Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 15 16 [17]

Author Topic: BattleFarer Forever [v 0.3]  (Read 134483 times)

Delta7

  • Commander
  • ***
  • Posts: 131
  • forum idiot
    • View Profile
    • my personal DA account
Re: BattleFarer Forever [v 0.3]
« Reply #240 on: May 17, 2015, 10:02:54 AM »

ahh, i love those ships, i have all of em in BSF. well, from the GGG and Ordanian or whatever that is... SWS makes some damn good ships, even though he can be a bit cranky at times.
Logged
warning: may be prone to random outbursts of stupidity

Auraknight

  • Commander
  • ***
  • Posts: 125
  • I am a Knight of Aura.
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #241 on: May 17, 2015, 10:18:18 AM »

If you still need someone to write up discriptions for you, I'd be happy to help. I quite enjoy writeing, and could easily throw together an example for you, if you'd like?
(I also tend to get ideas for a little bit of everything now and again, but I can't promise any of them will be any good :p)
Logged
~Aura be with you

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #242 on: May 17, 2015, 10:18:53 AM »

Yeah that'd be good!
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #243 on: May 08, 2020, 03:17:01 PM »

So, This is a very VERY old thread and a surprising necro from me.
I've been keen, in the last couple of days, to look back into Starsector and, importantly, this mod.
Would anyone be able to point me in the way of some new modding guides & perhaps some example mods that I can tear into :)
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7522
  • Harpoon Affectionado
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #244 on: May 08, 2020, 04:52:43 PM »

Oh hey this is a blast from the past! There have been some changes, but for adding ships/factions check out this: https://starsector.fandom.com/wiki/Intro_to_Modding

Its relatively comprehensive for the basics.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #245 on: May 09, 2020, 03:23:42 AM »

Oh hey this is a blast from the past! There have been some changes, but for adding ships/factions check out this: https://starsector.fandom.com/wiki/Intro_to_Modding

Its relatively comprehensive for the basics.

Oh fabulous!
I'm not even sure if my ships, weapons, variants and systems will even import into the game. Let alone anything else haha
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #246 on: July 06, 2020, 12:57:51 PM »

(If you need BSF stuff I went on a tirade a while ago and made a full faction lineup of Starsector-sized ships you could absolutely use. I'd need to tweak them a bit, but if you want they are yours.)
Logged

Isaew

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: BattleFarer Forever [v 0.3]
« Reply #247 on: November 20, 2024, 02:35:16 AM »

It's such an awesome idea.
I wonder if there will be someone to pick it up and complete. Those ships are really cool looking.
Logged
Pages: 1 ... 15 16 [17]