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Author Topic: More Campaign Story Point uses  (Read 253 times)

Green

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More Campaign Story Point uses
« on: January 20, 2024, 11:38:07 PM »

Hi there,

Not sure if someone already made this, but I have a suggestion to add more story point options in quests.

I usually horde story points, but I like using them for the story options. I think it adds a lot of flavour, and makes the game immersive and fun (fantastic system and writing guys!), kind of like the reactions when you bluff your way out of battles or learn to inverse jump before the quest. Makes the character feel alive and special not just in gameplay but also in the story.

Some examples would be,

Spoiler
Rather than handing over the clone to Kanta or making a massive raid, have a (huge?) story point use to make a sneaky break out of Zal, or perhaps convince Kanta with your bravado (sounds pretty unrealistic) to sell her.  (I like being an 'ethical', no crew lost type of captain 8), and giving up either marines or a clone to be tortured is hard).

Maybe the player can be rewarded in little things for huge story point spends, like allowing the clone to be a level 1 officer if you don't hand him over? Warlord Locke had some operational talent, his clone could have inherited that.

Another example I saw someone mention is, if you have a hegemony commission you shouldn't have to sneak in to hack the relay, perhaps by using story points, a commission or good relations you could request to access the relay or even the archive directly (surely a small unimportant archive such as this wouldn't be classified as SUPER ALABASTER). So the provost could give you an option to either hack it, get hired by the hegemony or build enough relations and favour to access it directly.
[close]

tldr; I think the story point options in quests are really enjoyable and it would be fun if there were more (including ethical ones), even if the reward is just story fluff or fun NPC reactions.

Thank you for your time

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Bungee_man

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Re: More Campaign Story Point uses
« Reply #1 on: January 21, 2024, 05:45:53 AM »

Having different faction options for things like the relay hack would be cool, but definitely tricky to implement, given that so much that happens afterwards depends on the hack being done. There's a reason the relay is hard-coded to be indestructible before that mission. That said, the classification level is definitely there for a reason - a big chunk of the sector considered that research to be heresy, and the disaster in the tutorial left an entire system isolated, almost permanently.

I like the idea of being able to resolve the Kanta thing differently. The first time through the mission, I was wondering why Kanta's Den was still treated as a threat after I had disabled it. Maybe some kind of story point interaction that lets you turn around and fight Kanta's Den in the end sequence, instead of having to space the clone and deal with the mercenaries. Tricky to say, since we don't know what comes next in the plot, and Kanta having her clone back might be important.

« Last Edit: January 21, 2024, 05:47:35 AM by Bungee_man »
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