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Starsector 0.98a is out! (03/27/25)

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Author Topic: Self-destruct option for ships with critical CR  (Read 1798 times)

kaoseth

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Re: Self-destruct option for ships with critical CR
« Reply #15 on: August 25, 2024, 02:12:22 PM »

For long battles, some ships get stranded with critical CR, and you have to wait for the enemy to find and kill them.  It would be useful to be able to blow up your own ships when they hit critical CR, so that you can recover DP quicker, so you can send in reinforcements.


Or, better, the ship should auto-retreat earlier.  Like at a threashold you can set up, per ship. 
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TK3600

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Re: Self-destruct option for ships with critical CR
« Reply #16 on: August 25, 2024, 03:40:59 PM »

For long battles, some ships get stranded with critical CR, and you have to wait for the enemy to find and kill them.  It would be useful to be able to blow up your own ships when they hit critical CR, so that you can recover DP quicker, so you can send in reinforcements.


Or, better, the ship should auto-retreat earlier.  Like at a threashold you can set up, per ship.
I wish I could customize AI behavior in general. Like: Do not use X weapon against Y targets (fighter, shield, armor, etc)
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Doctorhealsgood

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Re: Self-destruct option for ships with critical CR
« Reply #17 on: August 25, 2024, 04:26:25 PM »

Maybe if CR warnings weren't so vague i would know when i should actually retreat them.
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Sometimes i feel like my brain has been hit by salamanders not gonna lie.
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