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News:

Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.95a] Diable Avionics 2.62 (2021/03/27)  (Read 729977 times)

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 rc3 (2021/03/22)
« Reply #1305 on: March 22, 2021, 12:45:09 PM »

Alright, found the issue and fixed it! Download available here
And remember:
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING A NEW ONE.


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Simbot34

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Re: [0.9.1a] Diable Avionics 2.60 rc3 (2021/03/22)
« Reply #1306 on: March 22, 2021, 02:20:40 PM »

Alright, found the issue and fixed it! Download available here
And remember:
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING A NEW ONE.

best dev right here
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CatAlarm

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Re: [0.9.1a] Diable Avionics 2.60 rc3 (2021/03/22)
« Reply #1307 on: March 22, 2021, 06:04:02 PM »

Alright, found the issue and fixed it! Download available here
And remember:
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING A NEW ONE.

Yup! Thank you! <3
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Mosthra

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Re: [0.9.1a] Diable Avionics 2.60 RC3 (2021/03/22)
« Reply #1308 on: March 27, 2021, 01:48:49 AM »

This is my favorite mod.   ;D
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 RC3 (2021/03/22)
« Reply #1309 on: March 27, 2021, 03:13:18 AM »

I sense there is a subtext there.......

The kind that starts with "U" and ends with "pdateWhen?ICannotPlayWithoutThisMod"
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Mosthra

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Re: [0.9.1a] Diable Avionics 2.60 RC3 (2021/03/22)
« Reply #1310 on: March 27, 2021, 07:56:47 AM »

The last thing I have to do is wait for Diable Avionics to enter 9.5a. I'm imagining ways to incorporate new skills, weapons, and features into Diable Avionics. It will be extremely wonderful.  ;D
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Psyentific

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Re: [0.9.1a] Diable Avionics 2.60 RC3 (2021/03/22)
« Reply #1311 on: March 27, 2021, 09:18:03 AM »

please, i need my pocket gust. i just can't play the game without zakus anymore. please m'lady, might i have just a crumb of anime?
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.60 RC3 (2021/03/22)
« Reply #1312 on: March 27, 2021, 10:22:28 AM »

Sadly Diable Avionics will be my second to last mod I'll update due to the work required. The good news being that it shouldn't be too long either.
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1313 on: March 27, 2021, 01:59:53 PM »



Quick update for Starsector 0.95a. It doesn't leverage any of the new features yet, but should work fine nonetheless.

Earliest save compatible version: 2.62


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
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ScubaSteve

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1314 on: March 27, 2021, 02:37:22 PM »

You can't see but I'm pogging so hard right now
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Mosthra

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1315 on: March 28, 2021, 02:19:29 AM »

Now, let's go. A great combination of Diable Avionics and Arma Armatur. Will have to be busy building a new game.  ;D love you bro
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Zoro89

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1316 on: March 28, 2021, 08:01:56 AM »

Quick update for Starsector 0.95a. It doesn't leverage any of the new features yet, but should work fine nonetheless.[/center]

Thx for the fast update :)
I use 0.95a RC10 and found this in the log. Is that something critical?

Spoiler
45551 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [lights_buffalo]
45551 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [lights_hound]
45552 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [diableavionics_hoarHead] not found in weapon_data.csv
45554 [Thread-3] WARN  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Error figuring out MIRV spec details
java.lang.NullPointerException
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.new(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Tartiflette

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1317 on: March 28, 2021, 08:04:49 AM »

If it didn't crashed it's must not, right?
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Achilles42x

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1318 on: March 29, 2021, 02:08:39 PM »

Hi Tarti,
Downloaded and installed in Vortex- Vortex and Starsector mods section are still both calling 2.62 '2.61'. Doesn't seem to be critical...
Edit: I didn't uninstall the old one before extracting the new one. I see that you've warned us about that multiple times
But it is still happening- says version 2.62 when extracted but not installed, then says '2.61' once installed.
Did this with the mod totally uninstalled and removed
« Last Edit: March 29, 2021, 02:13:56 PM by Achilles42x »
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Mosthra

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Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« Reply #1319 on: March 29, 2021, 03:54:50 PM »

I just spent some time coloring the Fighter Hoar-Class to make it sync with Skin-Ornate. This unit is really great. With new skills and Story point systems, using Fighter now feels better than ever. Diable Avionics Mobile-Suit models always give me a sweet feeling. ;D



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