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Starsector 0.98a is out! (03/27/25)

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Author Topic: The Trouble With Greebles  (Read 42608 times)

Debido

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Re: The Trouble With Greebles
« Reply #60 on: August 26, 2015, 10:32:46 PM »

Maybe Stian can do a re-mix of the 'Jaws' music when patrols are near the players...you know just for fun...
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Tartiflette

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Re: The Trouble With Greebles
« Reply #61 on: August 26, 2015, 11:52:57 PM »

MOAR GREEBLE!

Greeble is life, greeble is good...
« Last Edit: August 26, 2015, 11:54:33 PM by Tartiflette »
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Pixelzul

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Re: The Trouble With Greebles
« Reply #62 on: April 29, 2025, 05:26:07 PM »

Sorry if meaning is lost to translation:

I always liked those Greebles because, those show a pattern and part of the general idea from the artist, from which i can start to imagine parts from those seemingly nonsensical noise, to complete the designs. maybe they are not meant for an end design but i always saw them as a good starting point to create/invent logic behind design.

When i try to make sense out of them, I start imagining them as i was an outsider looking at alien technology or as someone without any knowledge looking at the guts of an engine, i assume there should be a reason behind putting that there, even if i don't have a clear picture. i try to find purpose behind the strange and seemingly enigmatic design behind it, that given the context should have or needed one. i try to focus on not precisely leaving them as they start but looking at them in interesting ways that could conserve some of that greeble sense that makes you imagine, and attract attention while observing it closely

Like this thing here:
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Sample Text - by Tri-Tachyon design.
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