Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 2 3 [4]

Author Topic: [0.96a] Autosave v1.2b (released 2023-05-05)  (Read 262400 times)

5ColouredWalker

  • Commander
  • ***
  • Posts: 131
    • View Profile
Re: [0.96a] Autosave v1.2b (released 2023-05-05)
« Reply #45 on: December 13, 2024, 08:18:10 PM »

I can confirm this still works with just a version change still.

I use .97 as it flags the mod as orange/outdated but lets it work.
Logged

LeeTownage

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.96a] Autosave v1.2b (released 2023-05-05)
« Reply #46 on: December 14, 2024, 04:14:39 PM »

I can confirm this still works with just a version change still.

I use .97 as it flags the mod as orange/outdated but lets it work.

Ahh thanks, The game would not let me enable the mod until I changed the mod_info.jason to reflect the current version. Now it is not orange and let me enable it. lol I should have thought of that first.
Logged

sanhedrin13

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.96a] Autosave v1.2b (released 2023-05-05)
« Reply #47 on: December 25, 2024, 12:01:25 PM »

Noticed that the autosaves and save in general keeps it at only 1 save slot. This can obviously backfire pretty bad if anyone played rpgs they know. So give us an option that even without the autosave we keep rolling through a set number of saves say 3. It is a much needed middle ground between having a log of saves and only one.
Logged
Pages: 1 2 3 [4]