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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a-RC10] Dynamic Tariffs 2.0  (Read 140099 times)

synogen

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Re: [0.96a-RC10] Dynamic Tariffs 2.0
« Reply #45 on: May 11, 2024, 11:46:40 AM »

I made a temporary fork of Tuv0x code repository where I fixed the negative tariff issue that can occur when "dt_granular" and "dt_commission" are set to true in the mod config. It is also compiled against the Starsector 0.97a RC11 API and it seems to work fine for me in my current play-through.

Here's the link in case anyone needs it:
https://github.com/synogen/DynamicTariffs
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majorfreak

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Re: [0.9.1a] Dynamic Tariffs 1.0
« Reply #46 on: May 25, 2024, 03:40:18 PM »

While I think 0% for cooperative is going too far (why is there a black market then?) but I will definitely use it with more conservative values, 10% at best probably. Good work regardless, and thanks for making it mod friendly!
so what settings did you prefer? i was thinking maybe 40% for hostile pirates ('suspicious') and then minimum would be 15% (so that if you were also commissioned you'd get 5%)...and granular is false
« Last Edit: May 25, 2024, 03:43:42 PM by majorfreak »
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Tuv0x

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Re: [0.96a-RC10] Dynamic Tariffs 2.0
« Reply #47 on: September 16, 2024, 09:15:52 PM »

I made a temporary fork of Tuv0x code repository where I fixed the negative tariff issue that can occur when "dt_granular" and "dt_commission" are set to true in the mod config. It is also compiled against the Starsector 0.97a RC11 API and it seems to work fine for me in my current play-through.

Here's the link in case anyone needs it:
https://github.com/synogen/DynamicTariffs

Ah, didn't account for a negative. I just setup my dev environment again, I'll push out a patch within the next few days. I'll basically just check if the math results in a negative and set it to 0.

synogen

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Re: [0.96a-RC10] Dynamic Tariffs 2.0
« Reply #48 on: September 17, 2024, 12:56:40 PM »

Ah, didn't account for a negative. I just setup my dev environment again, I'll push out a patch within the next few days. I'll basically just check if the math results in a negative and set it to 0.

Sounds good!
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Jaga

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Re: [0.95.1a] Dynamic Tariffs 1.3
« Reply #49 on: March 05, 2025, 06:32:55 PM »

Oddly, this mod breaks another mod, called Ramscoop found on Nexus Mods, which has absolutely nothing to do with what you're changing. No clue why! Any thoughts?

Still conflicting after all this time too.  Ramscoop is just far too useful, have to uninstall Dynamic Tariffs instead.  They shouldn't have anything to do with each other, but somehow they do.
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Hells_Razer

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Re: [0.96a-RC10] Dynamic Tariffs 2.0
« Reply #50 on: March 31, 2025, 07:29:37 AM »

Just checked and the mod on its own does not crash and appears to work with just a version change.
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Yilmas

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Re: [0.96a-RC10] Dynamic Tariffs 2.0
« Reply #51 on: April 02, 2025, 12:01:25 AM »

While I haven't seen any direct issues running this in .98a, I did run into a bug during .97 where after I had signed up for a commission with the League (during colony crisis), my tax with the League was hard set to 30% no matter my rep or commission status.
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MMEEXX

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Re: [0.96a-RC10] Dynamic Tariffs 2.0
« Reply #52 on: April 14, 2025, 10:14:56 AM »

To the mod creator: Great mod! 
Could you please make it compatible with "VERSION CHECKER"? And possibly the ability to automatically download mod updates with "TriOS" for example (I don't know how this would be done because I have no clue about modding). 
I use so many mods and started using "LunaLib" and "TriOS Mod Manager."
I'm now sending this message to all the Great mods I use That don't support the version checker. So I don't have to manually search for and download the updates all the time.
Please, please, could you do this?
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MakeTheFuture

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Re: [0.96a-RC10] Dynamic Tariffs 2.0
« Reply #53 on: May 30, 2025, 11:50:11 PM »

Thanks for the mod Tuv0x!

Just finished a playthrough with this and have to say, what a difference it made. It made me want to keep good relations with factions I usually don't care about. Added another fantastic element to think about in faction relations and would be a great candidate to be added to vanilla in my opinion.

I really hope you consider updating this so anyone not comfortable editing mod files can enjoy it in the latest version (it works fine btw)
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