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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 136 137 [138] 139 140 ... 178
  Subject Started by Replies Views Last post
Rejection: the fight for unity « 1 2 3 ... 12 » Romeo_One 176 53576 Last post February 10, 2013, 11:46:11 AM
by Sproginator
(D)Evolution... or why you shouldn't retrace your steps. « 1 2 » MrDavidoff 22 18135 Last post February 06, 2013, 01:15:17 PM
by arcibalde
This will tell you how to find a trove~ xangle13 14 4947 Last post February 04, 2013, 04:01:28 PM
by Radradrobot
Code Sample: Area-of-Effect Ship Systems Psiyon 10 4634 Last post February 04, 2013, 08:52:07 AM
by silentstormpt
Battle Size Issues. makorth12 6 3999 Last post February 03, 2013, 09:04:46 PM
by PCCL
Hiring an artist for a grand project Okim 0 1540 Last post February 03, 2013, 07:05:02 AM
by Okim
(mod guys plase reply) is there a possibility to lead/pilot fighter wings ?? « 1 2 » spacepilot alex 16 7955 Last post February 01, 2013, 12:39:23 PM
by spacepilot alex
Things that aren't moddable that would be nice to be moddable ^^ « 1 2 3 » Romeo_One 32 8290 Last post February 01, 2013, 01:07:45 AM
by Romeo_One
in need of a mission description. Thule 3 1785 Last post January 30, 2013, 02:56:28 PM
by Thule
Weapons affecting their owner stats Machine 1 1457 Last post January 28, 2013, 01:16:46 PM
by EnderNerdcore
MOVED: Omni Complex 1.1 - Construct weapons and ships - Starsector 0.54.1a compatible Alex 0 1677 Last post January 28, 2013, 09:50:24 AM
by Alex
How to add a ship into a fleet? « 1 2 » xangle13 15 4853 Last post January 26, 2013, 10:20:52 PM
by Alex
HIRING coder: Starsector Plus [Formerly: Starfarer Plus] (I am a Spriter) medikohl 0 2484 Last post January 25, 2013, 11:31:11 PM
by medikohl
[Solved]Mod not working after loading save. gruntmaster1 2 1797 Last post January 25, 2013, 12:07:27 PM
by gruntmaster1
More Fighters - suggestions welcome! « 1 2 » Thaago 19 12549 Last post January 24, 2013, 11:56:32 AM
by Wyvern
Sugestion for mod: Honorverse like mod « 1 2 » Shania 19 7294 Last post January 23, 2013, 12:30:01 PM
by Romeo_One
jigsaw + synthetise « 1 2 » xangle13 15 5297 Last post January 22, 2013, 01:54:04 AM
by LazyWizard
How to fully add a custom faction to the campaign « 1 2 » K-64 27 13260 Last post January 18, 2013, 12:50:35 PM
by BikerMat
Mod Update Innitiative (Raising mods from the grave) craftomega 6 3144 Last post January 17, 2013, 04:11:35 PM
by craftomega
Need a very noob friendly guide for adding a faction and ships. BikerMat 4 1707 Last post January 17, 2013, 08:12:51 AM
by robokill
Pages: 1 ... 136 137 [138] 139 140 ... 178

 

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