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Author Topic: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality  (Read 409192 times)

abcellm

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1155 on: March 18, 2023, 07:05:20 AM »

Love the BA Assault Pod, need more of similar weapons!!! ;D
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Killsode

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1156 on: March 18, 2023, 11:46:59 AM »

Got a hullmod conflict question. I just found a salvage Aleste mk II that had safety overrides and Advanced Optics (not AA) built in. because its got AO built it, AO-AA is always applied as well, so it has BOTH... how is this resolved?
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Ranger Dimitri

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1157 on: March 20, 2023, 09:48:36 AM »

Pretty sure the Arma Armatura version of Advanced Optics is just a one off thing, if you ask me it should have it's own modspec item properly included so you can use it aside from the normal Advanced Optics mod. As it stands you can't really remove it or anything like that and expect to be able to apply it again. It's a somewhat weaker version of the standard Advanced Optics mod in that it has less of a range bonus, but not as much of a malus to turn rate either. Not sure how well that applies to the swordsman Aleste you get in Nekki though.
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Killsode

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1158 on: March 20, 2023, 01:00:55 PM »

Pretty sure the Arma Armatura version of Advanced Optics is just a one off thing, if you ask me it should have it's own modspec item properly included so you can use it aside from the normal Advanced Optics mod. As it stands you can't really remove it or anything like that and expect to be able to apply it again. It's a somewhat weaker version of the standard Advanced Optics mod in that it has less of a range bonus, but not as much of a malus to turn rate either. Not sure how well that applies to the swordsman Aleste you get in Nekki though.

No it's meant as a complete replacement to AO because the moonlight only has a range of 80... with normal AO the moonlight gets some extreme ranged compared to without.
Btw, it appears that both mods will stack ontop of each other, my moonlights have a range of around 350.

I would like to request that this interaction with Built in AO isnt overridden. its very rare to find an aleste with AO built in, and tbh its a quite fun reward for getting so lucky.
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Killsode

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1159 on: March 22, 2023, 02:02:34 AM »

It would appear that the BA assault pods can hold up combat, they count as enemies and dont seem to have a timer on how long they'll stick around. But i suppose they are in development content aye? XD
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