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Starsector 0.98a is out! (03/27/25)

Author Topic: Problem with fire control.  (Read 875 times)

BaronJormungandr

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Problem with fire control.
« on: February 03, 2023, 10:22:17 AM »

Hi, new at starsector and modding starsector.

I can't actually upload starsector log cause I exceed the 512kb limit, so I just uploaded the whole thing here, tell me if I plucked the wrong .txt from starsector.

https://we.tl/t-s3vBkgSorj

But so far, whenever I use ballistic weapons, they do not fire, unless I quickly change too a different weapon group, and then it stops when the trajectory and the angle visuals pop up.

Missiles work fine, so yea, IDK what the hell is going on here.

I've got these mods atm.
https://gyazo.com/5d25d9627204027aa8c6e8432f658b55
https://gyazo.com/dbfddefe6b2487fb49d42c0a13eb50b6
https://gyazo.com/a64e27860af67cfc06879a3b7c124ffe

Anything I can do here?

Here's a better mod list.
{"enabledMods": [
  "aiportraitsofai",
  "A_S-F",
  "better_deserving_smods",
  "beyondthesector",
  "BSC",
  "lw_console",
  "diyplanets",
  "exoticatechnologies",
  "HHE",
  "fleetsizebydp",
  "fluffships",
  "GrandColonies",
  "hte",
  "HIVER",
  "IndEvo",
  "timid_xiv",
  "LTA",
  "lw_lazylib",
  "lights_out",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "ness_saw",
  "nexerelin",
  "pt_qolpack",
  "RealisticCombat",
  "yunru_remnant_red",
  "swp",
  "spacetruckin",
  "URW",
  "shaderLib"
]}
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BaronJormungandr

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Re: Problem with fire control.
« Reply #1 on: February 03, 2023, 03:43:53 PM »

So far, I've disabled Beyond The Sector and Realistic Combat, that apparently has managed to fix it, but so far, I really want Realistic Combat since it's really great.

And when I have Realistic Combat enabled, only medium and larger seems to be handicapped for some reason.
« Last Edit: February 03, 2023, 03:55:28 PM by BaronJormungandr »
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BaronJormungandr

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Re: Problem with fire control.
« Reply #2 on: February 04, 2023, 01:18:34 AM »

So far, I've disabled most of the mods to try and re-enable Realistic Combat, it's now this list of mods, but now the Ion Pulser seems to not work in the mission The Last Hurrah, and on random battles, with the ISS Aesir Paragon class, Autopulse lasers doesn't seem to work.

This is really weird.

PS: I reinstalled a fresh copy off Realistic Combat, but so far, large turrets work but now energy weapons have a problem.




{"enabledMods": [
  "lw_lazylib",
  "MagicLib",
  "nexerelin",
  "RealisticCombat",
  "shaderLib"
]}
« Last Edit: February 04, 2023, 01:20:31 AM by BaronJormungandr »
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