the lone meaningful drawback.
BUGFIXES/IMPROVEMENTS:
- Added "broken" hullmod to recovered Virtuous, and resolved the crashing issue for deploying it without restoring first.
- Removed (!) icon next to the Virtuous fleet (and the Gulf one if you don't have IBBs enabled) and added it to the post-battle wreck.
> It confused so many people!
- Fixed Virtuous being unreliable to recover.
2.64
Diable now has several musical themes added to their markets, composed by Mesotronik thanks to the donations of all my generous Patrons.
BALANCING:
- Lazyhorn Warp Repeater:
. Minor nerfs across damage, lifetime and firerate stats.
. Significantly more flux intensive.
- Virtuous wunder wanzer:
. Excision Sniper: Damage per shot increased to 1250 from 750, firerate reduced to 20rpm from 24.
. Snowblast Shotgun: range increased to 900 from 750.
. Roar minigun: range increased to 900 from 850.
. Beast cannon: range increased to 900 from 800.
. Scicle Blaster: Added 50emp damage per shot.
BUGFIXES/IMPROVEMENTS:
- Fixed another possible NPE from MagicBoxes AI.
- Hopefully fixed the issue with the Virtuous or the Gulf spawning to the center of the system.
- Fixed the messed up hullmod descriptions.
- Virtuous/Blizzaia grenade launchers should be a LOT more accurate.
2.63
(Oh I totally forgot to mention it earlier, but there is a new super-destroyer pilotable wanzer with unique mechanics in this update. How could this slip out of the patch-notes I have no idea)
[RC5]
- Fixed crash related to Magicbox anti-missiles.
- (Hopefully) fixed some issues related to unique ships' wreck spawning multiple times or inside stars.
- Arbitrator interceptors now have a visually smaller booster.
- Pirate skins are now slightly rarer.
- Assume Control and Prière ECM Field systems now benefit more from the System Expertise skill.
- Added a fun main menu mission...
- Stratus:
. Maintenance/dp reduced to 5 from 6,
. Crew requirement reduced to 30 from 45,
. Speed increased to 55 from 45,
. P variant received a few mild further buffs and the Shielded Cargo-Hold hullmod.
> Further securing its position as a compromise between Buffalo and Mules.
- Rime P:
. OP amount raised to 90 from 70,
. Cargo capacity raised to 400 from 300.
> The civilian-grade amount of OPs was a bit too much of a handicap.
[RC4]
- Virtuous-class wunder wanzer:
. Added a visual glow to indicate the system is ready to use.
. Base speed increased to 85 from 60.
. Special loadouts cannot be changed without a spaceport.
- Stratus freighter:
. Cargo capacity increased to 250 from 200
> Now properly competes with the Mule as a non civilian freighter.
- Plasma Capacitor Shunt system:
. Active time increased to 1.3s from 1.
- Burchel beam repeater:
. Flux ration improved to 0.8 from 1.33.
> Now competes with the Burst Laser at .62 ratio.
- Glaux Beam Repeater:
. Flux ratio improved to 1.1 flux/dmg from 1.17,
. Sustained DPS increased to 200 from 150.
> Should now compete with the phase Lance on equal footing.
- State Support Beam:
. Now a burst beam with 2s on, 2s off firing pattern, from a continuous one,
. Firing dps increased to 400 from 200 (same sustained damage),
. OP cost notched down to 11 from 12,
. Range slightly reduced to 800 from 850.
> Now offers more flexibility when choosing between not insignificant bursts, or continuous alternating beams.
- Magicbox Anti-missiles:
. Spread between multiple targets when fired in bulk.
> Should be more reliable against multiple incoming missiles.
- Thunderbolt MRM Pod:
. OP cost raised to 12 from 10.
> It has twice the damage potential of a Harpoon Pod so definitely required
- Banish Torpedo Launcher:
. OP cost notched down to 11 from 12.
> Not really required, but it creates a smooth op gradient along Plover, Banish, Thunderbolt, Thrush
- Lazyhorn Warp Projector:
. Tweaked Prox fuse ranges to better deal with swarms of missiles,
. Max damage reduced to 300 from 350,
. Fire-rate increased to 17 salvo per minute from 12,
. Autofiring solution vastly improved.
> Now this is a reliable Energy mount Flak gun.
- Warlust, Frost wanzers:
. Removed ammo limitation on their main weapons.
- Avalanche, Raven wanzers:
. Added limited ammo regen to their main weapons.
> The AI would not retreat them for rearming reliably.
- Deep Strike Pod:
. Wanzers should stay in combat if the pod is destroyed instead of retreating.
- Some weapon tiers have been shuffled to try and help the auto-fitter.
- Fixed a bunch of outdated descriptions.
[RC3]
- Fixed a reorder issue with some S-mod and the "toggle" hullmods of the Verstant or the Virtuous.
- Virtuous-class wunder wanzer:
. Scicle blaster damage reduced to 250 from 300,
. Scicle blaster regen rate significantly increased to 400 dps from 300. (now it has much shorter down times between clips)
. Unlocked Flicker Core system flux buildup reduced to 5% per use from 10%.
. Phase Grazer Siphon system regen time improved to 16s from 20.
. Micro-missile Rafale system now has 2 charges on a short 5s cooldown, regen set to 20s from the previous 15s cooldown.
[RC2]
- Pandemonium is back to 60DP and down to 1500 flux dissipation because I was getting too many private messages complaining about the changes.
- Special fleets should despawn now when they lose their flagship.
- Special fleets should spawn in ongoing saves.
- Fixed Thunderbolt effect crash against modules.
- Virtuous-class wunder wanzer:
. Flux capacity increased to 7500 from 5000.
. Shield efficiency improved to 0.8 from 1.
. Grasshopper grenade launcher ammo down to 10 from 20,
. Grasshopper grenade launcher no longer tagged as PD_ALSO to limit target switching.
. Glaux Mk.2 beam DPS increased to 600 from 500.
. Glaux Mk.2 now deals double damage to fighters and drones.
. Excision sniper rifle rof increased to 24rpm from 20.
. Snowblast shotgun range increased to 750 from 600, max accuracy lowered.
. Scicle Blaster range increased to 800 from 750,
. Scicle Blaster damage increased to 300 from 150,
. Scicle Blaster fire-rate halved,
. Scicle Blaster ammo reduced to 12 from 20.
. Phase Grazer Siphon active time lowered to 3s from 3.5.
. Citadel Protocol system now has a custom AI.
BALANCING:
- Maelstrom-class:
. Burn speed increased to 8 from 7.
- Pandemonium-class:
. Number of flight decks raised to 4 from 3,
. OP amount raised to 375 from 360,
. DP and Monthly cost reduced to 50 supplies from 60. (Oversized hullmod still applies on top)
. Now has the Advanced Ground Support hullmod instead of the regular Ground Support one.
- Rime-class:
. Combat and Pirate variants now have the Ground Support hullmod built-in.
- Strife wanzer wing:
. Thunderbolt ammo reduced to 1 from 2.
- Phase Grazer Core system:
. No longer turn off shields.
- Dampened mounts hullmod:
. Removed both fire-rate and extra damage to weapons penalties for the built-in ones,
. Slightly raised the base flux dissipation of ships with it built-in to compensate the increased fire-rate.
- Versant-class:
. Sensible Tuning hullmod now only prevent installing the Safety Overrides hullmod instead of reducing the PPT if a variety of hullmods were installed.
BUGFIXES/IMPROVEMENTS:
- Diable Avionics' worlds will no longer appear in Nexerelin's Random Mode.
- Thunderbolt/Plover special effect changes:
. Now dig into the target instead of damaging it from the "exit" wound.
. Will no longer cause memory leaks.
- Starbase Deep Strike capabilities are once again operational.
- The modular Dampened Mount and Wanzer Gantry hullmods can no longer be used on top of their built-in versions.
- The IBB Gulf now spawns in a patrol fleet if Ship and Weapon Pack is not enabled.
- The Versant's fire selector hullmod now has a fixed order and won't move to the bottom whenever it is toggled.
2.62
Quick compatibility update for 0.95a
BALANCING:
- Wanzer Servicing Gantry: No longer has any drawback when built-in a hull.
- Wanzer wings: widened the refit time range, small wanzers get rebuilt faster, big wanzers take slightly more time.
2.60
NEW CONTENT:
- Added a new set of stations.
BALANCING:
- Hexafire/Twin-Hexafire: damage bonus now applies on soft flux instead of hard flux.
2.55
BALANCING:
- Flux Redirection: no longer causes a loss of accuracy.
- Storm-class carrier:
. System changed to Flux Redirection from Targeting Feed.
- Thrush LRM system:
. OP cost reduced to 13 from 14,
. AI tweaked so that it can now be reliably fired off-bore.
- Tunderbolt MRM Pod: OP cost reduced to 10 from 12.
- Recson V: dps increased to 175 from 160.
- Artdeux twin cannon:
. flux efficiency improved to 1.1 from 1.25,
. Max recoil inaccuracy increased, but accuracy loss per shot decreased (more accurate in short burst).
BUGFIXES/IMPROVEMENTS:
- Implemented MagicSettings.
- Derecho Quantum Disruption Device: Added an optional missile resistance in modSettings.
- Fixed hidden weapon crash for good this time.
- Further attempt at preventing the Versant's swapabble built-in weapons from dropping after a fight.
2.54
NEW CONTENT:
- Added Hoar-type 6th gen wanzer wing:
. Extremely efficient anti-fighter,
. Cool akimbo gunslinger swagger.
BALANCING:
- Micro-missiles:
. Mounting cost reduced to 3op from 5,
. Ammo regen rate doubled to 5s per from 10s,
. Max ammo and clip sizes reduced to 3 missiles from 5.
- Daze-class:
. Built-in micro-missiles now fire forward.
- Wanzers:
. Increased the hull and/or armor of all solo wanzer wings by up to 25%.
. Slightly buffed Valiant's shield.
- Haze-class:
. OP available increased to 170 from 160.
- Phase Grazer Core:
. Displacement very slightly increased.
BUGFIXES/IMPROVEMENTS:
- Lazyhorn special effect weapon glow forced off.
- Rewrote the entire Assume Control code, hopefully that will fix some inconsistent crashes in rare circumstances.
- Fixed Version Checker repository issue.
2.53, post tournament patch
BALANCING:
- Winee EMPR fire delay raised to 8s from 7.
- Nocturne EMP Array:
. EMP and Kinetic damage increased by 66.6% (!)
. OP increased to 12 from 11.
. Fire delay increased to 8.5s from 6.
- Artdeux twin cannon:
. Base ammo count lowered to 30 from 40.
. Clip size raised to 15 from 10.
. Reload rate nearly doubled (sustained DPS raised to 300 from 160).
. Added Flux-dependent extra frag damage on hits.
- SRAB projectile hitpoints raised to 600 from 300.
- Opfer GV base ammo count reduced to 400 from 600.
- Glowtusk:
. Fire delay reduced to 2.5s from 3 (200 dps from 166.6).
. Range reduced to 600 from 650.
- Thunderbolts:
. Base damage reduced to 500, updated stat card to reflect previous changes in the piercing effect.
. Rack fires missiles in pairs, ammo raised to 8 from 5, OP raised to 6 from 4.
. Pod fires missiles in triplets, ammo raised to 24 from 16, OP raised to 12 from 10.
- Gust-class cruiser deployment cost and maintenance raised to 24 from 22.
- Haze-class cruiser:
. Deployment cost and maintenance lowered to 25 from 28.
. Shield efficiency buffed to 0.9 from 1.
. OP raised to 160 from 155.
- Storm-class carrier deployment cost and maintenance lowered to 23 from 26.
- Daze-class cruiser
. Deployment cost and maintenance lowered to 22 from 23.
. Shield efficiency buffed to 0.8 from 0.9.
. OP raised to 145 from 140.
- Zephyr wanzer wing:
. Leash range extended to 4000 from 2000.
. Micro Glaux range increased to 650 from 550.
. Speed increased to 165 from 150.
BUGFIXES/IMPROVEMENTS:
- Fixed crash when looting Universal Wanzer Deck Upgrade
- Commissioned Crew hullmod now halve the damage taken from hyperspace storms instead of reducing the ship's maintenance.
2.52
BALANCING:
- Weapon prices lowered by 5 to 20%.
- Ship prices and deployment cost raised by 5 to 10%.
BUGFIXES/IMPROVEMENTS:
- Tentative fix for the banish torpedo firing every frame.
- Wanzer Gantry tooltip fixed and clarified.
2.51
BALANCING:
- Versant tweaks:
. Now gets slightly debuffed PPT from using any engine mod/SO.
. Now has multiple selectable fire modes for its built-in Harvests (auto, burst, semi-auto) that slightly alter the weapons stats.
- Wanzer Servicing Gantry:
. Now reduces Wanzers replacement time by 50% from 33%
. Wanzer replacement time increased across the board to more or less compensate.
. Replacement rate depletion debuff now 20% per fitted wing from 33% flat.
- Rime, Rime (F):
. Ship system replaced with Plasma Capacitors (micro fortress shield) from Plasma Burn
BUGFIXES/IMPROVEMENTS:
- Wanzers:
. Reduced glow from systems effects.
- Arbitrator:
. Booster now acts as a rocket instead of a bomb to reduce friendly fire incidents.
- Nexerelin:
. Improved integration.
- Externalized the few remaining compiled strings.
2.50
NEW CONTENT:
- New/tweaked sprites for every single ship and weapon.
- Rime-class
. Freighter variant is now a conversion from a military hull.
. Military variant hull is a light cruiser.
. 2 decks + 2 medium missile hardpoints + 1 medium hybrid turret.
. Still very fragile.
- Sleet-class heavy frigate:
. Tough armor, dependable hull.
. Moderate armament.
. Decent shielded cargo.
. Totally not a smuggler ship!
- Reintroduced the Stratus (P):
. Similar to old regular Stratus.
. Except with a cool pirate paint-job.
. Armed with a medium hardpoint and a bunch of built-in micro missiles.
- Reintroduced Rime (P):
. No flight deck but keeps those 2 medium missile hardpoints.
. Has a cool painjob so it must be strong.
- Artdeux twin cannons:
. BRRRRRRRRRRRRRRT
. BRRRRT
. BRRRRT
- Winee EMPR:
. Burst Ion cannon on steroids.
- Grave Autocannon:
. Small burst Grave witha mean punch.
- Blizzaia Artillery wanzer:
. Entirely redone.
. Beefier, meaner, but also single.
. Equipped with a Cicada grenade launcher and a Grave Light Auto-Cannon.
. OP cost set to 15.
- Avalanche Assault wanzer:
. Brings the pain up close.
. Doesn't like to be ticked.
. Brings A LOT MORE PAIN if tickled.
- Added support for Commissioned Crew:
. Optimized Operations.
. -2 or -25% (whichever is smaller) supplies per month.
. -15% CR recovery rate.
BALANCING:
- Removed Advanced Avionics hullmod.
- Wanzer Gantry:
. Only affects full wanzer complements.
. Increases the rate at which the fighter replacement rate decreases due to fighter losses by 33%.
. Reduces replacement times by 33%, only with full wanzer complements.
- All wanzers no longer get extra craft from Reserve Deployment.
--- WEAPONS ---
- Artassault:
. Damage per shot reduced to 60 from 65.
. Flux per shot raised to 60 from 55.
. Accuracy significantly increased, projectile speed slightly decreased.
- Recson V:
. Fire-rate increased to 24 rpm from 20.
. Damage per shot reduced to 200 Kinetic, from 250, flux to fire reduced to 250 from 300.
- Grave HMC:
. DPS increased to 325 from 260.
. Flux efficiency improved to 0.8 from 1.0.
- Glowtusk:
. OP cost reduced to 10 from 11.
. Flux to fire reduced to 500 from 750.
. Range increased to 650 from 625.
. Firerate increased to 20 rpm from 15
. Removed random extra damage on shield hits.
. Projectile speed reduced by 15%.
- Mostro Cannon Array:
. Now fires two by two.
. Damage per shot increased to 250 from 200, fire-rate reduced to maintain DPS.
. Range extended to 800 from 700.
- Burchel:
. Range extended to 600 from 550.
. Flux to fire reduced to 333 from 350.
- Glaux:
. OP cost reduced to 11 from 12.
. Range extended to 700 from 650.
. Flux efficiency slightly buffed to 1.17 from 1.27.
- Hexafire Scatter Cannon (both):
. Now an Energy weapons instead of Ballistic.
. Removed ricochet effect.
. Now gets up to 50% extra damage the higher the firing ship's hard flux is.
. Fire-rate reduced to 30rpm from 40.
. (Twin Hexafire) Range reduced to 700 from 900.
. (Hexafire) OP cost raised to 11 from 10.
. Flux-to-Damage buffed to 1.1 from 1.25.
- Lazyhorn projector:
. Now an energy weapon instead of ballistic.
. Damage per shot raised to 350 from 200, flux per shot raised to 150 from 100.
- SRAB:
. Damage type changed to Energy from High Explosive.
. Added 400 EMP damage per shot.
. Flux per shot reduced to 750 from 900.
. Fire rate increased to 20 rpm from 15.
. Projectile speed decreased by 10%.
- Nocturne EMP Array:
. Beams growth speed increased by 20%.
- Uhlan Siege Laser:
. Max accuracy reduced to 5deg from 0.
. Min accuracy increased to 15deg from 12.
- Thunderbolt (all):
. Damage increased to 550 from 400, extra damage reduced to 275 from 400.
- Banish torpedoes (all)
. Added 2000 EMP damage.
- Plover:
. Burst fire much quicker.
. Damage increased to 400 from 200.
. Fire-rate decreased to 13 from 17.
. Ammo reduced to 50 from 60.
--- STRIKE-CRAFTS ---
- Arbitrator interceptor:
. New Sprite.
. Main Artassault gun now has a 10deg arc.
. Roaming range reduced to 6000 from 10000.
- Arbitrator Z rocketeer:
. Rocket range reduced to 600 from 1000.
. Rocket spread reduced.
. Rocket unload much quicker.
- Frost trooper wanzer:
. Hull reduced to 800 from 1100, armor reduced to 100 from 125, maneuverability increased by 25%.
. Wing size increased to 3 from 2.
. Covet sidearm changed into a Kinetic 6 shooter, from a Frag shotgun.
. Botte Secrète system cool-down increased to 18s from 8, damage reduced by 50%.
. OP cost increased to 10 from 8.
. Roaming range extended to 4000 from 3000.
. No longer triggers the "disabled" sound when deploying. (do tell me if the system miss-fires now!)
- Strife gunner wanzer:
. Hull reduced to 900 from 1450, armor reduced to 125 from 150, speed increased to 180 from 160, maneuverability increased by 33%.
. Wing size increased to 2 from 1.
. Thunderbolt rack ammo reduced to 2 from 5.
. Grom MG damage per shot reduced to 75 from 100.
. OP cost increased to 10 from 8.
. Roaming range extended to 4000 from 3000.
- Warlust sniper wanzer:
. Hull increased to 1100 from 900, armor reduced to 100 from 115, speed reduced to 150 from 170, maneuverability increased by 80%.
. Sniper Blaster fire-rate increased to 30rmp from 20.
. Wing size reduced to 1 from 2.
. Magibox PD missile salvo reduced to 1 from 4.
. Added support drone system.
- Zephyr wanzer wing:
. Hull reduced to 1500 from 1850, maneuverability reduced by 15%.
. OP cost lowered to 10 from 12.
. Wing size reduced to 1 from 2.
. Roaming range reduced to 2000 from 4000.
- Raven heavy wanzer:
. Hull reduced to 2000 from 2600.
. Refit time raised to 45s from 30.
. OP cost raised to 16 from 14.
--- FRIGATES ---
- Draft frigate:
. Arcus drone changed into a fixed module.
. Armor module hull lowered to 4000 from 7500, armor raised to 400 from 150.
. System changed to Arcus Armor Repairs from Arcus Drone.
. Flux capacity reduced to 1500 from 2350.
- Versant hybrid wanzer:
. Gained one medium universal hardpoint.
. Shield arc reduced to 270deg from 360.
. OP amount increased to 45 from 30.
. Harvest built-in guns damage decreased to 75 from 150, flux decreased to 80 from 140, fire-rate increased to 200rpm from 170.
--- DESTROYERS ---
- Calm destroyer:
. Removed built-in wings.
. Changed system to Vortex drones from Flux Redirection, with added passive boost to various systems.
. Top medium mount changed to a turret from a hardpoint, arc widened to 15deg from 5.
- Derecho ECM destroyer:
. Left medium mount changed to a turret from a hardpoint, arc widened to 15deg from 5.
- Pocket Gust:
. Added an extra sideways missile hardpoint because only one was just sad.
- Stratus freighter:
. Now a dedicated freighter instead of a combat freighter.
. Removed two small turrets, replaced the small main turret by a universal hardpoint.
. System changed to Active Flares from Passive Flares.
. Armor reduced to 350 from 400.
. Flux capacity reduced to 2500 from 3500, dissipation reduced to 150 from 200.
. OP reduced to 40 from 54.
. Speed reduced to 45 from 60.
. Crew requirement reduced to 45 from 55, crew capacity increased to 100 from 80.
. Cargo capacity reduced to 200 from 225.
. Burn speed increased to 9 from 8.
. Deployment/maintenance cost reduced to 6 from 7.
- Cirrus troop transport:
. System changed to Active Flares from Passive Flares.
. Hull increased to 4250 from 4200, armor reduced to 400 from 420.
. Crew capacity increased to 280 from 250.
. Cargo capacity reduced to 60 from 75, fuel capacity increased to 100 from 75.
. Burn speed increased to 9 from 8.
- Chinook tanker:
. System changed to Active Flares from Flicker Core.
. Fuel capacity reduced to 400 from 550.
. Burn speed increased to 9 from 8.
. Deployment/maintenance cost increased to 6 from 5.
- Fractus carrier:
. Removed built-in Wanzer Gantry hullmod.
. Added 2 small missile hardpoints.
. OP increased to 70 from 60.
--- CRUISERS ---
- Rime freighter:
. Medium turret now hybrid from universal.
. Cargo capacity decreased to 600 from 800.
. Fuel capacity increased to 500 from 300.
. System changed to Plasma Burst from Catalyzed Burn.
. Fuel/ly reduced to 3.5 from 4.
. Price droped to 60000 from 110000.
. Deployment/maintenance cost increased to 10 from 15.
- Storm battlecarrier:
. Flight decks reduced to 2 from 3
. Gained 2 medium missile turrets as well as 1 small hybrid turret.
. Flux capacity increased to 9000 from 7000, dissipation reduced to 450 from 350.
. Shield efficiency buffed to 0.9 from 1.
. OP amount increased to 130 from 120.
- Gulf Mod-cruiser:
. Hull increased to 10000 from 9500, armor increased to 1000 from 950.
. Speed reduced to 60 from 70.
. Crew requirement increased to 205 from 165, crew capacity increased to 275 from 210.
. Deployment/maintenance cost increased to 35 from 33.
--- CAPITAL SHIPS ---
- Maelstrom battlecruiser:
. Ship system switched to Phase Grazer Core from Heavy Flicker Core.
. Removed 2 front small hardpoints, 2 rear missile hardpoints and 1 small turret.
. layout shuffled around a bit.
. Armor decreased to 1100 from 1200.
. Flux capacity decreased to 18000 from 21250, dissipation reduced to 1000 from 1200.
. OP amount reduced to 235 from 260.
. Speed increased to 45 from 35.
- Pandemonium dreadnought:
. Ship system switched to Phase Grazer Core from Heavy Flicker Core.
. Large hybrid mounts reduced to 2 from 4, but gained 2 built in Micro-missile Arrays, 2 medium universal turrets and 2 small hybrid turrets.
. Armor increased to 1300 from 1200.
. OP amount reduced to 360 from 435.
BUGFIXES/IMPROVEMENTS:
- Externalized all string from compiled code to make translations easier.
- Assume Wing Control system visual effect toned down.
- Added DPS stats to the name of fighter only weapons, so that they show up on the fighter stat card.
- Pocket Gust:
. Weapons render order fixed.
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