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News:

Starsector 0.98a is out! (03/27/25)

Poll

What would you like to see in Blackrock?

More ships
- 789 (24%)
More weapons
- 499 (15.2%)
More campaign features
- 492 (15%)
Space monsters
- 719 (21.9%)
More lore
- 213 (6.5%)
More music
- 135 (4.1%)
More portraits
- 160 (4.9%)
Subfactions
- 283 (8.6%)

Total Members Voted: 1469


Pages: 1 ... 208 209 [210]

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1999025 times)

StriderGunship

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Re: [0.9.1a] Blackrock Drive Yards
« Reply #3135 on: September 07, 2024, 03:31:01 AM »

Game crashes the second any BRDY ship starts firing.

(log) https://drive.google.com/file/d/1PaJUwfGs6M7FGB2dcLigpfAzvA_7ygL1/view?usp=drive_link
« Last Edit: September 07, 2024, 03:35:14 AM by StriderGunship »
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Fatcat

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Re: [0.9.1a] Blackrock Drive Yards
« Reply #3136 on: April 20, 2025, 10:20:16 PM »

PLEASE UPDATE THIS MOD!!!!!
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Alphascrub

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Re: [0.9.1a] Blackrock Drive Yards
« Reply #3137 on: April 21, 2025, 12:11:41 AM »

I know for a fact there is as .98 update for the mod on the unofficial discord. I'd ask around there if you want a copy. To be clear its just a few tweaks to keep the mod up in .98.
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sycspysycspy

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Re: [0.9.1a] Blackrock Drive Yards
« Reply #3138 on: April 21, 2025, 12:50:43 AM »

I know for a fact there is as .98 update for the mod on the unofficial discord. I'd ask around there if you want a copy. To be clear its just a few tweaks to keep the mod up in .98.
The 0.95 version works fine with a version change maybe not 100%, however BRDY need some serious balance tweak, most of the things won't survive the current vanilla environment.
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Please report any translation error to me with PM.  Starsearcher
- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.

Alphascrub

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Re: [0.9.1a] Blackrock Drive Yards
« Reply #3139 on: April 21, 2025, 01:43:54 AM »

I know for a fact there is as .98 update for the mod on the unofficial discord. I'd ask around there if you want a copy. To be clear its just a few tweaks to keep the mod up in .98.
The 0.95 version works fine with a version change maybe not 100%, however BRDY need some serious balance tweak, most of the things won't survive the current vanilla environment.

Certain weapons perform ok but they seem to be a bit under vanilla. The real value in BRDY weapons was always in their unique effects though. The super ships generally have fun mechanics and still offer interesting play but they are more like basic vanilla ships that have unique/special systems than anything else. As far as their normal ships I'm a bit unsure tbh. I haven't toyed enough with them. I still like the aesthetic, music and general style of the faction though. Even if the heg tends to pick on them a bit. 
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