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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-11)  (Read 150459 times)

Psaldorn

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-11)
« Reply #135 on: December 14, 2023, 05:55:20 AM »

Hello ! The option to add built-in weapons doesn't work. Very sad because i wanted to create weird ships that needs to have those ...

As soon as I posted I realised how it works. Add a weapon, use T to edit details, set it to weapon.type = BUILT_IN then it appears in Built in weapon menu!
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TheBurningOnes

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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-11)
« Reply #136 on: June 03, 2025, 06:27:40 AM »

Really wish this could get an update to have its weird bug that makes it unable to edit variants for skins that changes weapon mount types fixed. It keeps sticking to the default base hull mount types instead of the modified ones.
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nathan67003

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  • Excellent imagination, mediocre implementation.
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Re: [0.95a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-11)
« Reply #137 on: June 03, 2025, 06:59:28 PM »

See https://fractalsoftworks.com/forum/index.php?topic=28239.0 for a more recent editor which may or may not alleviate your issue(s)
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I have some ideas but can't sprite worth a damn and the ideas imply really involved stuff which I've no clue how to even tackle.
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