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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition  (Read 112102 times)

Pizzarugi

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #60 on: November 14, 2024, 04:55:50 AM »

There is some configs in \mods\Exotica-Technologies1.8.6\data\config\

There are none related to tweaking of exotics. I searched all over the mod folder, but their stats might be saved on a different file which is encrypted.
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terminal

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #61 on: November 14, 2024, 08:19:02 AM »

Hey there, i am noticing a small compatibility issue with second in command, the version of best of the best available in that mod does not trigger the exotic limit increase
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lonmwe

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #62 on: November 23, 2024, 10:20:15 PM »

Sup! Any chance you could make leveling bandwidth with ship parts or relics an option? Getting a good price for them is a pain
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Vocation

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #63 on: December 22, 2024, 12:15:08 AM »

This makes the game a lot harder. Some combinations of this mod combine with their hull mods and captains can make ships nearly immortal. Had to uninstall this because the threat rating became very inaccurate.
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OldPayphone

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #64 on: December 22, 2024, 04:21:00 PM »

Please give us an option to disable the Upgrades and Exotics for all the AI.
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Pizzarugi

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #65 on: December 23, 2024, 04:03:14 PM »

Please give us an option to disable the Upgrades and Exotics for all the AI.

You can do that by tweaking the configs. It works for vanilla factions at least. I don't know how to do it for modded factions.
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Pentarctagon

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #66 on: December 29, 2024, 03:31:38 PM »

Where do Advanced Flux Coils drop?
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Pizzarugi

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #67 on: December 31, 2024, 05:49:03 PM »

Where do Advanced Flux Coils drop?

By default, from the [redacted] ships.
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Pentarctagon

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #68 on: January 01, 2025, 12:14:01 PM »

Alright, thanks. I guess they're just a really rare drop then.
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Clifthanger64th

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #69 on: January 15, 2025, 06:38:32 AM »

hey! 1st of all, sorry english is not my 1st langueage so i apologize if my word sounds weird

sorry i know this question sounds lame but my friends wont stop asking me about the AI avatar in your screenshot, do you know whats the avatar are? love your mod btw, been using it for a long time since it make the enemies challenging!  ;D
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Pentarctagon

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #70 on: January 27, 2025, 08:25:17 PM »

Noticed a typo: the Equalizer Core description says "an degree" instead of "a degree".
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Shinr

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #71 on: February 24, 2025, 10:58:21 PM »

Lukas04 posted a fork of this on the unofficial discord.

Quote
**Exotica Technologies 1.8.6**
A simple port of Exotica 1.8.5 for Starsector 0.97a.
This fork has been made to fix a save corrupting issue within Kaysaars Fork that hasnt been fixed despite being known for over half a year.

If your error message looks something like
``Cannot invoke "com.fs.starfarer.campaign.fleet.FleetData.getCommander()" because "this.fleetData" is null``
Then there is a good chance that swapping to this fork will fix it. Should work for existing saves.

I do not plan to maintain Exotica, as i dont really use it myself. But if you come across any issues, please notify me about them. This has been posted with permission by Matt.
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Kaysaar

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Re: [0.97a-RC11] Exotica Technologies: Kaysaar's Toolbox Theory Edition
« Reply #72 on: March 27, 2025, 07:01:32 PM »

This is follow up to ping on my public discord, where i mainly communicate about Exoitca. I had time to think about it, given events i had this month and progress made through entire year.

"So with Exotica i had plans of reworking UI and changing few mechanics, given similar to like Avorion. But as i said in post first i need to focus on aotd for few months.
It has been a year nearly , there has been no update towards Exotica, I only did few things that I have planned for it , and yet this is from my eyes not enough for release.
Given how AoTD have literally became main thing for me not only because of simply being my mod, there are ton of people supporting me financially because of aotd, so always i do feel somewhat part of obligation, to keep delivering good content in ample supply.

Not to mention I am involved directly or indirectly with development of many mods, either offering my full services or knowledge.

Another thing, is that with time , I need to admit : I was losing slowly interest more and more with maintenance of mod. Even with my workaholic attitude I could not simply motivate myself to push it further, to the point even simplest bugfixes are still not done.

With sadness then , I will need to admit, I wont be able to maintain Exotica,  I do really like the mod itself, but it's one of very very few times, where there was simply too much on table for me and I will admit that."
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