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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Diable Avionics 2.62 (2021/03/27)  (Read 754129 times)

Satirical

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1425 on: June 04, 2021, 05:57:20 PM »

Pandemonium is pretty epic here's my loadout that smashes high tech and radiant fleets, even can kill a [redacted] fleet but you need missile specialization

2x Opfer Suppression artillery - for anti shield
4x micro missiles - to help add to the micro missile arrays
6x Thrush LRM missiles - for anti armor
14x IBIS - dont bother filling the small slots with anything other than PD
3x Raptor Defense System

3x Strife wings (added fragmentation damage) for cheap cost

With this loadout your dissipation is way higher than your weapon costs so you only need to worry about enemy fire (hard flux) but your own weapons are only kinetic efficient and you need to rely on your missiles and wanzers to do anti armor work. Also don't get flanked lol.

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I feel like most of the default loadouts for her are way to flux inefficient and flux hungry

got some lucky rolls on her too except for the loyalty trait

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Even dropped the maelstroms so I could fit more cruisers and frigates into the fleet
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« Last Edit: June 04, 2021, 06:18:36 PM by Satirical »
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1426 on: June 05, 2021, 12:17:37 AM »

6x missiles Pandas are always a solid build, especially for the AI. 6x Banish is a terrifying variant that is not one of the default loadouts because it felt too unfair to fight against.
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AdmiralRem

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1427 on: June 06, 2021, 06:45:26 PM »

Can we not build the Diable stations?
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1428 on: June 06, 2021, 09:23:47 PM »

You should be able to, at least as of Nex 10.1. I was a little unclear how my player-centric start learned to do it, though.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1429 on: June 06, 2021, 11:08:57 PM »

You just need to be friendly/cooperative with Diable.
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Satirical

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1430 on: June 07, 2021, 08:53:25 PM »

6x missiles Pandas are always a solid build, especially for the AI. 6x Banish is a terrifying variant that is not one of the default loadouts because it felt too unfair to fight against.

you should do it :D
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Sutopia

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1431 on: June 09, 2021, 08:15:07 AM »

Will the skins be updated? I really like the green one.

Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1432 on: June 09, 2021, 08:19:13 AM »

All of mine have been updated for months. The other only need to change the version of the game in the mod_info file.
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Sutopia

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1433 on: June 09, 2021, 08:21:48 AM »

All of mine have been updated for months. The other only need to change the version of the game in the mod_info file.
Oh, I mean for the stations.

Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1434 on: June 09, 2021, 08:33:53 AM »

The stations will take a while. They are at the end of a long "To-Do" list.
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Sutopia

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1435 on: June 09, 2021, 06:34:19 PM »

I've made a flash station patch for foreign legion skin with 80 Hue / 20 Sat across the board adjustment to roughly match the colors

https://github.com/Sutopia/DA-FL-S/releases/download/1.0/DiableAvionics_foreignlegion_plus.7z

Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1436 on: June 09, 2021, 11:13:29 PM »

I'm not the author of that skin pack, you'd have to get the avail from the original authors for me to link it from the global list.
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mrvalley

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1437 on: June 10, 2021, 09:05:39 PM »

Im using the latest version of SS and i get crash to desktop when opening the game.  Only mods I have are this, and magic/lazy lib

179081 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.DAModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.DAModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.DAModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
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Satirical

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1438 on: June 10, 2021, 09:10:19 PM »

The stations will take a while. They are at the end of a long "To-Do" list.

for the stations i was testing the star fortress in a battle (current version) and for some reason the deep strike pod never deploys its payload of wanzers, it just overloads and stays overloaded forever (got nex installed)
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1439 on: June 10, 2021, 10:44:15 PM »

Im using the latest version of SS and i get crash to desktop when opening the game.  Only mods I have are this, and magic/lazy lib
That looks like a bad download because it cannot find the .jar file. Try re-downloading it and install it cleanly (remove first).
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