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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Interstellar Imperium 2.6.9  (Read 1183263 times)

Dark.Revenant

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1050 on: May 14, 2025, 10:18:55 AM »

Didn’t break my save.  I have no idea what to tell you other than revert to the previous version and wait until you make a new save file.  I cannot test this, and even an attempt to fix it would break more saves.
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oopsnocaps

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1051 on: May 14, 2025, 03:02:24 PM »

I'm here to second Nemoto's issue (no report since the error log gives the exact same thing).

The only mod I updated was Interstellar Imperium, everything else is the same as before when the game was functional. No custom modifications made to any files in my modlist outside of LunaLib. Guess the 2.6.8 will have to stay for the time being.
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TheDefend

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1052 on: May 14, 2025, 07:54:59 PM »

Ditto on crash on load after the new updates
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Keybindet

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1053 on: May 15, 2025, 11:10:33 AM »

[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchFieldError: blockHullmodsWithItemReqs
java.lang.NoSuchFieldError: blockHullmodsWithItemReqs
   at data.scripts.campaign.II_IGFleetInflater.inflate(II_IGFleetInflater.java:59)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.OOoO.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
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Dark.Revenant

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1054 on: May 15, 2025, 02:55:05 PM »

Use RC8
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Brandfarlig

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1055 on: May 22, 2025, 08:35:32 AM »

Use RC8

This works, unsurprisingly. I had the same problem and RC8 fixed it.
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TheEternalCrusader

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1056 on: June 02, 2025, 09:13:10 PM »

Are there other methods to gaining the Imperium Station set beyond a commission? I recall it being possible in the past to raid or join an alliance.
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Dark.Revenant

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1057 on: June 02, 2025, 11:25:27 PM »

Are there other methods to gaining the Imperium Station set beyond a commission? I recall it being possible in the past to raid or join an alliance.

If you get a commission and buy the industry blueprint, you can later resign the commission and still build the station.
« Last Edit: June 02, 2025, 11:47:22 PM by Dark.Revenant »
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TheEternalCrusader

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1058 on: June 03, 2025, 01:22:20 PM »

Are there other methods to gaining the Imperium Station set beyond a commission? I recall it being possible in the past to raid or join an alliance.

If you get a commission and buy the industry blueprint, you can later resign the commission and still build the station.

But it cannot be gained from Raiding (At least not without other mod jank taking place)
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Dark.Revenant

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1059 on: June 03, 2025, 01:29:11 PM »

No, generic raids don’t recover industry blueprints.
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ThatGuySneg

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1060 on: June 04, 2025, 12:10:51 PM »

Currently having an issue with running this mod. I made sure it wasn't any mod conflict as i just ran Interstellar, Lazy, and Graphics and it still would crash me back to desktop before it even starts loading.

 Caused by: java.lang.RuntimeException: Command [II_NotNex] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.campaign.iirules

   at com.fs.starfarer.campaign.rules.oOOO.getCommandClass(Unknown Source)
   ... 9 more

Mentions something about "NotNex" so i thought it was a conflict with nexerilin but nope. Any ideas?
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Sanguinor

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1061 on: June 12, 2025, 02:49:01 PM »

I'm getting this error when trying to load, I'm assuming that a planet is not loading properly?
212563 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [ii_cobalt] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [ii_cobalt] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.getGroupPic ker(PlanetConditionGenerator.java:168)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:115)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:52)
   at com.fs.starfarer.api.util.Misc.generatePlanetConditions(Misc.java:2925)
   at com.fs.starfarer.campaign.StarSystem.autogenerateHyperspaceJumpPoints(Unknown Source)
   at data.scripts.world.imperium.II_Thracia.generate(II_Thracia.java:319)
   at data.scripts.II_ModPluginAlt.initII(II_ModPluginAlt.java:20)
   at data.scripts.IIModPlugin.onNewGame(IIModPlugin.java:379)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.new(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
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Dark.Revenant

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Re: [0.98a] Interstellar Imperium 2.6.9
« Reply #1062 on: June 12, 2025, 08:46:20 PM »

I'm getting this error when trying to load, I'm assuming that a planet is not loading properly?
212563 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [ii_cobalt] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [ii_cobalt] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.getGroupPic ker(PlanetConditionGenerator.java:168)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:115)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:52)
   at com.fs.starfarer.api.util.Misc.generatePlanetConditions(Misc.java:2925)
   at com.fs.starfarer.campaign.StarSystem.autogenerateHyperspaceJumpPoints(Unknown Source)
   at data.scripts.world.imperium.II_Thracia.generate(II_Thracia.java:319)
   at data.scripts.II_ModPluginAlt.initII(II_ModPluginAlt.java:20)
   at data.scripts.IIModPlugin.onNewGame(IIModPlugin.java:379)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.new(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

Possibly some kind of incompatibility caused by Fringe Worlds?  I’ve never run into this myself.
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