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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a-R7] Salvage Ship Expansion v0.4.5  (Read 32398 times)

Chaotic Law

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.1
« Reply #30 on: November 14, 2023, 12:12:19 PM »

Thank you for responding so quickly. And thank you for the corrections. I will download the new version right after I type this.

Personally I love these ships as my scavanging vessels in my fleet. For my personal use I went in and increased the ordinance points so I can install selelct my hull mods that I use. I love the look of the ships. Very impressive. Thanks again.
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Chaotic Law

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.1
« Reply #31 on: November 14, 2023, 01:16:06 PM »

Well, I hate to say this but the values for the Salvage Drones, Salvage scanner, Worker Access hatches and the Tow Cable mesh are not adding up correctly. Go into the game and find a capital ship with a Salvage Gantry. Then load it up with all your hull mods that increase salvage. See if its adding up correctly and also adding to the Salvage Gantry base values.
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Gopsky

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.1
« Reply #32 on: November 15, 2023, 10:58:34 AM »

Well, I hate to say this but the values for the Salvage Drones, Salvage scanner, Worker Access hatches and the Tow Cable mesh are not adding up correctly. Go into the game and find a capital ship with a Salvage Gantry. Then load it up with all your hull mods that increase salvage. See if its adding up correctly and also adding to the Salvage Gantry base values.

Well, after my more or less exciting day, I sat down and searched for a solution. After almost 4 hours I can now say that it sort of works. When you change the status of a hullmod, the number in the info popup does not immediately show the correct value. If you then select another ship and then check the ship again, the numbers are correct... Well, as I said, it kinda works now... :P

I have no idea why this is happening, but next weekend I'll take another look at everything and hopefully find a way that is a real solution.

Chaotic Law

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.2
« Reply #33 on: November 15, 2023, 02:54:21 PM »

Ok, I will try that on my next days off. Thank you. I kept playing and I was getting salvage returns of like 416%. I am not even finished making my fleet. Almost every secondary ship (Salvage/Surveying/Mining) has at least 1 of your mods with the bigger ships having all of them. So its helping so much.

So I just noticed that you have a Youtube channel. I dont speak German but have you ever thought about doing some Starsector videos? You can showcase your mod. Show us how it works and what your thoughts are. Why you made the mod. What you plan of doing in the furture. If it was in English I would subscribe to your channel.
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Arthur_The_Ok

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.2
« Reply #34 on: November 18, 2023, 12:44:02 PM »

Game crashed after I hovered my mouse over the Salvage Scanner hullmod

Spoiler
3939964 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.SSE_SalvageScanner.addPostDescriptionSection(SSE_SalvageScanner.java:71)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
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Gopsky

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.2
« Reply #35 on: November 19, 2023, 12:55:48 AM »

Game crashed after I hovered my mouse over the Salvage Scanner hullmod

Spoiler
3939964 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.SSE_SalvageScanner.addPostDescriptionSection(SSE_SalvageScanner.java:71)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
Thanks for pointing that out, I fixed it immediately. I had forgotten that smaller ships can't equip the salvage scanner (and salvage processor), so the tooltip function tried to call values that didn't exist and the game crashed.

Killingeye

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.3
« Reply #36 on: November 28, 2023, 06:47:51 AM »

Hey, might be a dumbass question but this mod shows as unsupported mod enabled in game, is it because it's not compatible with some other mod, because I couldn't find any ship to buy.
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Gopsky

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.3
« Reply #37 on: November 28, 2023, 09:22:27 AM »

Hey, might be a dumbass question but this mod shows as unsupported mod enabled in game, is it because it's not compatible with some other mod, because I couldn't find any ship to buy.

It's unpleasant to hear that there are problems with the mod. As far as I know, there are no compatibility issues with other mods. Which game version and mods are you using?

Killingeye

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.3
« Reply #38 on: November 28, 2023, 09:26:50 AM »

Hey, might be a dumbass question but this mod shows as unsupported mod enabled in game, is it because it's not compatible with some other mod, because I couldn't find any ship to buy.

It's unpleasant to hear that there are problems with the mod. As far as I know, there are no compatibility issues with other mods. Which game version and mods are you using?
last version of the game with these mods in this screenshot, I have the issues with others as well https://ibb.co/NKDwTsv
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Killingeye

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.3
« Reply #39 on: November 28, 2023, 09:56:05 AM »

in game it says that it's unable to check the version of the mod and must be done manually maybe that's why it's not enabled.
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Gopsky

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.3
« Reply #40 on: December 02, 2023, 09:39:05 AM »

Hey, might be a dumbass question but this mod shows as unsupported mod enabled in game, is it because it's not compatible with some other mod, because I couldn't find any ship to buy.

in game it says that it's unable to check the version of the mod and must be done manually maybe that's why it's not enabled.

Today I finally found the time to have a look at your problem until I luckily found out that there is no problem at all.
The message that the mod is not supported does not affect the game, but has to do with the version checker, which just doesn't know what to do with my mod.
So everything should be fine. :)

Killingeye

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.3
« Reply #41 on: December 02, 2023, 11:30:11 AM »

Hey, might be a dumbass question but this mod shows as unsupported mod enabled in game, is it because it's not compatible with some other mod, because I couldn't find any ship to buy.

in game it says that it's unable to check the version of the mod and must be done manually maybe that's why it's not enabled.

Today I finally found the time to have a look at your problem until I luckily found out that there is no problem at all.
The message that the mod is not supported does not affect the game, but has to do with the version checker, which just doesn't know what to do with my mod.
So everything should be fine. :)
Thanks, for having the time to check,so i guess that version checker does not disable the mod, anyway i was a little bit panicking why it's showing that:)).
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tellvilmos

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.4
« Reply #42 on: December 18, 2023, 11:05:34 AM »

Helo! I really like the theme of this mod, also managed to find some of the ships in the game (added the mod mid game), can you please give a hint on where to find the hullmod blueprints, if they even spawn on markets? Thanks in advance!
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Gopsky

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Re: [0.96a-R10] Salvage Ship Expansion v0.4.4
« Reply #43 on: December 18, 2023, 11:16:23 AM »

Helo! I really like the theme of this mod, also managed to find some of the ships in the game (added the mod mid game), can you please give a hint on where to find the hullmod blueprints, if they even spawn on markets? Thanks in advance!

Thanks! All hullmods can be obtained from destroyed stations or can be found when salvaging research/mining stations or habitats. They cannot currently be bought on the market.
Hope that helps!  :)
« Last Edit: December 18, 2023, 11:18:51 AM by Gopsky »
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yes123

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Re: [0.97a-R7] Salvage Ship Expansion v0.4.5
« Reply #44 on: February 15, 2024, 01:09:10 PM »

Really like how these look. Good mod
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