Bombardments are a rare thing to talk about if it comes to Starsector, unless in a memey sense. Or in a sense of "why can't this world finally decivilize?".
But I have done some things and let my worlds be bombarded by for example Luddic Path in a refurbish of Starsector balance. And I feel like it should work differently a tiny bit.
Atm Saturation Bombardment will reduce the planet's population by a factor of 10. Meaning it will transform an population 6 to a population 5 planet instantly.
This creates problems.
The reduction of population from 6 to 5 causes the amount of max industries it can have to lessen by 1. But the AI isn't programmed to recognise that as a problem, this will cause it to take a permanent -10 stability penalty. Which will just make the colony unusable by AI. If I'm thinking correctly. All it takes to decivilize a planet is to just tac bomb it once, and then it will just cut itself in half over time due to over max industry penalty.
Can we remove this instantaneous cut mechanic and instead rely on the decivilization over time mechanic? Maybe then we can remove crucial tag from colonies and let quests fail as it will no longer be as easy to decivilize a planet?
Also, another small thing. Tac and Saturation bombardments cause planets to become polluted. This feels... Weird. First of all. Planets can be generated as polluted even if they are barren. You can in fact find Asher in Canaan which has Pollution. They don't need a habitable tag to be polluted. Which means Tac Bombing should pollute any world...
The description also heavily implies that pollution is done by industry. Which is another thing to think about... "Human industry has left this...
Note that AM bombing in the game is the purest form of energy there is. AM is literally turning all the mass into pure energy. There are no Sulphur Compounds. Not even radioactive dust. These aren't nuclear bombs. These are pure energy upon the completion of the process, right? Mairaath doesn't have pollution, neither does Hanan Pacha for this reason. I suppose Hanan Pacha is irradiated. I didn't notice that. But that also feels like weird implication maybe solely tied to planetkiller mechanics.
It just feels weird...
edit: perhaps we can change the duration of bombing effects to compensate