1) Why was volatiles/organics production multiplied 50-100x? I mean, if you increased them 5-10x and a market needs 10x the output from each, you can add 10 of the same market condition (whereas you can't have half a market condition). This reduces the economic flexibility a lot (among other things, it's not often feasible to make a small market productive by giving it an organics or volatiles complex).
2) It seems the main reason volatiles/organics output was raised in the first place was to feed the demand of the new size 7-8 markets for domestic and luxury goods. In that case, why was the efficiency of Light Industrial Complex reduced 10x?
(you used to be able to get 10 DG and 1 LG from 1 O and 1 V, now it's 1 DG and 0.1 LG from 2 O and 1 V)
If this hadn't happened we probably wouldn't need such a large change volatiles/organics complexes.
3) Doubling or tripling farming food production seemed pretty steep. The organics production mult also went from 0.05 to 0.33 at the same time, which probably isn't helping the organics flood problem.
4) On that note, Hydroponics food output is flat instead of scaling with population. This is a perfectly valid decision, but I'm wondering why it was done when other things made to supply population-based demand (farming, domestic goods production) have a population-based supply.
5) Marines seem chronically undersupplied. Aside from raising the Military Base's marine supply a bit, there should probably be a market condition that makes them without being a full-fledged base (with its military submarket etc.)
You know, most of these things wouldn't be an issue at all if the logarithmic increases in market demand with size were fudged a bit while keeping the displayed population figures. Say, making a size 6 planet have 5x the demand of a size 5, instead of 10x (even though the size 6 claims to have 10x the population).
Dark.Revenant also proposed making market sizes be exponents of 8 instead of 10 (e.g. an 8^5 market instead of 10^4), to smooth out the size growth a bit. Might look a bit weird with the population display, but still.
6)
Organics and volatiles are not in demand enough. I regularly see hundreds of thousands sitting on the open market on some planets.
As I understand it, you can buy all the commodities on a market now, not just a fraction (20%?). This makes sense for smaller markets (where a single medium-sized magnate like the player should be able to corner the market), but on large markets it probably contributes a lot to the illusion of a supply glut. The player is never realistically going to buy all 1mn units of food from Tartessus anyway, is there any particular reason to show them?