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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Ship/Weapon Pack 1.15.1  (Read 1204586 times)

OmegaS

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1275 on: May 08, 2024, 03:21:03 PM »

I found the file which identifies the hull to be recovered without hull mods. But i can't find an API for the  s hull mods present or how I would add them
If you're willing to console command in some more story points, here's a cheat sheet for what each IBB mod-ship has in their variant file.  I've bolded the ones that need the S-Mod limits changed.  You can also tell that these predate the S-mod changes (Heavy Armor and Missile Racks everywhere, which I've underlined), so they could stand some revision with both the variant and likely the base hull. 
Spoiler
Hades,swp_boss_cerberus,-----------------------------"heavyarmor", "missleracks", "eccm"
Carpal,swp_boss_tarsus,Mod-Freighter,-----------------"reinforcedhull", "targetingunit", "heavyarmor"
Clymene,swp_boss_phaeton,Mod-Tanker,----------------"targetingunit", "heavyarmor","eccm"
Pony,swp_boss_mule,Mod-Freighter,--------------------"targetingunit", "eccm", "heavyarmor"
Leviathan,swp_boss_atlas,Mod-Superfreighter,--------- "missleracks", "targetingunit", "eccm"

Salamander,swp_boss_lasher_r,Mod-Frigate,------------"targetingunit", "fluxcoil", "fluxdistributor"
Undine,swp_boss_lasher_b,Mod-Frigate,----------------"extendedshieldemitter", "advancedshieldemitter", "stabilizedshieldemitter"
Emperor,swp_boss_dominator,Mod-Cruiser,--------------"heavyarmor", "reinforcedhull", "missleracks"
Dominator (LP),swp_boss_dominator_luddic_path,-------"heavyarmor", "autorepair", "missleracks"
Frankenstein,swp_boss_frankenstein,Mod-Cruiser,------"missleracks", "targetingunit", "eccm", "heavyarmor", "solar_shielding"
Onslaught (LP),swp_boss_onslaught_luddic_path,-------"heavyarmor", "targetingunit", "fluxdistributor"
Ares,swp_boss_onslaught,Mod-Battleship--------------"targetingunit", "heavyarmor","auxiliarythrusters", "missleracks","fluxdistributor"

Boxer,swp_boss_brawler,Mod-Gunship,-----------------"targetingunit", "hardenedshieldemitter", "heavyarmor"
Phillipshead,swp_boss_hammerhead,Mod-Destroyer,----"targetingunit", "fluxdistributor", "heavyarmor"
Fracture,swp_boss_sunder,Mod-Destroyer,-------------"targetingunit","fluxdistributor", "heavyarmor"
Raptor,swp_boss_falcon,Mod-Cruiser,------------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Kingfisher,swp_boss_eagle,Mod-Cruiser,---------------"targetingunit", "heavyarmor", "hardenedshieldemitter", "fluxdistributor", "unstable_injector"
Nike,swp_boss_conquest,Mod-Battlecruiser,----------- "targetingunit", "eccm", "fluxdistributor", "hardenedshieldemitter", "heavyarmor"
   
Elder Orb,swp_boss_beholder,Mod-Destroyer,-----------"hardenedshieldemitter", "heavyarmor", "unstable_injector"
Gorgon,swp_boss_medusa,Mod-Destroyer,-------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Dawnstar,swp_boss_aurora,Mod-Cruiser,--------------"targetingunit", "hardenedshieldemitter", "fluxdistributor", "fluxbreakers", "unstable_injector"
Iliad,swp_boss_odyssey,Mod-Battlecruiser,------------"targetingunit", "missleracks", "eccm", "hardenedshieldemitter",
Zeus,swp_boss_paragon,Mod-Battleship,--------------"hardenedshieldemitter", "heavyarmor", "stabilizedshieldemitter", "fluxdistributor", "fluxbreakers"

Tenebris,swp_boss_shade,Phase Mod-Frigate---------- "fluxcoil", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"
Tormentor,swp_boss_afflictor,Phase Mod-Frigate,------"advancedoptics", "fluxdistributor", "unstable_injector", "heavyarmor", "hardened_subsystems"
Euryale,swp_boss_euryale,Phase Mod-Destroyer,-------"missleracks", "advancedoptics", "targetingunit", "heavyarmor", "hardened_subsystems"
Lucifer,swp_boss_doom,Phase Mod-Cruiser,------------"missleracks", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"

Royco,swp_boss_excelsior,Phase Mod-Superfrigate,----"targetingunit", "missleracks", "eccm", "fluxbreakers", "heavyarmor"

Devotee,vic_stolas_bounty,Graftcruiser,------------------"heavyarmor","hardenedshieldemitter"
[close]
Interestingly enough, the vast majority of unique ships from other mods don't have S-mods for some reason.
« Last Edit: May 08, 2024, 04:10:01 PM by OmegaS »
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ChronosMrk1

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1276 on: May 09, 2024, 02:57:26 AM »

I found the file which identifies the hull to be recovered without hull mods. But i can't find an API for the  s hull mods present or how I would add them
If you're willing to console command in some more story points, here's a cheat sheet for what each IBB mod-ship has in their variant file.  I've bolded the ones that need the S-Mod limits changed.  You can also tell that these predate the S-mod changes (Heavy Armor and Missile Racks everywhere, which I've underlined), so they could stand some revision with both the variant and likely the base hull. 
Spoiler
Hades,swp_boss_cerberus,-----------------------------"heavyarmor", "missleracks", "eccm"
Carpal,swp_boss_tarsus,Mod-Freighter,-----------------"reinforcedhull", "targetingunit", "heavyarmor"
Clymene,swp_boss_phaeton,Mod-Tanker,----------------"targetingunit", "heavyarmor","eccm"
Pony,swp_boss_mule,Mod-Freighter,--------------------"targetingunit", "eccm", "heavyarmor"
Leviathan,swp_boss_atlas,Mod-Superfreighter,--------- "missleracks", "targetingunit", "eccm"

Salamander,swp_boss_lasher_r,Mod-Frigate,------------"targetingunit", "fluxcoil", "fluxdistributor"
Undine,swp_boss_lasher_b,Mod-Frigate,----------------"extendedshieldemitter", "advancedshieldemitter", "stabilizedshieldemitter"
Emperor,swp_boss_dominator,Mod-Cruiser,--------------"heavyarmor", "reinforcedhull", "missleracks"
Dominator (LP),swp_boss_dominator_luddic_path,-------"heavyarmor", "autorepair", "missleracks"
Frankenstein,swp_boss_frankenstein,Mod-Cruiser,------"missleracks", "targetingunit", "eccm", "heavyarmor", "solar_shielding"
Onslaught (LP),swp_boss_onslaught_luddic_path,-------"heavyarmor", "targetingunit", "fluxdistributor"
Ares,swp_boss_onslaught,Mod-Battleship--------------"targetingunit", "heavyarmor","auxiliarythrusters", "missleracks","fluxdistributor"

Boxer,swp_boss_brawler,Mod-Gunship,-----------------"targetingunit", "hardenedshieldemitter", "heavyarmor"
Phillipshead,swp_boss_hammerhead,Mod-Destroyer,----"targetingunit", "fluxdistributor", "heavyarmor"
Fracture,swp_boss_sunder,Mod-Destroyer,-------------"targetingunit","fluxdistributor", "heavyarmor"
Raptor,swp_boss_falcon,Mod-Cruiser,------------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Kingfisher,swp_boss_eagle,Mod-Cruiser,---------------"targetingunit", "heavyarmor", "hardenedshieldemitter", "fluxdistributor", "unstable_injector"
Nike,swp_boss_conquest,Mod-Battlecruiser,----------- "targetingunit", "eccm", "fluxdistributor", "hardenedshieldemitter", "heavyarmor"
   
Elder Orb,swp_boss_beholder,Mod-Destroyer,-----------"hardenedshieldemitter", "heavyarmor", "unstable_injector"
Gorgon,swp_boss_medusa,Mod-Destroyer,-------------"targetingunit", "heavyarmor", "hardenedshieldemitter"
Dawnstar,swp_boss_aurora,Mod-Cruiser,--------------"targetingunit", "hardenedshieldemitter", "fluxdistributor", "fluxbreakers", "unstable_injector"
Iliad,swp_boss_odyssey,Mod-Battlecruiser,------------"targetingunit", "missleracks", "eccm", "hardenedshieldemitter",
Zeus,swp_boss_paragon,Mod-Battleship,--------------"hardenedshieldemitter", "heavyarmor", "stabilizedshieldemitter", "fluxdistributor", "fluxbreakers"

Tenebris,swp_boss_shade,Phase Mod-Frigate---------- "fluxcoil", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"
Tormentor,swp_boss_afflictor,Phase Mod-Frigate,------"advancedoptics", "fluxdistributor", "unstable_injector", "heavyarmor", "hardened_subsystems"
Euryale,swp_boss_euryale,Phase Mod-Destroyer,-------"missleracks", "advancedoptics", "targetingunit", "heavyarmor", "hardened_subsystems"
Lucifer,swp_boss_doom,Phase Mod-Cruiser,------------"missleracks", "fluxdistributor", "targetingunit", "heavyarmor", "hardened_subsystems"

Royco,swp_boss_excelsior,Phase Mod-Superfrigate,----"targetingunit", "missleracks", "eccm", "fluxbreakers", "heavyarmor"

Devotee,vic_stolas_bounty,Graftcruiser,------------------"heavyarmor","hardenedshieldemitter"
[close]
Interestingly enough, the vast majority of unique ships from other mods don't have S-mods for some reason.

Thank you! This is very helpful. I ended up just editing my save file every time I get a unique ship
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ThotQuake

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1277 on: May 11, 2024, 09:24:49 AM »

Not the first mod I've had this issue with, but I can't get ANY of the Lion's Guard skin variants to come up in game, except the buffalo. Not sure what's causing this.
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A_Random_Dude

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1278 on: May 11, 2024, 10:53:01 AM »

Were you trying to get them from the Diktat's markets/fleets? Because if so, that would be the problem. Lion's Guard ships are exclusive to Lion's Guard fleets, which are different from regular Diktat ones. They also aren't sold anywhere as far as I'm aware, except maybe the Executor.
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ThotQuake

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1279 on: May 11, 2024, 10:07:40 PM »

Were you trying to get them from the Diktat's markets/fleets? Because if so, that would be the problem. Lion's Guard ships are exclusive to Lion's Guard fleets, which are different from regular Diktat ones. They also aren't sold anywhere as far as I'm aware, except maybe the Executor.

No, I was trying to get them to appear anywhere in game, and I couldn't find them in Nexerelin, or the codex, or in ai fleets/markets anywhere.
But I fixed it?
So, I have 0 idea how I fixed it, except that I downloaded even more mods?? But they're appearing now, in the Nexerelin fleet builder and in the codex.
Weird.
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Consul

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1280 on: May 13, 2024, 07:09:18 PM »

where in the game i can find unique ships from this mod like swp_boss_paragon?? how i can get them?
and where are swp_arcade ships in game? they look cool, want to own them

what is arcade mission?
« Last Edit: May 13, 2024, 07:39:52 PM by Consul »
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Phenir

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1281 on: May 13, 2024, 07:54:45 PM »

where in the game i can find unique ships from this mod like swp_boss_paragon?? how i can get them?
and where are swp_arcade ships in game? they look cool, want to own them

what is arcade mission?
You should probably read the first post of this thread
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Shpiner

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1282 on: May 21, 2024, 02:18:58 AM »

Hey, I just installed it on top of a bunch of other mods, and got a weird issue - the IBB board doesn't appear in bars. Is there anything I need to do before I can accept IBB missions?
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GiantPotato

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1283 on: June 03, 2024, 09:53:17 AM »

So I found an interesting thing, beholder drones will deal the hard flux damage of High Scatter Amplifier but don't take the range penalty.
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Killsode

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1284 on: June 03, 2024, 01:51:57 PM »

Hey, I just installed it on top of a bunch of other mods, and got a weird issue - the IBB board doesn't appear in bars. Is there anything I need to do before I can accept IBB missions?

IBB agents will appear as bar events from time to time. Most bounties do have a level requirement you have to reach before they are added to the pool though.
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sawert42

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1285 on: June 26, 2024, 10:02:26 AM »

Did the Phase ships from IBB got their firing no-cooldown beam weapons thing removed, cause i can't find anything about that in the changelogs ?
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YoptbI4

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1286 on: August 15, 2024, 10:55:47 PM »

Playng with this mod for ages!
Where to find old-fashioned Vulture-class with full body at the back?
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Themaintarget

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Re: [0.97a] Ship/Weapon Pack 1.15.1
« Reply #1287 on: August 22, 2024, 01:26:01 PM »

am i the only comment from 8 years ago?
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