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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Underworld 1.6.1  (Read 369119 times)

IonDragonX

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Re: [0.95a] Underworld 1.6.1
« Reply #330 on: July 18, 2021, 08:28:23 AM »

Is there any way to simply remove the Cabal from this mod? I'm interested in expanding the pirate ship selection, but have no interest in the Cabal and their ships.

In the Underworld folder, there is a file : UNDERWORLD_OPTIONS.INI
this is what is in it
{
    ### MODULES ###
    "starlightCabal":true,  # Default: true  ## The Starlight Cabal exists

    # CABAL OPTIONS #
    "cabalFleetFactor":1.0, # Default: 1.0  ## Affects fleet count
}
[close]
Just edit that 'true' to a 'false'
You have to start a new game for the change to work.

idiotekque

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Re: [0.95a] Underworld 1.6.1
« Reply #331 on: July 18, 2021, 10:10:52 AM »

In the Underworld folder, there is a file : UNDERWORLD_OPTIONS.INI
this is what is in it
{
    ### MODULES ###
    "starlightCabal":true,  # Default: true  ## The Starlight Cabal exists

    # CABAL OPTIONS #
    "cabalFleetFactor":1.0, # Default: 1.0  ## Affects fleet count
}
[close]
Just edit that 'true' to a 'false'
You have to start a new game for the change to work.

Oh, easy peasy. Thanks!
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SpaceDrake

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Re: [0.95a] Underworld 1.6.1
« Reply #332 on: July 18, 2021, 04:14:41 PM »

On that note:

Spoiler
Can the Palace ever actually be obtained by players? I notice it's flagged as "no board" in the data files. I'm a bit obsessed with multi-part ships and it caught my eye, but if it's not intended for player use, then welp.
[close]
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Deshara

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Re: [0.95a] Underworld 1.6.1
« Reply #333 on: July 18, 2021, 09:32:43 PM »

ive definitely played a multi-module boss ship the scale of a station from the seeker mod in random mission mode -- the game even has a neat little UI for switching modules while in the refit screen! so its possible. probably you could remove the "no board" tag from the ships.cvs, try to get it & see what happens
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JAL28

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Re: [0.95a] Underworld 1.6.1
« Reply #334 on: August 07, 2021, 06:31:07 PM »

Would be cool if there were Cabal contacts who would pay you to hunt down members who failed to pay their membership fees
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IonDragonX

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Re: [0.95a] Underworld 1.6.1
« Reply #335 on: October 16, 2021, 02:29:48 PM »

@Dark.Revenant
I know that you are not actively modding or taking time off or what have you. I understand but still have suggestions, no pressure:
* Cabal could have variants that depend on High Tech Expansion in a small addon mod.
* Cabal could send mercenaries at you if your fleet has Superweapons Arsenal equipped.
* Cabal could send mercenaries at you if your fleet has:
redacted
Ziggy, Remnant, or Starlight Cabal ships; cruiser or larger
[close]
« Last Edit: October 16, 2021, 03:39:12 PM by IonDragonX »
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