Fractal Softworks Forum
June 13, 2025, 08:54:09 AM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Starsector 0.98a is out!
(03/27/25)
Home
Help
Search
Login
Register
Fractal Softworks Forum
>
Other
>
Discussions
>
ruins
« previous
next »
Pages: [
1
]
Print
Author
Topic: ruins (Read 1275 times)
Starskel
Ensign
Posts: 1
ruins
«
on:
October 10, 2022, 09:57:26 AM »
Hello all of you,
I was modifying my game and wondering is there a variable to influence ruins spawn on planet , if u can tell me the name and in which file i can find it , i will very appreciate it.
Thank's for reading me see you soon!
Logged
TauCetiRedGuard
Ensign
Posts: 48
Re: ruins
«
Reply #1 on:
October 10, 2022, 04:52:24 PM »
To my knowledge ruins generate based on constellation type you can see this based on the presence of remnants or derelicts in constellations. The adjusted sector mod allows you to adjust sector size and constellation types and is your best bet for this type of change.
Ps: This kind of question would be better asked in the General discussion board or Modding Board rather than Discussions as this board is mainly for out of game discussion.
Logged
Print
Pages: [
1
]
« previous
next »
Fractal Softworks Forum
>
Other
>
Discussions
>
ruins