Got a few of the cruiser( the three Rimes) and destroyer(stratus and stratus P) and I have a hard time to wrap my head around the Rime P usability... maybe its because i dont have a lot of Diable avionic weapons right now... but for a cruiser its quite weak... Its almost got destroyer OP and fire power yet suffer the DP and maintenance and mod prices of being a cruiser...and bad shield damage flux ratio
For a comparison I would say its a mule+falcon fused together... and if compared to other Rime it doesnt have a fighter bay which can cost a lot of OP indeed...
Since its not a pure transport like Rime F nor a true warship like standard Rime.
Wouldn't it be normal to give him a little stats buff or a dp price reduction. Since its not a carrier and it look more like a raiding cruiser maybe a little speed buff?
I mean even vanilla Falcon P and standard Falcon outgun outrun and outtank him and cost only 1 supply more...Its a pirate ship, usually they kind of suck but they have a reddeeming quality like ridiculous speed or very low DP for a kind of slots Buffalo mk2 and Atlas mk2, or very slots type modification that allow different builds like shrike P and falcon P
Any good way to make this model work?
By the way I am really impressed by this mod, the ships are quite nice to the eyes and quite enjoyable to use.
Rime P is a fantastic ship. Not for combat, it's extremely crappy for that (it gets way too close to action it can't run away from and just dies uselessly), but for a raiding fleet it's fantastic! Don't be fooled by it pretending to be a warship. If possible, never let it fight at all. Even without fighting, it is immensely useful in a raid-oriented fleet for most of the game.
- Slightly smaller cargo cap than the Rime (F) (450 vs 600) but same crew cap (150 for both).
- It also comes with the
Ground Support Package mod like the default Rime (doubles the combat power of up to 100 marines per ship), but with the benefit of cargo space + decent amount of room for humans so it doesn't have to pretend to be a warship at the same time.
- This makes it an amazingly convenient marine boat, giving you the critical advantage you need to blitz the sector with only dozens of casualties per raid instead of hundreds. And that means higher profit margins!
- Affordable and easily obtainable in Black Markets across the Sector.
- Enough OP to easily slap on your ideal combination (you can only pick 2) of Insulated Engine Assembly, Expanded Cargo Bays and Solar Shielding.
- Very slot efficient cargo ship, allowing you to carry lots of loot and bring more warships.
- Burn 9! It's fast on the map.
That means it's an absolutely perfect longboat to carry marines and stolen goods. An astonishingly good support ship for someone who always prefers getting the Five Finger Discount wherever they go.
The downside is the high sensor profile (90) which sort of mandates that you use Insulated Engine Assembly if you like not being seen.
Which I do.
Raiding and smuggling - it's actually what Diable excels at as a faction. The Sleet is a similar example - if you look at its statline as a fighting ship, pissweak for a frigate.
But it has 100 cargo space - a very generous cargo cap for a frigate. You could make an entire super cheap and fast Wolfpack Tactics pirate fleet out of Versants, Vapors and Sleets for hauling stolen cargo and smuggling goods.
Trying to fight [REDACTED], now that's more of a challenge. Only Maelstroms, officered Versants and the Virtuous are up to the challenge. Everything else fares woefully against Ordos.