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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Realistic Combat 2.4.0  (Read 414598 times)

theberg

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Re: [0.97a] Realistic Combat 2.1.0
« Reply #1155 on: February 03, 2025, 11:01:56 PM »

Hello, I was getting an error trying to get this mod to work with a fresh install with no other mods besides this one installed.. I installed lazy lib, graphics libs etc and that seems to have fixed my issue.

The game would load up and give me an error about weaponGroups.

Just though I should add this for those who are getting an error.

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SaguMaru

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Re: [0.97a] Realistic Combat 2.1.0
« Reply #1156 on: February 10, 2025, 12:34:35 PM »

Does anyone know how to make large beam weapons such as the tachyon lance have smaller ranges? with 1 million of range it just lags my pc.
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Liral

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Re: [0.97a] Realistic Combat 2.2.0
« Reply #1157 on: February 24, 2025, 03:45:32 PM »

Patch 2.2.0 is out! Fixed unintended hard dependencies on LunaLib and LazyLib.

krox

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Re: [0.97a] Realistic Combat 2.2.0
« Reply #1158 on: March 01, 2025, 07:13:42 PM »

Hey! I'm here to report a bug that crashes the game.
It's simple to reproduce, after trying to disengage from a battle and being forced to fight, the game crashes when trying to load the battle. The game does not crash when entering a battle the regular way.
The error seems to be related to LazyLib.

Here you can find the error message, the log for the crash and my mod list:
https://imgur.com/a/bugrep-fFVzm2x
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hobbier

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Re: [0.97a] Realistic Combat 2.2.0
« Reply #1159 on: March 04, 2025, 09:15:09 PM »

settings don't effect the game.
I type in a factor of 20 for compartmentDamageFactor and compartmentDamageOverflowFactor and nothing changed.
also disabling 3d targeting did not work. projectiles still only target fighters very close to the ship.

Starsector\mods\RealisticCombat\data\config
is the right directory, correct?
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Liral

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Re: [0.97a] Realistic Combat 2.2.0
« Reply #1160 on: March 22, 2025, 09:42:35 AM »

Patch 2.3.0 is out! Fixed a command transfer crash and reduced kinetic weapon damage against shields.

Liral

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Re: [0.97a] Realistic Combat 2.4.0
« Reply #1161 on: March 27, 2025, 05:06:33 PM »

Patch 2.4.0 is out!  Updated to Starsector version 0.98

Oranje

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Re: [0.98a] Realistic Combat 2.4.0
« Reply #1162 on: March 30, 2025, 09:52:43 AM »

Hey, this mod is marked as 0.98a compatible, but i am getting errors when trying to use it.

35998 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
288812     java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
288813            at RealisticCombat.plugins.GunLocking.displayTextNearMouse(GunLocking.java:137)
288814            at RealisticCombat.plugins.GunLocking.renderInUICoords(GunLocking.java:261)
288815            at com.fs.starfarer.title.C.L$Oo.o00000(Unknown Source)
288816            at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
288817            at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
288818            at com.fs.state.AppDriver.begin(Unknown Source)
288819            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
288820            at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
288821            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
288822            at java.base/java.lang.Thread.run(Unknown Source)


Disabling this mod allows me to play it, if you need more info let me know.
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Liral

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Re: [0.98a] Realistic Combat 2.4.0
« Reply #1163 on: March 30, 2025, 01:05:15 PM »

Hey, this mod is marked as 0.98a compatible, but i am getting errors when trying to use it.

35998 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
288812     java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
288813            at RealisticCombat.plugins.GunLocking.displayTextNearMouse(GunLocking.java:137)
288814            at RealisticCombat.plugins.GunLocking.renderInUICoords(GunLocking.java:261)
288815            at com.fs.starfarer.title.C.L$Oo.o00000(Unknown Source)
288816            at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
288817            at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
288818            at com.fs.state.AppDriver.begin(Unknown Source)
288819            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
288820            at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
288821            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
288822            at java.base/java.lang.Thread.run(Unknown Source)


Disabling this mod allows me to play it, if you need more info let me know.

This code works on my machine, so I need more information.  First, have you downloaded the latest version of LazyLib?  Second, the intended behavior of this code is to display text under the mouse during unpaused combat.  Did any text ever appear under your mouse, or did the game crash as soon as you entered unpaused combat?  Third, and this would be  helpful to know, were you running other mods, and what is the smallest list of mods that reproduces this error?

To find out, please try just Realistic Combat and LazyLib at first and then try half your mods.  If the error occurs, disable half of them and try again.  If not, disable them all and try the other half, and so on.  In the end, you should have just the mods involved.  For easy testing, you can use the Missions tab, select the first mission, click Refit, and then enter the simulation from there.  You should then either see the text or get the error.

Oranje

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Re: [0.98a] Realistic Combat 2.4.0
« Reply #1164 on: April 01, 2025, 07:53:47 AM »

After updating all my mods, the issue has gone away.
Thanks for your time :D
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Liral

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Re: [0.98a] Realistic Combat 2.4.0
« Reply #1165 on: April 01, 2025, 08:26:11 AM »

After updating all my mods, the issue has gone away.
Thanks for your time :D

Glad to be of help!

Crabyphus

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Re: [0.98a] Realistic Combat 2.4.0
« Reply #1166 on: April 01, 2025, 08:51:38 PM »

Hello got a strange bug, sometimes when playing the screen just goes black- i can hear the game in the background and i can still move the mouse or alt tab just fine, but other then that i can't see a thing.

I seem to notice it mostly when swapping weapon groups, any advice?

ty
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Liral

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Re: [0.98a] Realistic Combat 2.4.0
« Reply #1167 on: April 02, 2025, 11:58:06 AM »

Patch 2.5.0 is out!  Updated to Starsector version 0.98-RC6.  Automatically scale map based on DP.  Removed asteroids unless in an asteroid field.

Liral

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Re: [0.98a] Realistic Combat 2.4.0
« Reply #1168 on: April 02, 2025, 12:17:54 PM »

Hello got a strange bug, sometimes when playing the screen just goes black- i can hear the game in the background and i can still move the mouse or alt tab just fine, but other then that i can't see a thing.

I seem to notice it mostly when swapping weapon groups, any advice?

ty

Are you using AMD?  I have heard that AMD can cause a black screen.  Besides that, I would need to know the minimum list of mods that causes this problem and a step-by-step guide to replicate it.
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