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 11 
 on: Today at 07:07:49 PM 
Started by ChibiWolf999 - Last post by Amoebka
"Orders" could also be renamed into "mild suggestions" to better explain new players their function. Except Rally, that one is actually useful and therefore should be removed from the game.

 12 
 on: Today at 06:56:33 PM 
Started by creature - Last post by Shura_Takahara
great mod i loved to play a lot with it since earlier versions.in my playthroughs i tend to ally more with them than the vanilla factions. but i modified the version file for the recent version and i find a bug with the boarding stuff.

4504124 [Thread-3] INFO  data.scripts.weapons.yrxp_AmmoLimiterWeaponPlugin  - yrxp_SYSTEM_drone_spawner_destroyer
4504130 [Thread-3] INFO  data.scripts.weapons.yrxp_AmmoLimiterWeaponPlugin  - yrxp_SYSTEM_drone_spawner_rosebud_frigate
4504130 [Thread-3] INFO  data.scripts.weapons.yrxp_AmmoLimiterWeaponPlugin  - yrxp_SYSTEM_drone_spawner_rosebud_frigate
4504201 [Thread-3] INFO  data.scripts.weapons.yrxp_AmmoLimiterWeaponPlugin  - yrxp_SYSTEM_drone_spawner_destroyer
4504204 [Thread-3] INFO  data.scripts.weapons.yrxp_AmmoLimiterWeaponPlugin  - yrxp_SYSTEM_drone_spawner_rosebud_frigate
4504204 [Thread-3] INFO  data.scripts.weapons.yrxp_AmmoLimiterWeaponPlugin  - yrxp_SYSTEM_drone_spawner_rosebud_frigate
4504213 [Thread-3] INFO  sound.O  - Cleaning up music with id [A_Dreaming_Sky.ogg]
4504214 [Thread-3] INFO  sound.O  - Cleaning up music with id [Labyrinthine_Nebula.ogg]
4504217 [Thread-7] INFO  sound.O  - Cleaning up music with id [steel_rain.ogg]
4504249 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [Exigency(3.0Remix).ogg]
4504396 [Thread-9] INFO  sound.OooO  - Playing music with id [Exigency(3.0Remix).ogg]
4507653 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [yrutl_icon_boarding] from category [ui] not found
java.lang.RuntimeException: Texture [yrutl_icon_boarding] from category [ui] not found
   at com.fs.starfarer.settings.StarfarerSettings.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSpriteName(Unknown Source)
   at data.scripts.everyframe.yrutl_BoardingPlugin.advance(yrutl_BoardingPlugin.java:255)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)


i think it happens when a yuri ship tries to board my main ship. it makes the game crash. i was fighting one of the bounties from this quest to obtain the girl ship and hopefully capture her to recruit her as my officer with a mod.but in the battle i noticed that they could board my other ships wells as the messages of boarding and cr decay appeared on them.but them it suddenly crashed when i think they tried to board me too.

 13 
 on: Today at 06:34:41 PM 
Started by theDragn - Last post by Arrevax
Is it possible to hide the mod name behind a button or at least shift it under the ship description?

Just a minor immersion issue; the mod's already much better than searching.

 14 
 on: Today at 06:25:50 PM 
Started by boggled - Last post by boggled
Hi - I am also having the issue where a station (in this case a siphon station) is suffering from the no-atmosphere hazard penalty. I'm not 100% sure what's causing the issue, though I notice the Cramped Quarters modifier is also claiming to have been done twice when I've only done it once. I don't have AotD but I do have Grand.Colonies 2.o.e enabled. That's the only thing I can think of. I don't have any CHAMELEONS or other domain tech things operating right now so I can't tell if I have that part of the issue too.

Can you please post a screenshot of what you're seeing? I haven't been able to replicate this myself.

 15 
 on: Today at 06:19:56 PM 
Started by Histidine - Last post by coldiceEVO
Where is comment? How can a lazy one put some stupid brain fart so others can respond?

 16 
 on: Today at 06:14:35 PM 
Started by Histidine - Last post by ayylmao4lulz
I'm encountering an issue with "find pirate base" - I've had operatives complete the operation many times, but it always finishes with no notification, and no intel. I can then have them immediately "find pirate base" again - it's as if the operation doesn't complete for some reason. Any insight?

 17 
 on: Today at 06:11:41 PM 
Started by F4RST4R - Last post by DeltaEpsilon
Mining has higher gross income potential than Farming, it's often easier to find a good mining candidate than a good farming candidate, and Habitable worlds are usually problematic if you don't want the colony to grow naturally for whatever reason.

Only with volatiles really. Food is much much much easier to capture market share in and is fairly trivial to scale. It is also the quickest return on investment. Additionally, best mining worlds usually have pretty bad hazard ratings and this really affects the growth pretty badly. Hazard pay is a MUCH higher initial investment because otherwise the colony won't grow and even if it does, the hazard pay will eat all profits for a while unless you're willing to go size 3 everything.


 18 
 on: Today at 06:09:24 PM 
Started by Vundaex - Last post by Vundaex
Probably been requested a billion times, but the storage requires some quality of life because it's barebones right now.

Stuffs like:
- Sort by design type
- Sort by value
- Sort by weapon type

And more importantly: "move all" or "move by filter options".
Moving each item to storage is a hassle, especially when there are hundreds of them...

 19 
 on: Today at 06:07:39 PM 
Started by digitalizedMind - Last post by coldiceEVO
For high tech it sucks to have both cap and vent reduced by 20 or 15% for dueling, reduce them as support role to missile, beam, pd or converted hanger build. In reality they still work on frontal assault as DPS is not reduced for typical high tech swarming.

 20 
 on: Today at 05:51:01 PM 
Started by Wispborne - Last post by Bugatti
Nice update but now its saying i need to run as admin - i tried that and still get the same limitations. can no longer interact with mods list etc

Hm, that's testing whether it can write to your mods/enabled_mods.json file.

Yea it was compromised i fixed the issue and it works, thanks again, keep up the great work!

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