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Author Topic: Endgame Suggestions?  (Read 1897 times)

SeriousWays

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Endgame Suggestions?
« on: July 03, 2023, 04:09:59 AM »

Hello, guys!

I have built colonies that are successful. I have a big fleet. I have more credits on my name than I know what do with.
With the exception of the unfinished storylines, what is there to do in the endgame?

You cannot conquer other systems, so war is out of the question. Settling more worlds and expanding my colonies feels like a waste of time, as it will turn around and bite me on the back with colony threads and lowered colony profits.

Spoiler
Hunting [REDACTED] can just be summed up with locate [REDACTED] bases, destroy a few [REDACTED] fleets, destroy the base and that is it.
[close]

So, what is your endgame strategy? How do you keep yourself entertained after the early and mid-game struggle has passed?
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Network Pesci

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Re: Endgame Suggestions?
« Reply #1 on: July 03, 2023, 05:23:22 AM »

You cannot conquer other systems, so war is out of the question. Settling more worlds and expanding my colonies feels like a waste of time, as it will turn around and bite me on the back with colony threads and lowered colony profits.

Well, in general, playing a videogame is a "waste of time" if you look at it that way, but I do it because it's fun.  Once I've got a colony with every industry for total self-sustainability in my faction, yes, settling more planets will technically reduce my net income per planet since the markets don't expand.  How much does that really matter, though?  If I want to colonize every good planet in the Sector, what do I really care if I will make a few hundred thousand less credits per month by doing so?

Also, you can't technically "conquer" other systems, but you can certainly decivilize them and take their planets for your own.  For me, the endgame in vanilla StarSector is just, whenever I've finished the "story" I've decided on for this particular playthrough, once I've completed all the arbitrary goals I set for myself, then I start over with a different gimmick.  Next time I might be fervently loyal to the Persean cause, or I might try to get in good with the pirates and corner the market on space drugs.

Now there's mods that add more endgame activities as well.  I'm not a Nex guy but as I understand it it literally turns StarSector into a 4X style game with the systems changing hands in wars between factions and whatnot.  Myself, I have a couple of favorite mod factions with optional endgame challenges.  In a modded playthrough, it's not done until I've tested my might against the horrors that lurk in Seele (from the HMI mod) and Uvas (from the Xhan mod), those guys make the Hypershunt fight look like Spongebob vs The Muppets.
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Lullabison

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Re: Endgame Suggestions?
« Reply #2 on: July 03, 2023, 11:31:34 AM »

While it is not help for your current save (and in contrast to Pesci) I think Nexerelin really is the best route for endgame content right now.

It's a good system for giving the player reasons to get into fights. Sometimes you start them, sometimes an invader brings them to your door, sometimes you're working for an ally or conquering planets for money. The important thing is you keep having reasons to use and tinker with all your fancy endgame ships.

And the thing is that it's all kind of opt in. Even with the mod running. I was hesitant to install Nexerelin because I like the vanilla campaign. But you can still just fly around doing missions as usual, and all of the faction stuff is just an ant farm in the background.
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SeriousWays

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Re: Endgame Suggestions?
« Reply #3 on: July 04, 2023, 12:33:21 PM »

You cannot conquer other systems, so war is out of the question. Settling more worlds and expanding my colonies feels like a waste of time, as it will turn around and bite me on the back with colony threads and lowered colony profits.

By a "waste of time" I meant that ignoring increased production, you receive zero benefits from settling outside of a self-sustaining system. Unless painting the map in static colonies bring you happiness, which is perfectly valid, but just too soulless for me.

I am not much of a mod guy, I believe that a game that you pay for should offer a rounded experience, instead of relying on the community to make the game interesting like "Bethesda" and many other developers do. Starsector has managed to remain interesting for a few years, which is commendable. I never felt like Alex was just sitting back relying on the community to make the game fun.

Besides this rant, thank you for the mod suggestions. I get easily lost in the mod discussions and getting a few suggestions on mods which enrich the endgame experience is quite great.
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SeriousWays

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Re: Endgame Suggestions?
« Reply #4 on: July 04, 2023, 12:35:19 PM »

While it is not help for your current save (and in contrast to Pesci) I think Nexerelin really is the best route for endgame content right now.

Thank you for the suggestion!
I would most definitely try the mod now.
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