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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] LOST_SECTOR - Exploration and Quest content  (Read 203577 times)

vicegrip

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #240 on: August 21, 2024, 12:35:19 PM »

Found an interesting bug where it seems like Kesteven learn their full complement after new game start, and this knowledge isn't reset after aborting the current game and starting a new one without restarting Starsector. So which ships the player can pick from their lineup in Nex gets expanded from just Kesteven ships if it's their first game after launching the game, to all kinds of high tech ships if a second new game is started with the faction.

AdamLegend

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #241 on: August 24, 2024, 07:45:54 AM »

Love the mod! I do have one concern though, why is Asteria so overpowered? The Kestevan faction capital starts with: Orbital Works + Pristine Nanoforge, High Command, Heavy Batteries, Star Fortress, Self-Replicating Minefields, and Regional Capital.

This is stronger than Chicomoztoc, Kazeron, Sindria, and Eochu Bres. Every major faction.

Not even the Hegemony and Persean League have a single High Command on their planets. And Star Fortresses and Pristine Nanoforges are supposed to be quite rare. Self-Replicating Minefields too. A corporate faction homeworld is leagues above Tri-Tachyon, the Hegemony, etc.

Could this be toned down a bit? Thank you!
« Last Edit: August 25, 2024, 07:42:20 AM by AdamLegend »
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Jet Black

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #242 on: August 24, 2024, 11:10:10 AM »

Which is funny, because in my game the hegemony steamrolled them off the map.
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sevhern

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #243 on: August 29, 2024, 11:29:47 PM »

After finishing "Enemy Unknown" asking for the next job I get the reply "There is a new job, but we require someone more qualified". How do I progress to the next mission?

Edit: It unlocked once I got above 50 reputation.
« Last Edit: August 30, 2024, 01:45:11 AM by sevhern »
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Hobocommando3

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #244 on: September 11, 2024, 08:55:05 PM »

Gotta question about the mission Hostile Takeover, how the hell am i supposed to wipe out the Tri-Tac fleet without being identified or going hot with the corp?
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TimeDiver

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #245 on: September 11, 2024, 09:40:35 PM »

Gotta question about the mission Hostile Takeover, how the hell am i supposed to wipe out the Tri-Tac fleet without being identified or going hot with the corp?
1. Switch off your fleet's Transponder; 2. Don't have the TTS Xenorphica in your current fleet (i.e. Leave it in Storage somewhere, I think that Mothballing it isn't enough), as it has a 'Unique' tag in the game files and won't fool others even with your Transponder off; 3. Optional: Approach said fleet with 'Go Dark' enabled, although your fleet's reduced Burn can/will make interception... tricky.
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Selfcontrol

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #246 on: September 12, 2024, 01:46:03 AM »

Gotta question about the mission Hostile Takeover, how the hell am i supposed to wipe out the Tri-Tac fleet without being identified or going hot with the corp?

The easiest to do so is to dock at the market from which the Tri-Tac fleet will leave. Go to the bar, there will be a dialogue option to mingle with some Tri-Tac employees. You will get the fleet's target location.

There are high chances you met on your way TT's fleet with your transponder on but it doesn't matter. After getting the target location, immediately leave and go to the target location as quickly as possible (transverse jump, emergency burn, use everything). As soon as you enter hyperspace, turn your transponder off. You should reach the target location way before TT's fleet even if it already left.

Wait in hyperspace near the target location jump points and ambush TT's fleet. Enough days should have passed so that TT's fleet will have forget you.

Just make sure you don't have a ship in your fleet that will get you recognize even with your transponder off (in vanilla, only the Ziggurat does that, but it depends on your installed mods).
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Raaaain

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #247 on: October 08, 2024, 12:04:28 PM »

Hello, i need some help with the "Hostile Takeover" mission on the kesvesten questline. The issue is no matter how many times i do the mission, the fleet im supposed to kill just never comes to the system where its supposed to go. I've done everything, like going to the system really quickly right after i get the information, i also search around the systems where it could've departed from and found nothing, i even tried using the lunalib debug menu to find the fleet and still couldnt find it. Is there something im missing, or is the mod just being funky?
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Selfcontrol

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #248 on: October 08, 2024, 05:17:12 PM »

Hello, i need some help with the "Hostile Takeover" mission on the kesvesten questline. The issue is no matter how many times i do the mission, the fleet im supposed to kill just never comes to the system where its supposed to go. I've done everything, like going to the system really quickly right after i get the information, i also search around the systems where it could've departed from and found nothing, i even tried using the lunalib debug menu to find the fleet and still couldnt find it. Is there something im missing, or is the mod just being funky?

I'll be honest : I've never encountered this problem thus I cannot say. I know that sometimes the fleet can be quite slow to reach its destination, but that's it.
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Mav_V

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #249 on: October 13, 2024, 07:19:15 PM »

Really love the mod, having crashes from the post Kesteven quest start.

Spoiler
Game crashes when the ships automated get deployed and ai take over. here is the crash log

302680 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.characters.PersonAPI.setPersonality(String)" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getCaptain()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.characters.PersonAPI.setPersonality(String)" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getCaptain()" is null
        at com.genir.aitweaks.core.features.AutomatedShipAIManager.advance(AutomatedShipAIManager.kt:52) ~[?:?]
        at com.genir.aitweaks.core.state.State.advance(State.kt:41) ~[?:?]
        at com.genir.aitweaks.launcher.EveryFrameCombatPlugin.advance(EveryFrameCombatPlugin.kt:33) ~[?:?]
        at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.A.new.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]
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Mav_V

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #250 on: October 13, 2024, 07:36:25 PM »

Ignore, it turns out it was caused by Appro-Light ships being given the gift

Really love the mod, having crashes from the post Kesteven quest start.

Spoiler
Game crashes when the ships automated get deployed and ai take over. here is the crash log

302680 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.characters.PersonAPI.setPersonality(String)" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getCaptain()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.characters.PersonAPI.setPersonality(String)" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getCaptain()" is null
        at com.genir.aitweaks.core.features.AutomatedShipAIManager.advance(AutomatedShipAIManager.kt:52) ~[?:?]
        at com.genir.aitweaks.core.state.State.advance(State.kt:41) ~[?:?]
        at com.genir.aitweaks.launcher.EveryFrameCombatPlugin.advance(EveryFrameCombatPlugin.kt:33) ~[?:?]
        at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.A.new.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]
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BuyoyantFriend

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #251 on: October 18, 2024, 02:09:41 AM »

Hey, thanks for a great mod, last time I had so much fun was when I did the main quest for the first time. I've got a problem tho. I've met Elize and saw an option to raid the planet for the thing. But didn't have marines on me so I skiped it and did the other cache. Now I got 3 disks but when I get back to the planet where Elize used to be she's gone and I'm no longer able to take her disks.. Am I screwed?

Edit: It appears she rotates between various pirate worlds - so if anybody finds themselves in a similar situation - just check all pirate planets. Once again - TY to the author for a superb work.
« Last Edit: October 18, 2024, 12:34:51 PM by BuyoyantFriend »
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Tabi

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #252 on: November 07, 2024, 03:51:08 PM »

So I went ahead and kicked Enigma in the metaphorical teeth. If I leave it alone with -48 stability, will it eventually decivilize? Can Frozen Heart even undergo decivilization?
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Ladean

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #253 on: November 17, 2024, 02:41:41 AM »

Might have found a soft lock, I have pirate colonies invatable, by the time I started to get around to doing the quests for the disks I found only two remaining pirate colonies left, after speaking to someone about going to speak to a contact about "Eliza" the "contact" ended up being at the same colony i was at, or at least that's where it seys the contact at, however he's never there in bar or contact screen...?
« Last Edit: November 17, 2024, 02:43:31 AM by Ladean »
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Yber

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Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« Reply #254 on: November 17, 2024, 10:00:31 AM »

Hi :D The mod is amazing and very fun. I have some spoiler questions.
Spoiler
Is there more than one enigma base, other than Frozen Heart? I blew it up, got some loot. If there are no other bases, does it mean enigma doesn't spawn fleets around anymore?

What's the reward for Commander Umbra? For Helios I assume it's the 2 good worlds you can colonize, but other than the ship itself I didn't notice any rewards for beating Umbra. I did notice it appeared as a prototype in the final fight of the questline but I think that's because I played in True Starfarer mode?

Do the pirates get the super buff from the production chip if you side with them? I noticed it in Asteria but not in the pirate planet. Seeing their armada with 12 Prosperities with double smods was hilarious.
[close]

Thank you for making the mod ^^ it was a great time.
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