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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275988 times)

IAmLegion

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #975 on: September 03, 2019, 10:29:48 AM »

I don't know if this is on purpose, but the Warlust sniper wanzer seems to be crippled by the AI literally never sending them forward.  Is this part of their design because my carriers are just sitting back not supporting the rest of my fleet?  The Warlusts just hover around my carriers at like 1500 range not doing anything.  The carriers even have aggressive captains.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #976 on: September 03, 2019, 10:45:06 AM »

They have the same role/AI as the Xyphos: they will stay close to their carrier no matter what. This is to allow some ships to keep some wanzer cover while sending their other wing(s) to the front.
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IAmLegion

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #977 on: September 03, 2019, 11:34:12 AM »

Ah, that explains things, thankyou Tart!
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SapphireSage

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #978 on: September 03, 2019, 08:08:05 PM »

Incidentally, this also makes them very suitable candidates for any (pocket) gusts you might have lying around as they'll act as a semi-decent PD with IBIS and MagicBox PD missiles while also supporting with a 900 range energy gun. The gun can't be range increased but they also work relatively flux free from the ship and can perform their duties even while the gust itself is overloaded.
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radekplug

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #979 on: September 04, 2019, 11:08:01 AM »

hey, I saw a screenshot of a "champion class dreadnought" in the discord, and since it is apparently a custom ship, i was wondering where i could find a download link for it. I am asking here because the ship is made in the style of diable avionics. thanks in advance, sorry if this is off topic.

i have attached a screenshot, though it is apparently outdated.
Spoiler
[close]
this is custom mod only you find on 4chan and on unofcial starsector discord type Diable Fortres.
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OldManHenderson

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #980 on: September 04, 2019, 03:49:22 PM »

How do I get the bigger ships blueprints? I got both the normal and advanced blueprints sets but cant build bigger than cruisers
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Starareo

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #981 on: September 04, 2019, 06:04:15 PM »

Rare drop from exploration, or you can get them from raiding Diable planets and stations.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #982 on: September 07, 2019, 01:05:01 AM »

Working on stuff...
https://imgur.com/UaIHXbk

[edit]
More polished version
https://i.imgur.com/imA051l
« Last Edit: September 07, 2019, 03:13:45 AM by Tartiflette »
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ASSIMKO

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #983 on: September 07, 2019, 02:00:38 AM »

Working on stuff...
https://imgur.com/UaIHXbk

I like it !!! Is for the next update?
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #984 on: September 07, 2019, 02:37:32 AM »

It is. Now the update has quite a long to-do list so don't get too exited it will take a while.
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Taverius

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #985 on: September 07, 2019, 03:11:03 AM »

I love how they go 'donk' and spin!
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No faction is truly established without a themed Buffalo (TAG) variant.

AgentFransis

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #986 on: September 08, 2019, 06:34:06 AM »

Oooh sexy grenade launcher. Looks like a good anti fighter wanzer with the grenades and EMP.
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shoi

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #987 on: September 09, 2019, 12:03:27 AM »

Is that thing raven sized or even bigger?
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #988 on: September 09, 2019, 12:27:08 AM »

Smaller, but not by much:

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WolfPriest

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #989 on: September 12, 2019, 06:12:10 AM »

I'm not sure if it's a bug, as I get all sort of stuff in faction relations, but this faction is not hostile to pirates, and not even hostile to Luddic path, even if they have Cores in every building. How do I fix it? Obviously, even if they don't start hostile, hundreds of pirate ships in their systems would make them so. They even handed out the bounty, but I can't collect it.
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