Tried to play with themed fleets.
After some tests, i decided to go with le Diable ^^' (sorry Black Rock, i'm not skilled enough to fly the soapy fast sloop).
CharacterOnly choosed fleet wide bonuses, ECM, some colony management... No combat skills.
So, here is a feedback about the ships, weapons an stuff.
Draft On paper, the concept of a front armor + side missiles + medium gun sounds good. In practice, it's survivability is'nt great. Used a wing of them, then stopped to replace them. I should give them a second chance though.
Suggestion 1: the medium mount is redundant with the 2x medium mount of the vapor. Swap it for a medium missile and you will have a nice torp speed boat.
Suggestion 2: it cost 13K, the vapor cost 18K. Make the Draft a little bit weaker, but a lot cheaper. A disposable frigate.
VaporUsed a lot of them on the early game. It's skill "evasive manoeuver" make it a very survivable ship AND a fast one that can catch even the fastest.
Usually 2xtrifire + 2xtorps and an unstable injector for more speed (209). The basic tactic is to call em for reinforcement later and order them to strike a target ship or use them to pursue disbanded fleets.
They may also work in hit and run tactics too.
Very good ship, should be more expensive =)
VersantI dont know... It's a cool ship but... More "everything" (hitpoints, dps...) than a vapor on paper but same problem as the Draft: dies too fast because it can't blink backward... While being a lot more expensive to replace and to maintain with supplies.
Also, they were quite rare to buy. Never had more than 3 at the same time.
CalmI did'nt used them that much. Maybe i was wrong. It has some game mechanics i don't fully understand. How good is it's shield skill, how good are it's built-in defense drones... Can't tell... I should give it a second chance.
HayleIt's like a vapor, with more guns ^ ^'. I liked it a lot. The close quarter build feels great with an aggressive officier. Just keep an eye on it an retreat it when badly damaged.
Pocket GustIt's ability (pilot a wanzer yourself) feels very unattractive to me. Have'nt found it's utility yet.
FractusFrom the early game to the end game, it was the backbone of my fleet. Two ravens wanzers and a MRM pod... A lot of punch for a destroyer. I'm not sure if Ravens must resupply like bombers to shoot their secondary weapon.
GustDespite it's unattractive ability, it can mount a large weapon wich is VERY rare in the DA navy. It means an Uhlan siege lazor with targeting core and expanded magazines

. Too bad, this ship can't flick back to reload it's primary weapon... It would be insane. I haven't found a medium gun yet that can also benefit from expanded magazines.
Lot of fun but... This ability seems useless in the hands of the AI.
DazeLot of guns, built in micro missiles, lot of armor and a good ability that boost it's guns. I used it as a long range gunship (the "combat" autofit is just perfect). If i have the ECM edge paired with it supperior range, the ennemy can't approach the carriers without eating a shower of projectiles.
HazeLike a vapor or hayle with even moar missiles... Yes ! this time, you can put an expanded missile rack (no cramped hull) XD. So you have a ship that can teleport close, fire a salvo of torps, blink back and repeat if necessary. I'm still stearching a perfect "in your face" 4 x medium gun for this ship.
StormThis carrier has a very good ability... I guess maybe a little bit bit OP considering of fighters are good in the "meta" and wanzers are even better than fighters... It turns a 3 wings of zephyr in a murder swarm.
The weapon layout however is a little bit disapointing with 2 guns facing backwards.
I usually put high res sensors and surveying equipments for exploration duties.
RimeBelieve it or not, i love this ship and use it in battles ! It has a good burn for its cargo capacity (800 at

, a good fuel tank (300) to support a small frigate escort. A good weapon layout, can carry a wing of wanzers, a good ability to run away... No civilian hull mod... Seriously, it's a good one !
I use it as a fleet freighter with expanded cargo holds (1040 cargo) and high res sensor (I like to have 5x150) or an early game exploration ship with augmented drive fields and survey or salvage and a *** load of vapor frigates as escort ^ ^' (10 burn base).
I an early game exploration purpose, i also take the arbitrator fast interceptor in the drone bay. It's fast, has a 10 000 range (!!!) and can pin remnant frigates while the vapors finish the job.
It's also a good AAA support to the vapor's because they have no point defense weapons.
MaelstromIt's a good ship... But a kinda meh due to it's lack of identity: not a carrier, not a dreadnought... a mix of both...
Almost forgot the mighty
chinookWell, it's a medium tanker, but on a military hull.
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Never used the ECM ship (can't remember it's name): too rare.
Never flown the pandemonium. I'd love to dakka with siege lazors but the ship is too expensive to maintain. What do they do with all those supplies ?!
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Last things to say:
This fleet lacks of a true carrier capital and a freighter capital. Also a small and capital tanker.
I little bit more weapons would be appreciated.
Also, the destroyer sized freighter / transport troop should have a base burn of 9 instead of 8.
The wanzers feels like a little bit OP... Or maybe all fighter based fleets are OP... Don't know.
Wanzers descriptions often gives no clue of what they does. For example, what does the frost escort ?!
The flicker ability don't allow me to jump "over" obstacles. It's not a true teleport. Should it be ?
I noticed some wanzers disapearing on the control panel when recalling them, while on the battle screen they are still alive.
Ah, and i love the concept art of the Diable fleet. Every one of them !