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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)  (Read 1275959 times)

arwan

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1260 on: January 12, 2021, 05:40:39 AM »

i really enjoyed watching the little video showing the new fighter being made, you could see them going from really weak, to really op to being a threat but not godlike, i have always enjoyed all the mods you make, though i have to admit the Diable is my favorite, just love those little wanzers.

thanks for all the work you put into your mods.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

IonDragonX

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1261 on: January 12, 2021, 01:25:03 PM »

Found an error on discord:
Quote
Koalabog, the Cursed ForumiteToday at 3:06 PM
im not sure this is supposed to be salvageable :thinking:

Spoiler
[close]

Edit: Y'know, you're supposed to encourage bug reports, not discourage them.
« Last Edit: January 12, 2021, 08:12:47 PM by IonDragonX »
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Wyvern

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1262 on: January 12, 2021, 07:32:01 PM »

Are you going to be updating any of the skin packs to include the new wanzer?

Found an error on discord:

https://discord.com/channels/187635036525166592/187635036525166592/798659237424529439
This is... a rather unhelpful post? If you're reporting an error with discord, this isn't the place. If you're reporting an error with Diable Avionics (that someone posted on discord), then it might be nice to, y'know, actually include information about what said error is rather than just posting a link I'm not going to click on?
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Wyvern is 100% correct about the math.

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1263 on: January 12, 2021, 09:58:42 PM »

That bug has been reported a hundred times and it's a vanilla issue.

Also, the majority of the skin packs do not change the wanzers, and almost all that do aren't mine.
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Wyvern

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1264 on: January 13, 2021, 11:48:18 AM »

Fair enough - wasn't really expecting skin updates (that sounds like it'd be a lot of extra work), but figured I'd ask.  (If it matters, I'm using the "Sunrise" skin pack, which definitely does recolor the wanzers.)
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Wyvern is 100% correct about the math.

Tartiflette

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1265 on: January 18, 2021, 12:29:09 AM »

My Snowblast and Sunrise skin packs have been updated with the Hoar-type wanzer. Battleworn/hardened, Stripeless and Navy did not require any change. You can get them in the usual place.
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Wyvern

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1266 on: January 18, 2021, 09:17:06 AM »

Neat!  Much appreciated, thank you.
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Wyvern is 100% correct about the math.

Fuyuzuki

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1267 on: January 18, 2021, 10:39:26 AM »

Since updating the mod from 2.0.4 to 2.54, StarSector throws me a fatal:null error when I try to launch with DiableAvionics. I tried reverting from 2.54 back to 2.04, and that just says it's missing ship_systems. Disabling DiableAvionics makes StarSector launch without issue. 

Here is the important section of the error log:

Spoiler
9476 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_draftrepairs] not found in ship_systems.csv
9476 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_drift] not found in ship_systems.csv
9476 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_warlust_drone] not found in ship_systems.csv
9476 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_berserk] not found in ship_systems.csv
9476 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_capacitors] not found in ship_systems.csv
9476 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_nudge] not found in ship_systems.csv
9476 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [diableavionics_kata] not found in ship_systems.csv
9701 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.this.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Removing DA entirely from the Starsector game files and then re-installing it doesn't fix it. I made sure the 2.0.4 version of DA was completely removed from StarSector's mods folder before adding it back in. If anyone can be of any help with this, it would be greatly appreciated.
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1268 on: January 18, 2021, 11:31:16 AM »

The only plausible explanation I have for this would be a corrupted archive. Try to redownload the mod and install it cleanly?
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Fuyuzuki

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1269 on: January 18, 2021, 08:18:40 PM »

The game launches okay with a clean reinstall of 2.54, but when I attempt to load my save, it throws me this error message:

Spoiler
[close]

If possible, do you still have a download for version 2.0.4 of the mod available? It seems that 2.0.4 and 2.54 are far enough apart that it causes errors when I tried to update it for my pre-existing save. Thanks for the help so far :)
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Tartiflette

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1270 on: January 19, 2021, 09:21:56 AM »

I mean, it's written everywhere that the earliest save compatible version is 2.50RC8. you'll have to search the thread for the relevant download, I don't have it on hands.
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Chairman Suryasari

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1271 on: January 19, 2021, 09:37:38 AM »

Spoiler
The game launches okay with a clean reinstall of 2.54, but when I attempt to load my save, it throws me this error message:

Spoiler
[close]

If possible, do you still have a download for version 2.0.4 of the mod available? It seems that 2.0.4 and 2.54 are far enough apart that it causes errors when I tried to update it for my pre-existing save. Thanks for the help so far :)
[close]

Try to search it on recycle bin for the deleted old mod, or on your download folder for the old .zip file.
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Grizzlyadamz

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1272 on: February 10, 2021, 02:24:44 PM »

Wait, that name..
Spoiler
[close]
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SargeantShepard

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1273 on: February 12, 2021, 06:14:17 AM »

Wait, that name..
Spoiler
[close]

Glad someone finally noticed, the entire faction is a flying Front Mission reference, from the fact their mechs are called "Wanzers" to the names of ships and weapons being Mechs/Items from the games.

Its a nice touch for all six of the people who will appreciate it.
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Grizzlyadamz

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Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« Reply #1274 on: February 12, 2021, 12:34:34 PM »

I just assumed Front Mission wasn't the only franchise that called them 'Wanzers'  ;D
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