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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] prv Starworks v28.6 (2024-11-25)  (Read 449825 times)

Belkai

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #420 on: December 26, 2024, 11:18:20 AM »

I think some of the unique bounties in this mod are unable to spawn because they still use old ship variants that were removed at some point in the past. The bounties and variants in question are:

- Göran Fridén/prv_wolf_rb_rare
prv_venture_rb_armed

- Fool's Gold/prv_aska_au_rare
prv_ljus_ambush

- Flight Into the Unknown/prv_gremlin_rb_rare_hybrid
prv_gremlin_rb_support

- Andra Perseiska Kompaniet/prv_morker_rare
prv_is_ryak
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prav

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #421 on: December 26, 2024, 01:55:25 PM »

Thank you, good catch. Will fix in the next update.
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Mephansteras

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #422 on: December 30, 2024, 04:39:39 PM »

Hi Prav!

I'm looking to make a ship system for my mod that does something a bit like your gravity shield system. Would you mind if I copied some of the code from prv to do that?
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flying0719

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #423 on: January 02, 2025, 03:20:49 AM »

I'm very interested in your mod. Since its current version are not translated into Chinese yet, I'd like to do this work. If you agree, could you please give me a reply? Thank you very much.
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prav

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #424 on: January 04, 2025, 03:25:44 PM »

I'm very interested in your mod. Since its current version are not translated into Chinese yet, I'd like to do this work. If you agree, could you please give me a reply? Thank you very much.

Absolutely, please go right ahead. Do note that a lot of ship names and similar nouns are in Swedish, and I'm afraid that all the scripted text is hardcoded.

Someone going by the handle of Francis contacted me about a translation previously, dunno if that ever went anywhere but he might have a couple of pointers. But that was quite a while ago.
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Reshy

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #425 on: January 23, 2025, 05:41:37 PM »

The more recent version seemed to have split the mod into pieces, does that mean they're not save compatible (Using 27.0 right now)? 
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prav

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #426 on: January 24, 2025, 11:29:53 AM »

The more recent version seemed to have split the mod into pieces, does that mean they're not save compatible (Using 27.0 right now)?

Not save compatible, making it modular required extensive backend changes.
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Kryptos03

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #427 on: February 10, 2025, 12:12:51 PM »

Currently this mod breaks custom nexerelin starts that have you spawn away from a colony such as the Arma Valkazard start and causes you to spawn at a neutral rep colony instead.
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Village

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #428 on: April 12, 2025, 09:40:51 AM »

For those waiting in the meantime for the official update, it runs perfectly fine changing the version number to 0.98 on the mod info, at least so far it does based off of my testing.
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bucketofsyrup

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #429 on: April 13, 2025, 02:10:59 AM »

Current playing on 0.98 with Nexerelin, and Prv and Rust Belt markets don't seem to have their tariffs set.
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Dadada

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #430 on: April 20, 2025, 02:03:40 AM »

Just found this post:
https://www.reddit.com/r/starsector/comments/1k37x7j/excuse_me_what/
^^
Is it the ]spoiler[ planet from your mod? :D
Someone had the same idea I guess:
Quote
Zacharias1773

2h ago
welcome to höga hallar
E: And yes, I know, the mod wasn't updated yet. Anyway, this mod is awesome. 8)
« Last Edit: April 20, 2025, 02:09:17 AM by Dadada »
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Reshy

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Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« Reply #431 on: April 24, 2025, 10:50:32 PM »

A feature request if possible, but I'd like it if the Agni could spawn outside the central ring around the core worlds so they aren't fighting with the remnants for space.  That and if they spawn in the locations remnants don't spawn it looks more like the remnants are acting like a bulwark against the Agni.  It'd be nice if it had adjusted sector compatibility with the .98 version if that's possible on your end.
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