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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nightcross Armory Corporation 1.1.18 (May 1 2025)  (Read 25803 times)

YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.10
« Reply #30 on: April 05, 2025, 07:41:17 PM »

Push? Do you mean Lo Sulci's shipsystem?

EDIT:
V1.1.11
- Wavefront friendlyfire -> 25% of normal damage
- Wavefront FF radius further reduced
- Wavefront now adds a bit of hard flux to target and scales with missile damage
- Aria station now has a little surprise for attackers
- Added Chirp PD (small) and Tarantella PD (medium)
- Added speed limit to Lo Sulci's gravitational frame dragging effect
- Fixed an issue where Lo Sulci could gravitationally drag itself
« Last Edit: April 05, 2025, 10:10:46 PM by YukiM »
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Village

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Re: [0.98a] Nightcross Armory Corporation 1.1.11
« Reply #31 on: April 05, 2025, 08:18:53 PM »

https://imgur.com/a/PNLieDV

Pardon the quality since the gif was too large to attach but here's a link to what I mean by the torpedo "pushing".

EDIT: One thing I thought of was if the speed up mod was affecting things but I was able to replicate the same effect without it.
« Last Edit: April 05, 2025, 08:28:47 PM by Village »
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YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.11
« Reply #32 on: April 05, 2025, 09:05:19 PM »

Thanks! Im realizing this is due to the way distance was calculated, which was unintended. Should be fixed in 1.1.12
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Pucyn

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Re: [0.98a] Nightcross Armory Corporation 1.1.12
« Reply #33 on: April 08, 2025, 03:17:46 AM »

Crashes when entering faction system.I'm pretty sure it's because I run linux version and it's case sensitive.

180728 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/Backgrounds/background5.jpg] resource, not found in [/home/deck/Downloads/starsector/.

It checks for Backgrounds folder and on linux it's starts with small b which causes a crash.
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YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.12
« Reply #34 on: April 08, 2025, 08:10:35 AM »

Ah, thank you. I think there was another linux related crash as well.
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FortunaDraken

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Re: [0.98a] Nightcross Armory Corporation 1.1.12
« Reply #35 on: April 13, 2025, 01:00:10 AM »

Been playing with this mod, haven't done much with it yet but I did notice one thing. You may want to take Free Port off one of the stations in Pascal, or maybe write something into the jump points about how Nightcross doesn't like people in their system with the transponder off. I went to dive into the jump port and it said none of the patrols in Pascal would care about my lack of transponder, only for one of the Nightcross patrols to immediately jump me and give me a negative for it.
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YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.13
« Reply #36 on: April 14, 2025, 12:49:10 AM »

V1.1.13
- Atomic driver damage 1000 -> 3000
- Atomic driver flux cost 250 -> 800
- Atomic driver proj speed 1400 -> 1250
- Atomic driver always deals soft flux damage (instead of just ballistic mounted)
- Atomic driver damage 1000 -> 2400
- Atomic driver now uses a fancy algorithm to determine damage and reward good aim. AI always aims for center of mass so it should be unaffected.
- Atomic driver now more affected heavily by armor (flat reduction, 5x scaling)
- Corrosion beam flux cost increased 1450 -> 1750/s
- Discord PPC ACTUALLY decreased range this time (to 550)
- String of pearls speed reduced from 190 to 155
- Fixed an error where String of Pearls would zoom across the map when using its ship system
- Improved String of Pearls ship system AI again, this time making it back off when isolated and unable to use its system
- Precision Drive Systems now increases zero flux boost by 10
- Heavy Pyrowisp now has 2 charges and faster RoF, same DPS
- HPFs and Pyrowisps (including flamestrike) now get +100% max ammo count if mounted in a missile-capable slot
- Added descriptions for fighter weapons
- Tessera Magu renamed to Magu Tessera
- Nammu renamed to Occator
- Changed sound effects for Saturation Cannon recharging
- Added sound effect for hardlight rifle reload
- Increased Mare Crisium OP from 55 to 60
- Reduced Mare Crisium shield to 240 deg (from 360)
- Mare Crisium DP increased to 10 from 8
- Mare Crisium system duration reduced from 2.2s to 1.9s
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YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.14
« Reply #37 on: April 15, 2025, 10:30:58 PM »

V1.1.14
- Added a rare mare crisium wreck around a black hole (can generate on existing saves)
- Added a new frigate: Kasei Valles
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YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.16
« Reply #38 on: April 26, 2025, 08:27:43 PM »

V1.1.16
- fixed a crash related to magu tessera
- mixed down audio for a number of weapons to avoid audio glitches
- increased requirements to buy rare weapons at aria station

V1.1.15
- Mare Crisium OP reduced back to 8
- Temporal Inverter and Temporal Eversion now have charges, same CD but slower regen
- Atomic driver dmg reduced to 2400
- Added a rare string of pearls wreck around a neutron star (can generate on existing saves)
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YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.18 (May 1 2025)
« Reply #39 on: May 01, 2025, 11:20:46 PM »

V1.1.18
- Corrosion torpedo no longer sucks modules (still does damage)
- Fixed bug that results in ships displaced by gravity effects (lo sulci, corrosion torpedoes) getting shot across the map

V1.1.17
- Chirp PD ammo/sec raised to .7 from .4
- Tarantella PD ammo/sec raised to .5 from .33
- Tarantella PD burst delay reduced to 0.4 from 0.8
- Kasei valles DP reduced to 4
- Kasei valles system now does 2 sec instead of 1.5
- Kasei valles maneuverability increased
- Kasei valles frontal weapon arcs reduced
- Kasei valles rear turret has a much wider arc
- Updated kasei valles variants
- Added kasei valles (x)
- Haas Beamer damage/second increased to 500 from 350
- Removed nightcross restricted weapons from appearing in aria shop. They should be loot only.
- Improved RKKV course correction at long distance so they dont struggle to hit stationary targets
- Fixed issue where wavefronts were not firing from off-axis hardpoints
- Fixed issue where fancy String of Pearls and Mare Crisium never generated
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Mahalah

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Re: [0.98a] Nightcross Armory Corporation 1.1.18 (May 1 2025)
« Reply #40 on: May 03, 2025, 09:06:12 AM »

Putting shield shunt on ships from this mod immediately crashes the game on battle start
Code
319868 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShieldAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getShield()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShieldAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getShield()" is null
at data.scripts.hullmods.NightcrossTargeting.advanceInCombat(NightcrossTargeting.java:241)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)

Mod version 1.17, game version 0.98-RC8, disabled all mods except this one + libs + console commands
« Last Edit: May 03, 2025, 09:12:20 AM by Mahalah »
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YukiM

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Re: [0.98a] Nightcross Armory Corporation 1.1.18 (May 1 2025)
« Reply #41 on: May 03, 2025, 12:21:12 PM »

Ah
I probably need to add that as an incompatibility:)
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