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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1285758 times)

tomatopaste

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1650 on: February 13, 2022, 07:54:22 PM »

No, no, and not really no. Unlike ship packs, faction mods require a new game.

Why is that ???

Faction mods usually add the bulk if not all of their content solely to the faction they add. 

Which means if that faction doesn’t have any planets or bases in your save there’s no where that the ships from the mod can spawn.  And in the base game faction spawning can only happen when making a new game.

I think that if you have Nex though and your save has faction respawn on there’s a chance newly added factions might ‘respawn’ and try to claim a new system.  But I’m not entirely clear on the exact details of that interaction.

If you don’t care about them spawning naturally though the ships and items and so on are all in the game you’ll just have to add them to your fleet using the console command mod to cheat them in.

Another option that might work if you have nex and respawn off is giving a planet you control to the faction your adding.  I’m not sure if that will work or if that’ll work for all faction mods but you can try it by going to one of your colonies and contacting the admin person in the contact list and tell him to give the colony to that faction.  This or course has the additional effect of the newly respawned faction really liking you for obvious reasons. :P

holy crap no way!!! Then why can some faction mods be added to a save anyway? CRAZY
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captinjoehenry

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1651 on: February 13, 2022, 08:22:56 PM »

Well yes in a jury rigged type of way.  If they have any special star systems they of course won’t have them.  And there might be other issues as well I don’t know about. 

But the methods I mentioned should let you jury rig in at least a good few factions.

Again doing this sort of voids your warranty as your very much jury rigging things and I’m no expert on this myself. 

But for getting the ships weapons and so on console commanding them in works just fine. 

I have no idea at all if you’ll be able to find their blue print packs out in the wilds like you usually can and I don’t think any factions exploration stuff will spawn at all like derelicts or fancy encounters out in space as those require specific star systems and you basically can’t generate systems after game start.

So if you want the full experience for sure start a new game as what I’m suggesting is very much a jury rigged type of ‘fix’
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tomatopaste

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1652 on: February 13, 2022, 08:24:48 PM »

Well yes in a jury rigged type of way.  If they have any special star systems they of course won’t have them.  And there might be other issues as well I don’t know about. 

But the methods I mentioned should let you jury rig in at least a good few factions.

Again doing this sort of voids your warranty as your very much jury rigging things and I’m no expert on this myself. 

But for getting the ships weapons and so on console commanding them in works just fine. 

I have no idea at all if you’ll be able to find their blue print packs out in the wilds like you usually can and I don’t think any factions exploration stuff will spawn at all like derelicts or fancy encounters out in space as those require specific star systems and you basically can’t generate systems after game start.

So if you want the full experience for sure start a new game as what I’m suggesting is very much a jury rigged type of ‘fix’

check your facts :)
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Tartiflette

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1653 on: February 13, 2022, 11:29:29 PM »

Diable is way out in the boonies, I'm not writing an unreliable piece of code to try and squeeze their systems between existing ones, trying to avoid overlaps. It's just not worth the effort either given the extremely narrow use case.
« Last Edit: February 13, 2022, 11:31:49 PM by Tartiflette »
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tomatopaste

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1654 on: February 14, 2022, 01:05:37 AM »

Diable is way out in the boonies, I'm not writing an unreliable piece of code to try and squeeze their systems between existing ones, trying to avoid overlaps. It's just not worth the effort either given the extremely narrow use case.

That's neither an extremely narrow use case, or very much effort to do anyway.
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Yawb

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1655 on: February 21, 2022, 09:58:11 AM »

Hello. First post here. Downloaded this mod and the addon skin i liked. Issue is though the skin i downloaded doesn't seem to have any textures within its package? and has no affect in-game.

luxurious_bronze_midline_engines_by_Nes.zip. I liked this one the most because i felt it kept itself closer to the vanilla color scheme. The zip however only seems to be 3kb in size and only has a engine styles json config folder within. I think its missing its textures!

Thanks

G
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Tartiflette

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1656 on: February 21, 2022, 03:14:08 PM »

There's a more recent link in the Unofficial Starsector discord I believe.
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phampanvn1998

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1657 on: March 04, 2022, 07:34:58 PM »


I think that if you have Nex though and your save has faction respawn on there’s a chance newly added factions might ‘respawn’ and try to claim a new system.  But I’m not entirely clear on the exact details of that interaction.

Don't bother using Nex. Apparently Nex rebalanced vanilla ships to be on par with other mods. This mod is already underpowered in vanilla standard. Yeah, it's best just start a new vanilla game.
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Screech9791

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1658 on: March 04, 2022, 09:14:31 PM »


I think that if you have Nex though and your save has faction respawn on there’s a chance newly added factions might ‘respawn’ and try to claim a new system.  But I’m not entirely clear on the exact details of that interaction.

Don't bother using Nex. Apparently Nex rebalanced vanilla ships to be on par with other mods. This mod is already underpowered in vanilla standard. Yeah, it's best just start a new vanilla game.
Where the hell did you get that? I really don’t remember nexelerin changing vanilla ship stats.
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SpaceDrake

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1659 on: March 05, 2022, 01:33:20 AM »


I think that if you have Nex though and your save has faction respawn on there’s a chance newly added factions might ‘respawn’ and try to claim a new system.  But I’m not entirely clear on the exact details of that interaction.

Don't bother using Nex. Apparently Nex rebalanced vanilla ships to be on par with other mods. This mod is already underpowered in vanilla standard. Yeah, it's best just start a new vanilla game.

What the hell misinformation is this

don't post stupid "rumors" without verifying it yourself
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SpartanXZero

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1660 on: March 05, 2022, 11:48:03 AM »

Query - Do Wanzer LPCs benefit from character skill training for Carrier and Fighter Uplink?
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nukularpower

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1661 on: March 05, 2022, 12:13:58 PM »

Quote
Don't bother using Nex. Apparently Nex rebalanced vanilla ships to be on par with other mods. This mod is already underpowered in vanilla standard. Yeah, it's best just start a new vanilla game.

Think you mean Arcean Order, not nex
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Tartiflette

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1662 on: March 07, 2022, 05:34:05 AM »

Query - Do Wanzer LPCs benefit from character skill training for Carrier and Fighter Uplink?
Yes they do.
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Reaper93Z

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1663 on: March 07, 2022, 07:52:30 PM »

I've been having trouble with CTD when trying the Virtuous Wunder Wanzer. It's missing the "arms". Any idea why this happened? I did a completely clean install (I made entirely sure of it) when I unpacked the mods.
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shoi

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Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« Reply #1664 on: March 07, 2022, 08:27:26 PM »

If it's missing limbs and has 0 OP, sounds like you have the destroyed version. You need to restore it.
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