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Author Topic: Fighter damage floaties  (Read 2315 times)

FlashFrozen

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Fighter damage floaties
« on: September 09, 2012, 02:48:36 PM »

Probably will take some tweaking, but possibility of making it so when you target fighters, you will also see the damage you inflict on them?

Or possibly making a boolean in the wing_data.csv file for this?

something like:


 role           | damage floaty |    refit
fighter        |        True       |      9

Just something I'd want for flexibility for large fighter craft/maybe even drones that have fairly gratuitous amounts hp and the fact even targeting them won't display damage dealt.
That or something in the options to allow for damage display dealt to fighters too.

« Last Edit: September 09, 2012, 03:08:31 PM by FlashFrozen »
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BillyRueben

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Re: Fighter damage floaties
« Reply #1 on: September 09, 2012, 02:54:02 PM »

This must be like the 10th time these past couple of days where I was going to come in and say something like "Why would you need that? How is that a good idea?", and then realized the OP is asking for these things for mods. Almost wish we had a subsection in the suggestion thread for mod related suggestions (but no one else seems to have a problem with it).

Back on topic: +1. Options are always cool.
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Catra

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Re: Fighter damage floaties
« Reply #2 on: September 09, 2012, 03:03:56 PM »

This must be like the 10th time these past couple of days where I was going to come in and say something like "Why would you need that? How is that a good idea?", and then realized the OP is asking for these things for mods. Almost wish we had a subsection in the suggestion thread for mod related suggestions (but no one else seems to have a problem with it).

Back on topic: +1. Options are always cool.
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GUNINANRUNIN

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Re: Fighter damage floaties
« Reply #3 on: September 12, 2012, 11:14:52 AM »

This must be like the 10th time these past couple of days where I was going to come in and say something like "Why would you need that? How is that a good idea?", and then realized the OP is asking for these things for mods. Almost wish we had a subsection in the suggestion thread for mod related suggestions (but no one else seems to have a problem with it).

Back on topic: +1. Options are always cool.
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In short, if you throw a stone out of the rear window of your spaceship you will go faster.

Alex

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Re: Fighter damage floaties
« Reply #4 on: September 12, 2012, 11:51:02 AM »

Options are always cool.

I just to say a few brief things about that, because this sentiment comes up a lot, and from a development point of view, I strongly disagree - though not necessarily in relation to this particular suggestion.

Yeah, options are nice to have for some things. They can also seriously increase the amount of testing required to make sure everything works right - especially if some of the options interact with each other. They add extra complexity to the code and make bugs more likely to slip through - and there's a chance for them to break unnoticed, if they're not something the dev version is consistently tested with.

Never mind suggestions for making certain game mechanics optional. I don't even want to get into that :)

In short - options need to pull their weight. In this particular case, having an option in the UI that only makes sense for a few specific mods would be confusing to anyone playing vanilla. The csv approach would make more sense, and I'll keep it in mind.
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