So, here we are, almost year in development my dream came to be, true Stargate inspired faction.
I focused on humans because that was my intertest, I have picture of Daedalus and Apollo exiting hyperspace as desktop picture as long I can remember. I LOVE THOSE SHIPS.
So why the name United Nations Space Force when it's about Stargate? Spoiler
Well, it's very easy to explain. I started this mod with the idea of blending elements from Stargate, Battlestar Galactica (BSG), and Babylon 5, creating a faction that essentially mashes these iconic universes into one coherent whole.
However, as the project progressed, I decided to focus solely on Stargate to stay true to its lore and aesthetics. This meant dropping the fleets from BSG and Babylon 5 to create a dedicated Stargate faction. By the time I made this decision, though, all of the internal files had the "unsf_" prefix—standing for United Nations Space Force—which originally made sense for the mashup. Rather than change everything, I kept the name as a nod to the mod's origins and the broader idea of Earth united in space defense, which fits well with the themes of Stargate.
REQUIRES NEW SAVEWhat UNSF adds ?- new faction
- new trinary starsytem
- many ships
- many weapons
- many hullmods
- stargate industry
- ZPMs
- some lore
How does one get all these new things ?Spoiler
1. Ships, wings and weapons are sold in fation market in Niltrof system, usually all stations and plantes sell them but Atlantis has the faction requisition branch submarket that sells high volumes of weapons, wings and biggest ships
2. Hullmods same as mentioned above but some ships have them built-it(rings on Dauntless)
Stargate industry, what it does ?Spoiler
As industry it adds planetary condition to market(stargate cohesion), basically what that means is that all planets with Stargate Complex get accessibility bonus of 50%, and -1 decrease in demand.
BUT if you can also install ZPM to stargate complex
ZPM WTF ?Spoiler
Thats correct I made it a special item that can be installed into planet/station industries to increase production OR can be instalalled into ships.
You can obtain them by exploration, maybe techmining. But I did not test this very well so I hope for your feedback so I can tweak spawn weights. ZPMs should be about as common as Alpha Cores
The ship installation is kinda weird because there is no vanilla way to install colony items on ships so I made script that checks invetroy of player for ZPMs and if nubmer>0 you can install ZPM hullmod, that gives you boost hullmods and removes Asgard incompatible hullmods. But if number of ZPMs < number of ships with ZPM hullmod, all ships will be stripped of ZPM hullmod because thats only way I know how to do it for now.
Here’s a quick rundown of your Starsector faction's lore(massive spoilers to ingame descriptions)
Spoiler
Collapse: Faction was cut off from the gate system after the collapse. They had access to a lot of 2000s series, especially Stargate SG-1 and Stargate Atlantis, which lasted over 25 seasons each in the Starsector universe.
Technological Development: Without blueprints or external contact, they used these shows as inspiration to develop their own tech, including Stargates, ZPMs, ships, weapons, and fighters. Thanks to the long run of both shows, many technologies and their science were explained in depth, giving many research branches a significant head start.
Wormhole Experiment Gone Wrong: While experimenting with a wormhole drive on their version of Atlantis powered by multiple ZPMs, something went wrong. The city and its inhabitants were launched lightyears away into the Persian sector.
Crash on Oberon: The city crash-landed in the ocean of the water planet Oberon in a trinary star system. Thousands of people evacuated to ships docked in the city. Though its shields and inertial dampeners were activated, they couldn't prevent the impact from fracturing the city’s structure. The city cracked and sank into the planet’s depths. Scavenging efforts have been ongoing, as UNSF salvages precious technology piece by piece from the submerged ruins, gradually incorporating these recovered elements into their growing society.
Resource Boom: Years later, UNSF discovered vast resource deposits in the core of a planet orbiting the central star of the system. Stranded and cut off from their civilization in a desperate bid to sustain their survival and rebuild, they detonated the planet using a ZPM, turning its remains into a massive resource mine. These resources became vital to their efforts, providing the materials necessary to expand their industrial and technological infrastructure.
Current State: 25 years after high velocity colonization of Oberon, the UNSF is thriving. Colonists live on planets and massive stations. They continue to build their economy and military might while scavenging tech from the sunken Atlantis. After the collapse, the UNSF was like a child left alone, growing up with only the technology they could develop from a box of old DVDs. Their journey was marked by deep-seated solitude and a self-reliance that kept them independent of the factions in the Persian Sector. However, as the UNSF continues to grow and advance, they are beginning to realize that, for the first time in a century, they are not alone in the universe.
Where did I supply sprites and art ?Spoiler
Well I had to make most of them but most of ships are adaptations made from art posted by Mallacore on Deviant Art, I asked for his permission to use them and he said yes. He has some good art so please check him out.