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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: New Feature: mobile merchants  (Read 438 times)

hydremajor

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New Feature: mobile merchants
« on: July 02, 2021, 03:40:43 AM »

at the moment the only way to buy/sell stuff is to use stations/planets

what if some Caravans sold goods and services out in space ?

like Tri-Trachyon caravans being able to sell ships and weapons they have in store ?
or maybe a sort of mobile workshop where you could have yourself topped off on repairs and CR ?
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Kohlenstoff

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Re: New Feature: mobile merchants
« Reply #1 on: July 02, 2021, 12:30:15 PM »

I would suggest to step this up.

Currently its already part of the game, that fleet losses can lead to shortages of goods. How abaut possibilities to try to bribe trading fleets do divert goods. Either to get those to own planets in need or just to let them not arrive, where they should. Or to buy the stuff, which was actually for someone else.

The chance of success and the consequences need to be balanced or it could decivilisize core worlds really fast. Maybe a bribed trade fleet should get just half the impact of a lost one.