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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Better Combat 0.3.18  (Read 78369 times)

BlackBurn

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Re: [0.98a] Better Combat 0.3.17
« Reply #75 on: May 13, 2025, 02:22:19 AM »

I ´ve tried to disable Features like Weapon Range and Ship Speed via Mod Settings ingame, but it doesn´t look like it changes anything. I´dont want to disable the Mod, just some Features like Speed and Weapon Range. Am i doing something wrong here?
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willthefunperson

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Re: [0.98a] Better Combat 0.3.17
« Reply #76 on: May 13, 2025, 04:02:58 AM »

I ´ve tried to disable Features like Weapon Range and Ship Speed via Mod Settings ingame, but it doesn´t look like it changes anything. I´dont want to disable the Mod, just some Features like Speed and Weapon Range. Am i doing something wrong here?
The one thing I can think of is if you are using Lunalib, make sure that the use lunalib is set to true, and vice versa. If you are using the settings file and have lunalib, make sure use lunalib(only in the lunalib settings) is false.
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(Secondlt2)

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Re: [0.98a] Better Combat 0.3.17
« Reply #77 on: May 17, 2025, 11:34:07 AM »

Hello,

Regarding that mod list, I swear I sent it but it seems it wasn't sent.

After playing with the mod for a long time, I've realized that the invincibility glitch only activates when ships spawn together in a close proximity. I think the range is around 800 or below?
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willthefunperson

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Re: [0.98a] Better Combat 0.3.17
« Reply #78 on: May 20, 2025, 08:26:14 PM »

Hello,

Regarding that mod list, I swear I sent it but it seems it wasn't sent.

After playing with the mod for a long time, I've realized that the invincibility glitch only activates when ships spawn together in a close proximity. I think the range is around 800 or below?
That is really interesting, and yes I did get your PM
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John the Gamer

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Re: [0.98a] Better Combat 0.3.17
« Reply #79 on: June 06, 2025, 12:02:00 PM »

I'm finding that my ships are holding fire in battle out of fear of hitting friendlies, even though there is a lot of empty space in between them. It basically turns most fights into one-on-one action.

Is there anything in the mod files I can change to reduce the AI's friendly fire hesitance?

See attached image; both the Lasher and the Flogger are holding fire, even though they have a clear field of fire on the target.
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willthefunperson

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Re: [0.98a] Better Combat 0.3.17
« Reply #80 on: June 07, 2025, 12:45:39 PM »

I'm finding that my ships are holding fire in battle out of fear of hitting friendlies, even though there is a lot of empty space in between them. It basically turns most fights into one-on-one action.

Is there anything in the mod files I can change to reduce the AI's friendly fire hesitance?

See attached image; both the Lasher and the Flogger are holding fire, even though they have a clear field of fire on the target.
Yeah, bounds radius mult does this
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John the Gamer

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Re: [0.98a] Better Combat 0.3.17
« Reply #81 on: June 07, 2025, 01:48:11 PM »

I'm finding that my ships are holding fire in battle out of fear of hitting friendlies, even though there is a lot of empty space in between them. It basically turns most fights into one-on-one action.

Is there anything in the mod files I can change to reduce the AI's friendly fire hesitance?

See attached image; both the Lasher and the Flogger are holding fire, even though they have a clear field of fire on the target.
Yeah, bounds radius mult does this

Aha. Thank you. I'll see what happens when I turn that setting down a smidge.
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