Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: Stabilized Shields - most misunderstood hullmod evar?  (Read 7813 times)

majorfreak

  • Captain
  • ****
  • Posts: 268
    • View Profile
Stabilized Shields - most misunderstood hullmod evar?
« on: June 08, 2016, 05:18:38 AM »

Quote
Reduces the amount of flux raised shields generate by 50 percent
i swear to god most people think this means it effects weapon flux/sec stat without observing it actually affects shield flux/sec. I've fallen for this at least twice even though realizing at least once my mistake. It really ought to say "reduces the amount of flux raised shields generate per second by 50 percent"

cloak upkeep per second & flux dissipation (plus shield flux/dmg) for all shielded ships:

paragon 750/1250 (0.6)
conquest 480/1200 (1.4)
aurora 425/850 (0.8)
apogee 420/700 (0.6)
astral 420/600 (0.6)
odyssey 250/1000 (0.8)
onslaught 240/600
dominator 225/450
eagle 210/525 (0.8)
sunder 200/500 (1.2)
hyperion 168/280
heron 150/300 (0.8)
prometheus 150/300 (1.2)
falcon class 140/350 (0.8)
medusa 120/400 (0.6)
venture 120/300
atlas 100/200
gryphon 100/200 (0.8)
hammerhead 100/250 (0.8)
tarsus 83/125 (1.2)
brawler 80/200 (0.8)
enforcer 80/200 (1.2)
mercury 75/150 (0.8)
phaeton 75/150 (1.2)
centurion 70/175 (0.8)
gemini 68/170 (0.8)
starliner 63/125
monitor 60/120 (0.8)
mule 60/150
omen 60/200 (0.6)
scarab 60/150 (0.6)
wolf 60/150 (0.8)
lasher 56/140
vigilance 52/130 (0.8)
dram 50/100 (1.2)
shepherd 50/100 (1.2)
wayfarer 48/120 (0.8)
tempest 45/225 (0.8)
valkyrie 44/110 (0.8)
condor 44/110 (1.2)
nebula 43/85
hermes 40/80
kite 40/80 (0.8)
Buffalo 35/70

obviously, a paragon needs stabilized shields. it would be like turning on a Storm Needler to generate that kind of power. The paragon's shields generate more than what a Gauss Cannon sucks up.
As for the conquest, it's shields generate what a Hephaestus Assault Gun generates. But, in that case it's shields efficiency sucks so putting any sort of shield hullmod on such a ship is debatable.

As for my Dominatorâ„¢ it's 5 light assault guns generate 800 flux/sec just on their own. flak cannons add another 100. add in the hephaestus guns and you've got 1860 flux generated per second (not counting the 80 flux for the rear vulcans)...i really don't think losing 9 OP for the equivalent of an extra flak cannon is worth it...then again, it's a moot point since i have no shield hullmods installed.

TL;DR - still it's good to know that stabilized shields don't affect 'weapon flux/second' at all
« Last Edit: June 08, 2016, 07:15:59 AM by majorfreak »
Logged

Megas

  • Admiral
  • *****
  • Posts: 12625
    • View Profile
Re: Stabilized Shields - most misunderstood perk evar?
« Reply #1 on: June 08, 2016, 05:39:37 AM »

Stabilized Shields is a hullmod, not a skill perk, unless you consider hullmod unlocks perks.

"Reduces the amount of flux raised shields generate by 50 percent" seems clear enough to me.

It is good.  I usually do not use it because I have no points in Applied Physics at all until level is 50+.  Even then, other hullmods are more important.  Yes, even for Paragon.  Stabilized Shields is one of those luxury hullmods.  If you have OP leftover, by all means get it.  But do not sacrifice more useful options for it, especially if you have double max vents from Miniaturized Vents perk, which eats so many OP to exploit.
Logged

majorfreak

  • Captain
  • ****
  • Posts: 268
    • View Profile
grammar nazi strikes again. lol
« Reply #2 on: June 08, 2016, 07:17:35 AM »

okay, sorry. thanks for the correction about perks. fixed.
Logged

Dri

  • Admiral
  • *****
  • Posts: 1407
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #3 on: June 08, 2016, 08:46:48 AM »

For some ships it is not worth the OP in vents. For example: the hullmod could cost 15 OP but the ship has a 200 shield upkeep - congrats, you just spent 15 OP to give yourself 10 vents while the shield is up...

Now, if you are already at max vents I suppose it is a different matter then.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3096
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #4 on: June 08, 2016, 09:29:00 AM »

It took me a long time to realize what Stabilized Shields does.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24997
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #5 on: June 08, 2016, 10:03:30 AM »

Added a "per second" to the description, good call.
Logged

majorfreak

  • Captain
  • ****
  • Posts: 268
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #6 on: June 08, 2016, 11:03:01 PM »

yay! thanks Alex. I blame Beaglerush! haha

i just noticed the monitor class has "fortress shield" (generates hard flux while active, assuming the full 60/sec, and reduces the damage taken by shields to a minimum...which i assume is... 0.6? i'll test)
So, yeah, monitor totally benefits from stabilized shields hullmod
« Last Edit: June 08, 2016, 11:04:45 PM by majorfreak »
Logged

billi999

  • Commander
  • ***
  • Posts: 155
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #7 on: June 09, 2016, 03:09:00 AM »

For some ships it is not worth the OP in vents. For example: the hullmod could cost 15 OP but the ship has a 200 shield upkeep - congrats, you just spent 15 OP to give yourself 10 vents while the shield is up...

Let's also emphasise how you are only getting a benefit out of this when your shields are up. So even if you had 300 shield upkeep before hullmod, it's a loss vs. vents. Less so if you are using a low-tech ship with poor shield efficiency, I guess, since you'll probably be using it less often.
Logged

Megas

  • Admiral
  • *****
  • Posts: 12625
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #8 on: June 09, 2016, 04:27:25 AM »

Shields are not as important when 1) you outrange and outspeed the enemy and/or 2) vent spam frequently to control flux.
Logged

Doom101

  • Admiral
  • *****
  • Posts: 641
  • Doom will always find you.
    • View Profile
    • Youtube channel
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #9 on: June 09, 2016, 04:27:58 AM »

It is definitely one of those hull mods that feels more like a luxury, "oh hey look I can afford this" but I'd say its primary use is on ships that have paper mache armor, and even then still only after you've maxed out vents. Because those ships can't afford to take hits on their armor, the tempest, wolf, and buffalo spring to mind. I'm sure there are other examples of these ships I just haven't played in like, 6 months.
Logged
When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.

Megas

  • Admiral
  • *****
  • Posts: 12625
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #10 on: June 09, 2016, 05:40:45 AM »

I cannot even afford Stabilized Shields on a Wolf or Tempest.  There are too many other things more useful than Stabilized Shields, and not enough OP to get everything, only the very best (i.e, max vents, Augmented Engines, ITU, and Hardened Subsystems) and little else.  I generally get more OP on bigger ships, especially Onslaught or Paragon, at least until Flux Dynamics 10 kicks in, then it is never enough OP.
Logged

Deshara

  • Admiral
  • *****
  • Posts: 1578
  • Suggestion Writer
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #11 on: June 10, 2016, 04:04:13 AM »

stabilized shields is one of the many hullmods that are, in fact, a luxury mod. It's been openly states by Alex that it and several like it are only to be used when you've maxed vents out
Logged
Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then

Schwartz

  • Admiral
  • *****
  • Posts: 1454
    • View Profile
Re: Stabilized Shields - most misunderstood hullmod evar?
« Reply #12 on: June 10, 2016, 07:35:12 AM »

Not that much of a luxury if you build ships to shield tank and they're meant to leave them up. So more forgiving for the AI pilot, who's reluctant to vent spam and profits from the wider safety margin of a less demanding shield to out-last an enemy. Or when he's decided to back away and do a 'venting maneuver' rather than eyeballing a good moment and doing it close range. Every bit helps.

I look at the shield upkeep. If half the upkeep > the hullmod's OP cost in vents and the ship is intended as a frontliner, it gets Stabilized Shields.
Logged