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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Mayasuran Navy 12.1.0 RC1  (Read 950348 times)

Knight Chase

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Re: [0.98a] Mayasuran Navy 12.0.0 RC1
« Reply #855 on: June 07, 2025, 04:19:41 PM »

https://www.mediafire.com/file/l5b2pclkkfsz3gc/Mayasuran_Navy_12.1.0_RC1.zip/file

12.1.0 RC1
-Changed Crawler Autocannon from 300 damage to 400 damage. Flux and damage changed with it, new sprite. Removed 3x burst, now shoots single fire every 1.4 seconds.
-Changed Heavy UV Pulse Laser refire rate from 0.32 to 0.26, flux efficiency from 165/shot to 135/shot.
-Changed Arbalest damage to 200 per shot, flux to 170 per shot, OP from 15 to 21.
This should match the vanilla arbalest in a triple configuration.
-Changed Sidekick damage from 75 to 50, removed EMP damage.
-Changed Orchard Autocannon to 3 seconds refire, DPS to 213.
-Changed Onocrotalus Autocannon to 3.5 seconds refire, DPS to 305.
-Changed Sweeper Shotgun to script based damage, still does 10 * 100 high explosive damage, but the spread is much more random.
-Removed all AI player portraits
-Added Ultraviolet Siege Laser
1000 damage plus crits? extremely effective
-Added Skysplitter (M) Armored
-Added 'Reflecta Armor' huge credits to xb06c and the UAF team!
-Added Constable ML90
This is a medium ballistic that does energy damage. It's super accurate but the projectile velocity requires some leading to make use of that 'accuracy'.

NOT SAVE COMPATIBLE
« Last Edit: June 08, 2025, 08:50:42 PM by Knight Chase »
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Warlider

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Re: [0.98a] Mayasuran Navy 12.1.0 RC1
« Reply #856 on: June 08, 2025, 03:58:19 AM »

Sadly 12.1.0 RC1 is not save compatible for me. Kicks up multiple errors about not finding the MSS_VictoryMWeaponSwapL hullmod.

If this is known, it would be a good idea to include a warning about save incompatibility in the patch notes.

Here is the complete error log if that is of any help
https://drive.google.com/file/d/1wsxOdmdcNpffXLsLCyJaArdA_TxIq9M8/view?usp=sharing
« Last Edit: June 08, 2025, 03:59:53 AM by Warlider »
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SSchorik0101

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Re: [0.98a] Mayasuran Navy 12.1.0 RC1
« Reply #857 on: June 08, 2025, 04:21:19 AM »

Funny enough, it is save-compatible for me. However, it disables the F4 debug menu from Lunalib somehow.

Edit: I fixed the problem simply by restarting my PC, although that is not why I restarted it. So, discovered by accident. :D
« Last Edit: June 08, 2025, 03:06:38 PM by SSchorik0101 »
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MMEEXX

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Re: [0.98a] Mayasuran Navy 12.1.0 RC1
« Reply #858 on: June 09, 2025, 07:14:14 AM »

Could you include a download link in your version checker file? (I think that's how that works?) So the TriOS mod manager can automatically download the newest update, and we don't have to download it manually? Would be very much appreciated.
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