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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Adversary (v6.3.1)  (Read 171849 times)

churplok

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Re: [0.97a] Adversary (v6.3.1)
« Reply #135 on: November 05, 2024, 03:40:13 PM »

Is there a way to stop Adversary markets from being chosen as the target for the "Nod to a concerned man and walk over to his table" and other trade related bar missions? Since adversary is always hostile towards me and for some reason they are chosen as the target of my trade missions over 50% of the time, I would like to be able to edit somewhere to blacklist them as trade mission targets if possible.
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lannnnnnar

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Re: [0.97a] Adversary (v6.3.1)
« Reply #136 on: November 17, 2024, 10:43:22 AM »

Do they invade npc faction markets? I feel like they'd just roll them all over and conquer half the galaxy before I could hope to stop them.
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lazy109

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Re: [0.97a] Adversary (v6.3.1)
« Reply #137 on: November 22, 2024, 12:10:44 AM »

Hello,I'm an Chinese modder. I hope i can ask you about how you add officer to all ship in the Adversary's HVB by the magicBounty_officers.json. I want to make a HVB mod but i don't know how to add officer to the bounty's ship
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LocustJester

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Re: [0.97a] Adversary (v6.3.1)
« Reply #138 on: December 25, 2024, 08:57:15 PM »

the remnant station bounty seems bugged and unable to spawn due to being given out by the remnants
I had no problem getting every other bounty, "silly" or not, but the remnant station bounty never spawns at all
however after changing the bounty giving faction from remnant to independants in the game files, the bounty now spawns as normal
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