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Starsector 0.98a is out! (03/27/25)

Author Topic: star system  (Read 1929 times)

robokill

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star system
« on: July 10, 2012, 09:22:15 AM »

what your opinion on star systems.

i think it should be a grid exiting from one side of the map puts you in the next system consuming different amounts of fuel for the difference in distance. fighters can only be taken with if you have the hangar capacity also make it a lose grid map not tight but with all these little line connecting them together also make it procedully generated at some point not the mane areas though for balance. and have different star ship conserve different amounts of fuel.
 also make passenger transport a service take ten passengers from here to there for 1000 credits each ship would have different luxury levels crud,hound below average,lasher average,wolf above average,gemini exelant,luxury space cruiser. that balanced by personnel capacity and diplomicy (passenger pays up front vs later) and speed.

just some thaeghts
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minno

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Re: star system
« Reply #1 on: July 10, 2012, 03:20:05 PM »

Just wait.  It's planned.
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robokill

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Re: star system
« Reply #2 on: July 10, 2012, 03:59:25 PM »

but i want to make a brainstorm that alex cant promise us will happen  :'(
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