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Author Topic: What dictates overload duration?  (Read 3353 times)

Plasmatic

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What dictates overload duration?
« on: June 07, 2013, 12:29:21 PM »

Like the title says, what dictates overload duration? just ship size? or are there some underlying factors that are involved?
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Jazwana

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Re: What dictates overload duration?
« Reply #1 on: June 07, 2013, 12:38:56 PM »

I believe how much "over" your flux capacity the final single damage source put you has an impact - a single mg bullet over would be less than a torp, for instance.  Also the relevant hull-mod(s) and combat skill perk would affect it.  There are probably other factors as well I don't know.
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BillyRueben

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Re: What dictates overload duration?
« Reply #2 on: June 07, 2013, 12:59:28 PM »

I thought you simply vent flux at your normal rate, so if you wanted to decrease the time you are in an overloaded state, add more vents to your ship.
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Plasmatic

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Re: What dictates overload duration?
« Reply #3 on: June 07, 2013, 01:05:55 PM »

Hehe, this is the type of thing I would like to have cleared up :)
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Alex

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Re: What dictates overload duration?
« Reply #4 on: June 07, 2013, 01:10:12 PM »

When a ship is overloaded, it vents at half the normal dissipation rate (so, strictly worse than not being overloaded, in that regard.)

The duration depends on the hull size, with a factor for how much it went above the maximum - so, right, a torpedo is likely to cause major downtime. It does not depend on how much flux you dissipate while overloaded.
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Silver Silence

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Re: What dictates overload duration?
« Reply #5 on: June 07, 2013, 05:01:08 PM »

Hull size as in literally the size of the ship itself? (it's sprite)
Or hull size as in whether it's capital, frigate, dinky fighter?
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Plasmatic

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Re: What dictates overload duration?
« Reply #6 on: June 08, 2013, 06:47:08 AM »

Hull size as in literally the size of the ship itself? (it's sprite)
Or hull size as in whether it's capital, frigate, dinky fighter?

I assume the hull size as in cap, cruiser, Dessie, Frigate or fighter..

Don't think the game keeps tracking sprite size, and that would be a rather dumb factor...
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Decer304

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Re: What dictates overload duration?
« Reply #7 on: June 08, 2013, 07:03:38 AM »

I guess hull size is the class and possibly ordnance points?
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ValkyriaL

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Re: What dictates overload duration?
« Reply #8 on: June 08, 2013, 07:12:35 AM »

If sprite size dictated overload duration, i would be doomed. =(
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Silver Silence

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Re: What dictates overload duration?
« Reply #9 on: June 08, 2013, 08:32:03 PM »

I always figured it was something to do with your flux capacity. Never thought it anything to do with ships. Neutrino ships with their 0.2 shields and ~5k flux pool finish an entire overload in a couple seconds. Something with ~40k flux capacity, well, it might be done by the time you finish eating dinner.
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Nanostrike

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Re: What dictates overload duration?
« Reply #10 on: June 08, 2013, 09:22:50 PM »

It's Hull Size (Thus Frigates can recover a lot faster than Cruisers, ect), combined with how much "Excess" damage was done in the overloading shot.

Hence we Strike Frigates can teleport in and use our burst-tastic little Antimatter Blasters at the perfect time to cause a lengthy overload so we can dump our Torpedos on them.

Sabot Missiles, Antimatter Blasters, and traditional Blasters are great at doing a sudden burst of damage for rather crippling overloads.

Torpedos do as well, but unless you're a very large ship that's toting one of the big multi-shot Reaper Torpedo launchers, it's a total waste to use them to overload shields instead of crippling armor/hull.
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