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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Diable Avionics 2.62 (2021/03/27)  (Read 754144 times)

DownTheDrain

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1410 on: May 20, 2021, 10:24:14 AM »

I shouldn't have said anything. I'm making small adjustments and now everyone will expect 6 large turrets and the 0.91 Hyperion teleporter system...

To be fair you mentioned changes that are "different", so I doubt anyone is expecting more large slots. I'd sure take that teleporter though...
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ShadowStalkar

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1411 on: May 20, 2021, 10:25:09 AM »

some of the smaller ships feel kinda killer machines(maybe i am wrong on this one as i usually manual them early,so it could be just that)

They're nice but not better than some vanilla designs or ships from other mods, at least as far as I can tell.
They also happen to be the only thing in this faction that I'm somewhat decent at piloting myself, so I'd appreciate it if they remained that way. I'm not good enough of a pilot to make any of those long heavies with tiny shield arcs work for me. Except the Haze maybe.
yeah,thats what got me in to the mod,getting to pilot these speed machines felt way different from usual

dw author,noone expects as much as that : ) ,i was actually expecting a nerf
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Thorveim

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1412 on: May 21, 2021, 04:40:18 AM »

I shouldn't have said anything. I'm making small adjustments and now everyone will expect 6 large turrets and the 0.91 Hyperion teleporter system...

To be fair you mentioned changes that are "different", so I doubt anyone is expecting more large slots. I'd sure take that teleporter though...

no worries, i think the number of turrets rn can be fine.. tis just OP for fitting that feels tight :p The actual slots seem good to me. and DAMN i wouldn't want a swap to its ability.. sure its no revenant blink, but the extra flux dissipation and turn rate it offers are both godsends :)

And hey, as I said it might not need a lot  to go from its current "good on paper but so many drawbacks it falls hard into impractical territory to the point of being awkward to use compared to, say, the paragon for the same high DP cost" to just "good" :) So small adjustments may be all it needs :) and hey I'm just happy it's being looked at in the end ^^
« Last Edit: May 21, 2021, 04:48:18 AM by Thorveim »
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Master Troano

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1413 on: May 22, 2021, 02:06:01 AM »

Tartiflette,

I really love your factions. Diable Avionics is an absolute beast of a mod, and it is well animated, well balanced (I would say) and it's just an all around strong presence in any game. I love the color coding, the names, their doctrine, weapons, you name it. Diable truly stands out from vanilla, and I believe it's up there with Spindle, Scy, Xhan and Federation.

By the way, is the Blizzaia Wanzer supposed to only defend? I've never seen it attack, but its two drones do sometimes charge ahead by themselves.
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Phenir

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1414 on: May 22, 2021, 12:08:54 PM »

By the way, is the Blizzaia Wanzer supposed to only defend? I've never seen it attack, but its two drones do sometimes charge ahead by themselves.
Blizzaia is a bomber. The wanzer with drones is the Warlust, which is a support fighter like the Xyphos. It stays behind its carrier shooting at whatever gets in its 900 range. Unlike the Xyphos, it actually has a non 0 support range so they can be ordered to escort an allied ship.
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Master Troano

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1415 on: May 23, 2021, 04:38:37 PM »

Thank you for the clarification! Yes, I meant the Warlust. They're...good...but I've never seen the AI send them off to protect other ships.
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Patrick Swayze

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1416 on: June 01, 2021, 09:57:45 AM »

I have some small changes coming for the Pandemonium that are... different.

I am interested. What is this?

[Desiretoknowmoreintensifies.jpeg.imgur]
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IonDragonX

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1417 on: June 01, 2021, 10:35:36 AM »

I have some small changes coming for the Pandemonium that are... different.
I am interested. What is this?
[Desiretoknowmoreintensifies.jpeg.imgur]
Maybe he decided to make it modular this time?

Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1418 on: June 01, 2021, 11:39:49 PM »

Don't get your hopes too high, it's mostly tweaks to the built-in hullmods, in conjunction with the previous buff to the system.
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Patrick Swayze

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1419 on: June 02, 2021, 04:07:19 AM »

Don't get your hopes too high, it's mostly tweaks to the built-in hullmods, in conjunction with the previous buff to the system.

I like the sound of buffs! I stilllllll feel like Diable needs a smidgen bit buffing on all fronts, particularly the micro missiles. I feel like wanzers and the colour red, along with micro missiles are the core of the Diable identity.

So, is the faction essentially finished now and in maintenance mode running up to SS v1?
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AdmiralRem

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1420 on: June 03, 2021, 06:51:56 PM »

Please don’t see this as criticism as this is the single best mod in any game I’ve ever used. That being said I’m surprised there isn’t a large carrier! I would love to see something like a 4-5 bay carrier! Any plans for more ships?
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1421 on: June 03, 2021, 09:07:05 PM »

I was going to say: while I adore the mod, it does feel like the Diable selection of caps is a bit thin. NPC fleets tend to be just a ton of Maels with an occasional Panda thrown in for flavor; it does sort of feel like they could use a capital-scale Storm and maybe some kind of dedicated gunboat (although in general the bigger ships are All Wanzers All The Time, with the Haze being a weirder odd man out).

I know Capital Spam™ is sometimes considered to get out of control with some mods, but it does feel like Diable could use one (1) more to give their fleets a bit of variety.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1422 on: June 03, 2021, 10:04:59 PM »

As mentioned before, Diable won't get a dedicated capital carrier for the same reason as usual: Wanzers wings scale very well, and such ship would allow an unstoppable amount of them to be concentrated by deploying 2 or 3 carriers to the back lines. 

As for variety, with 22 ships I would strongly disagree that Diable lacks any of it. Although I am considering mixing things up when it comes to logistical ships, I'm fairly happy with the military roster for now.
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Phoenixheart

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1423 on: June 04, 2021, 10:59:39 AM »

To me it feels like Diable lacks a [frequently deployable] capital gunship, since the Panda costs 30% CR to deploy and takes 15 days to recover. The Maelstrom feels like the wanzer carrier capital. I would love to see a non-wanzer oriented capital, like a bigger Haze or Daze.

But I am also biased and love gunships with lots of big guns, so take that with an entire bucket of salt, haha.
« Last Edit: June 04, 2021, 04:24:23 PM by Phoenixheart »
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SpaceDrake

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1424 on: June 04, 2021, 04:06:03 PM »

Yeah, like, not to harp on it (I know mod authors get enough of that as is :V ), but even with the very good point that a Wanzer supercarrier would just be too OP (and ***, Wanzer Gantry is a learnable hullmod if we absolutely want to turn our Legion or Astral or whatever the hell into a Wanzer carrier) but even more when playing against Diable, their capital lineup ends up feeling a little... samey. Like, the vanilla factions can have the same issue unmodded (all those Conquests in Sindrian fleets...) but part of the reason mods became popular was to give them more variety. Even other popular-but-not-crazy faction mods like Kadur or ScalarTech have three caps just to make sure the fleets have variety. So I'd agree that it feels like Diable could use One More Cap™, and some kind of triple Uhlan boat or somesuch would make the most sense.

Hopefully this doesn't sound like too much criticism - the mod is Good, and we want just that little bit moar to make it feel perfect. :)
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