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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Take No Prisoners, a mod about taking prisoners  (Read 50660 times)

Ioulaum

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Re: [0.97a] Take No Prisoners v0.17.0, a mod about taking prisoners
« Reply #15 on: January 25, 2025, 04:55:15 AM »

Need to add faction reference like below, otherwise recruited prisoner can't lvl up.
<fl cl="Flt" ref="28952"></fl>
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momom2

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Re: [0.97a] Take No Prisoners v0.17.0, a mod about taking prisoners
« Reply #16 on: March 18, 2025, 11:59:22 AM »

I don't know what I'm doing wrong, but in over 10 cycles and ~50 prisoners, I've only once had a special dialogue (a TT officer who needed me to pay his debt, and when I reloaded my save it didn't happen again so I didn't get to follow that quest). Otherwise, this has very much been just paying 50k credits for easy lvl7 officers.

Also, it seems like I'm not getting prisoners anymore? I haven't captured a prisoner in a very long while, despite being constantly fighting the Hege. Edit: for that part, it's probably because I had too many prisoners already. I guess when you have too many waiting you can't capture more.
« Last Edit: March 18, 2025, 12:10:11 PM by momom2 »
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momom2

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Re: [0.97a] Take No Prisoners v0.17.0, a mod about taking prisoners
« Reply #17 on: March 18, 2025, 12:20:11 PM »

So I tried searching in the files for how to edit that limit, but I can't find a settings file. Does someone know how to do it?
The closest I found is in src/takenoprisoners/utils/Settings.java :
   
package takenoprisoners.utils;

import takenoprisoners.config.FactionConfigurationLoader;
import org.magiclib.util.MagicSettings;

public class Settings {
    private static int maxPrisoners = -1;

    public static int getMaxPrisoners() {
        return maxPrisoners;
    }


    public static void reloadMaxPrisoners() {
        maxPrisoners = MagicSettings.getInteger("TakeNoPrisoners", "maxPrisoners");
    }

    public static void reloadSettings() {
        Settings.reloadMaxPrisoners();
        FactionConfigurationLoader.load();
    }
}


But it seems like it's already set to infinite; do I need to look into MagicLib for that getInteger method?
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TheDefend

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Re: [0.97a] Take No Prisoners v0.17.0, a mod about taking prisoners
« Reply #18 on: April 02, 2025, 08:24:06 PM »

is it by design that you cant sell the prisoners after you talk to them?
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WMGreywind

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Re: [0.98a] Take No Prisoners, a mod about taking prisoners
« Reply #19 on: April 10, 2025, 05:11:55 PM »

Hey, good to see you keeping the mod up to date, Wisp! You're doing good work here.
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